1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.

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Presentation transcript:

1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science Laboratory University of New Mexico Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

2 Input and Interaction Ed Angel Professor Emeritus of Computer Science, University of New Mexico Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

3 Objectives Introduce the basic input devices ­Physical Devices ­Logical Devices ­Input Modes Event-driven input Introduce double buffering for smooth animations Programming event input with WebGL Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

4 Project Sketchpad Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics: ­User sees an object on the display ­User points to (picks) the object with an input device (light pen, mouse, trackball) ­Object changes (moves, rotates, morphs) ­Repeat Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

5 Graphical Input Devices can be described either by ­Physical properties Mouse Keyboard Trackball ­Logical Properties What is returned to program via API –A position –An object identifier Modes ­How and when input is obtained Request or event Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

6 Physical Devices mousetrackball light pen data tablet joy stick space ball Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

7 Incremental (Relative) Devices Devices such as the data tablet return a position directly to the operating system Devices such as the mouse, trackball, and joy stick return incremental inputs (or velocities) to the operating system ­Must integrate these inputs to obtain an absolute position Rotation of cylinders in mouse Roll of trackball Difficult to obtain absolute position Can get variable sensitivity Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

8 Logical Devices Consider the C and C++ code ­C++: cin >> x; ­C: scanf (“%d”, &x); What is the input device? ­Can’t tell from the code ­Could be keyboard, file, output from another program The code provides logical input ­A number (an int ) is returned to the program regardless of the physical device Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

9 Graphical Logical Devices Graphical input is more varied than input to standard programs which is usually numbers, characters, or bits Two older APIs (GKS, PHIGS) defined six types of logical input ­Locator: return a position ­Pick: return ID of an object ­Keyboard: return strings of characters ­Stroke: return array of positions ­Valuator: return floating point number ­Choice: return one of n items Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

10 X Window Input The X Window System introduced a client-server model for a network of workstations ­Client: OpenGL program ­Graphics Server: bitmap display with a pointing device and a keyboard Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

11 Input Modes Input devices contain a trigger which can be used to send a signal to the operating system ­Button on mouse ­Pressing or releasing a key When triggered, input devices return information (their measure) to the system ­Mouse returns position information ­Keyboard returns ASCII code Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

12 Request Mode Input provided to program only when user triggers the device Typical of keyboard input ­Can erase (backspace), edit, correct until enter (return) key (the trigger) is depressed Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

13 Event Mode Most systems have more than one input device, each of which can be triggered at an arbitrary time by a user Each trigger generates an event whose measure is put in an event queue which can be examined by the user program Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

14 Event Types Window: resize, expose, iconify Mouse: click one or more buttons Motion: move mouse Keyboard: press or release a key Idle: nonevent ­Define what should be done if no other event is in queue Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015