CHAPTER Agenda Applets Servelets Browsers HelloWorld.

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Presentation transcript:

CHAPTER

Agenda Applets Servelets Browsers HelloWorld

Applets An applet is a Java program that runs in a Web browser –An applet is a Panel that allows interaction with a Java program You need special HTML in the Web page to tell the browser about the applet For security reasons, applets run in a sandbox: they have no access to the client’s file system

Applet Support Most modern browsers support Java 1.4 if they have the appropriate plugin In the PC labs, Internet Explorer 5.5 has been updated, but Netscape has not The best support isn't a browser, but the standalone program appletviewer In general you should try to write applets that can be run with any browser

Differences between applets and Standalone An applet is a Java class that extends the java.applet.Applet class. A main() method is not invoked on an applet, and an applet class will not define main(). Applets are designed to be embedded within an HTML page. When a user views an HTML page that contains an applet, the code for the applet is downloaded to the user's machine.

Differences between applets and Standalone programs (2) A JVM is required to view an applet. The JVM can be either a plug-in of the Web browser or a separate runtime environment. The JVM on the user's machine creates an instance of the applet class and invokes various methods during the applet's lifetime. Applets have strict security rules that are enforced by the Web browser. The security of an applet is often referred to as sandbox security, comparing the applet to a child playing in a sandbox with various rules that must be followed. Other classes that the applet needs can be downloaded in a single Java Archive (JAR) file.

What an applet is You write an applet by extending the class Applet Applet is just a class like any other; you can even use it in applications if you want When you write an applet, you are only writing part of a program The browser supplies the main method

The genealogy of Applet java.lang.Object | +----java.awt.Component | +----java.awt.Container | +----java.awt.Panel | +----java.applet.Applet

Applet's Life Cycle init: This method is intended for whatever initialization is needed for your applet. start: This method is automatically called after the browser calls the init method. It is also called whenever the user returns to the page containing the applet after having gone off to other pages. stop: This method is automatically called when the user moves off the page on which the applet sits. destroy: This method is only called when the browser shuts down normally. paint: Invoked immediately after the start() method, and also any time the applet needs to repaint itself in the browser. –The paint() method is actually inherited from the java.awt.

The simplest possible applet import java.applet.Applet; public class TrivialApplet extends Applet { } TrivialApplet.java TrivialApplet.html

The simplest reasonable applet import java.awt.*; import java.applet.Applet; public class HelloWorld extends Applet { public void paint( Graphics g ) { g.drawString( "Hello World!", 30, 30 ); }

Applet methods public void init () public void start () public void stop () public void destroy () public void paint (Graphics) Also: public void repaint() public void update (Graphics) public void showStatus(String) public String getParameter(String)

Why an applet works You write an applet by extending the class Applet Applet defines methods init( ), start( ), stop( ), paint(Graphics), destroy( ) These methods do nothing--they are stubs You make the applet do something by overriding these methods When you create an applet in BlueJ, it automatically creates sample versions of these methods for you

public void init ( ) This is the first method to execute It is an ideal place to initialize variables It is the best place to define the GUI Components (buttons, text fields, scrollbars, etc.), lay them out, and add listeners to them Almost every applet you ever write will have an init( ) method

public void start ( ) Not always needed Called after init( ) Called each time the page is loaded and restarted Used mostly in conjunction with stop( ) start() and stop( ) are used when the Applet is doing time-consuming calculations that you don’t want to continue when the page is not in front

public void stop( ) Not always needed Called when the browser leaves the page Called just before destroy( ) Use stop( ) if the applet is doing heavy computation that you don’t want to continue when the browser is on some other page Used mostly in conjunction with start()

public void destroy( ) Seldom needed Called after stop( ) Use to explicitly release system resources (like threads) System resources are usually released automatically

Methods are called in this order init and destroy are only called once each start and stop are called whenever the browser enters and leaves the page do some work is code called by your listeners paint is called when the applet needs to be repainted init() start() stop() destroy() do some work

public void paint(Graphics g) Needed if you do any drawing or painting other than just using standard GUI Component s Any painting you want to do should be done here, or in a method you call from here Painting that you do in other methods may or may not happen Never call paint(Graphics), call repaint( )

repaint( ) Call repaint( ) when you have changed something and want your changes to show up on the screen repaint( ) is a request--it might not happen When you call repaint( ), Java schedules a call to update(Graphics g)

update( ) When you call repaint( ), Java schedules a call to update(Graphics g) Here's what update does: public void update(Graphics g) { // Fills applet with background color, then paint(g); }

Sample Graphics methods A Graphics is something you can paint on g.drawRect(x, y, width, height); g.fillRect(x, y, width, height); g.drawOval(x, y, width, height); g.fillOval(x, y, width, height); g.setColor(Color.red); g.drawString(“Hello”, 20, 20); Hello

Painting at the right time is hard Rule #1: Never call paint(Graphics g), call repaint( ). Rule #2: Do all your painting in paint, or in a method that you call from paint. Rule #3: If you paint on any Graphics other than the Applet’s, call its update method from the Applet’s paint method. Rule #4. Do your painting in a separate Thread. These rules aren't perfect, but they should help.

Other useful Applet methods System.out.println(String s) –Works from appletviewer, not from browsers –Automatically opens an output window. showStatus(String) displays the String in the applet’s status line. –Each call overwrites the previous call. –You have to allow time to read the line!

Applets are not magic! Anything you can do in an applet, you can do in an application. You can do some things in an application that you can’t do in an applet. If you want to access files from an applet, it must be a “trusted” applet. Trusted applets are beyond the scope of this course.

Structure of an HTML page HTML TITLE BODYHEAD (content) Most HTML tags are containers. A container is to

HTML Hi World Applet

public String getParameter(String name) String s = getParameter("arraysize"); try { size = Integer.parseInt (s) } catch (NumberFormatException e) {…}

The End