Kinematics The branch of mechanics that studies the motion of a body without caring about what caused the motion.

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Presentation transcript:

Kinematics The branch of mechanics that studies the motion of a body without caring about what caused the motion.

Some Physics Quantities Vector - quantity with both magnitude (size) & direction Scalar - quantity with magnitude only Vectors: Displacement Velocity Acceleration Momentum Force Scalars: Distance Speed Time Mass Energy

Mass vs. Weight On the moon, your mass would be the same, but the magnitude of your weight would be less. Mass Scalar (no direction) Measures the amount of matter in an object Weight Vector (points toward center of Earth) Force of gravity on an object

Vectors The length of the arrow represents the magnitude (how far, how fast, how strong, etc, depending on the type of vector). The arrow points in the directions of the force, motion, displacement, etc. It is often specified by an angle. Vectors are represented with arrows 42° 5 m/s

Units Quantity... Unit (symbol) Displacement & Distance... meter (m) Time... second (s) Velocity & Speed... (m/s) Acceleration... (m/s 2 ) Mass... kilogram (kg) Momentum... (kg · m/s) Force...Newton (N) Energy... Joule (J) Units are not the same as quantities!

Kinematics definitions Kinematics – branch of physics; study of motion Position (x) – where you are located Distance (d ) – how far you have traveled, regardless of direction Displacement (  x) – where you are in relation to where you started

Slide 1-3 REPRESENTING MOTION

Four Types of Motion We’ll Study

Making a Motion Diagram

Examples of Motion Diagrams

The Particle Model A simplifying model in which we treat the object as if all its mass were concentrated at a single point. This model helps us concentrate on the overall motion of the object.

Position and Time The position of an object is located along a coordinate system. At each time t, the object is at some particular position. We are free to choose the origin of time (i.e., when t = 0). Slide 1-17

Particle Has position and mass. Has NO size or volume. Located at one point in space.

Position Location of a particle in space. One dimension (x) Two dimensions (x,y) Three dimensions (x,y,z)

0123 X (m) 1-Dimensional Coordinates x = 1 m

Distance The total length of the path traveled by an object. Does not depend upon direction. “How far have you walked?”

0123 X (m) 1-Dimensional Coordinates x i = 1 m x f = -1 m Distance moved by particle is 2 meters.

Displacement The change in position of an object. Depends only on the initial and final positions, not on path. Includes direction. “How far are you from home?”

Displacement Represented by  x.  x = x 2 - x 1 where x 2 = final position x 1 = initial position

0123 X (m) 1-Dimensional Coordinates x i = 1 m x f = -1 m Distance moved by particle is 2 meters. Displacement of particle is -2 meters.

A B 50 m displacement 100 m distance Distance vs Displacement

Checking Understanding Maria is at position x = 23 m. She then undergoes a displacement ∆x = –50 m. What is her final position? A.–27 m B.–50 m C.23 m D.73 m

Answer Maria is at position x = 23 m. She then undergoes a displacement ∆x = –50 m. What is her final position? A.–27 m B.–50 m C.23 m D.73 m

Checking Understanding Two runners jog along a track. The positions are shown at 1 s time intervals. Which runner is moving faster?

Answer A

Checking Understanding Two runners jog along a track. The times at each position are shown. Which runner is moving faster? C.They are both moving at the same speed.

Two runners jog along a track. The times at each position are shown. Which runner is moving faster? C.They are both moving at the same speed. Answer

Average Speed s ave = d t Where: s ave = rate (speed) d = distance t = elapsed time

Average Velocity v ave = ∆x ∆t Where: v ave = average velocity ∆x = displacement (x 2 -x 1 ) ∆t = change in time(t 2 -t 1 )

Velocity vs Speed Average speed is always positive. Average velocity can be positive or negative depending direction. Absolute value of velocity can be used for speed if the object is not changing direction.

Average Velocity t x V ave =  x/  t, or the slope of the line connecting A and B. A B xx tt

Average Velocity t x V ave =  x/  t; still determined by the slope of the line connecting A and B. A B xx tt

Instantaneous Velocity t x Determined by the slope of the tangent to a curve at a single point. B

Acceleration A change in velocity is called acceleration. Acceleration can be speeding up slowing down turning

Uniformly Accelerated Motion In Physics B, we will generally assume that acceleration is constant. With this assumption we are free to use this equation: a = ∆v ∆t

Units of Acceleration The SI unit for acceleration is m/s 2.

Sign of Acceleration Acceleration can be positive or negative. The sign indicates direction.

General Rule If the sign of the velocity and the sign of the acceleration is the same, the object speeds up. If the sign of the velocity and the sign of the acceleration are different, the object slows down.

Accelerating objects… t x Note: each of these curves has many different slopes (many different velocities)!

Pick the constant velocity graph(s)… A t x C t v B t x D t v

Another accelerating object. t x The tangent touches the curve at one point. Its slope gives the instantaneous velocity at that point. Another tangent. Another instantaneous velocity!

Summary: Constant position graphs x t Position vs time v t Velocity vs time a t Acceleration vs time

Summary: Constant velocity graphs x t Position vs time v t Velocity vs time a t Acceleration vs time

Summary: Constant acceleration graphs x t Position vs time v t Velocity vs time a t Acceleration vs time

Summary v = v o + at x = x o + v o t + 1/2 at 2 v 2 = v o 2 + 2a(∆x)

Free Fall Occurs when an object falls unimpeded. Gravity accelerates the object toward the earth.

Acceleration due to gravity g = 9.8 m/s 2 downward. a = -g if up is positive. acceleration is down when ball is thrown up EVERYWHERE in the balls flight.

Summary v = v o - gt x = x o + v o t - 1/2 gt 2 v 2 = v o 2 – 2g(∆x)

Symmetry When something is thrown upward and returns to the thrower, this is very symmetric. The object spends half its time traveling up; half traveling down. Velocity when it returns to the ground is the opposite of the velocity it was thrown upward with. Acceleration is –9.8 m/s 2 everywhere!