An Introduction to Software Engineering. Objectives  To introduce software engineering and to explain its importance  To set out the answers to key.

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Presentation transcript:

An Introduction to Software Engineering

Objectives  To introduce software engineering and to explain its importance  To set out the answers to key questions about software engineering  To introduce ethical and professional issues and to explain why they are of concern to software engineers

Topics covered  FAQs about software engineering  Professional and ethical responsibility

Software engineering  The economies of ALL developed nations are dependent on software.  More and more systems are software controlled  Software engineering is concerned with theories, methods and tools for professional software development.  Expenditure on software represents a significant fraction of GNP in all developed countries.

Software costs  Software costs often dominate computer system costs. The costs of software on a PC are often greater than the hardware cost.  Software costs more to maintain than it does to develop. For systems with a long life, maintenance costs may be several times development costs.  Software engineering is concerned with cost- effective software development.

FAQs about software engineering  What is software?  What is software engineering?  What is the difference between software engineering and computer science?  What is the difference between software engineering and system engineering?  What is a software process?  What is a software process model?

FAQs about software engineering  What are the costs of software engineering?  What are software engineering methods?  What is CASE (Computer-Aided Software Engineering)  What are the attributes of good software?  What are the key challenges facing software engineering?

What is software?  Computer programs and associated documentation such as requirements, design models and user manuals.  Software products may be developed for a particular customer or may be developed for a general market.  Software products may be  Generic - developed to be sold to a range of different customers e.g. PC software such as Excel or Word.  Bespoke (custom) - developed for a single customer according to their specification.  New software can be created by developing new programs, configuring generic software systems or reusing existing software.

What is software engineering?  Software engineering is an engineering discipline that is concerned with all aspects of software production.  Software engineers should adopt a systematic and organised approach to their work and use appropriate tools and techniques depending on the problem to be solved, the development constraints and the resources available.

What is the difference between software engineering and computer science?  Computer science is concerned with theory and fundamentals; software engineering is concerned with the practicalities of developing and delivering useful software.  Computer science theories are still insufficient to act as a complete underpinning for software engineering (unlike e.g. physics and electrical engineering).

What is the difference between software engineering and system engineering?  System engineering is concerned with all aspects of computer-based systems development including hardware, software and process engineering. Software engineering is part of this process concerned with developing the software infrastructure, control, applications and databases in the system.  System engineers are involved in system specification, architectural design, integration and deployment.

What is a software process?  A set of activities whose goal is the development or evolution of software.  Generic activities in all software processes are:  Specification - what the system should do and its development constraints  Development - production of the software system  Validation - checking that the software is what the customer wants  Evolution - changing the software in response to changing demands.

What is a software process model?  A simplified representation of a software process, presented from a specific perspective.  Examples of process perspectives are  Workflow perspective - sequence of activities;  Data-flow perspective - information flow;  Role/action perspective - who does what.  Generic process models  Waterfall;  Iterative development;  Component-based software engineering.

What are the costs of software engineering?  Roughly 60% of costs are development costs, 40% are testing costs. For custom software, evolution costs often exceed development costs.  Costs vary depending on the type of system being developed and the requirements of system attributes such as performance and system reliability.  Distribution of costs depends on the development model that is used.

Activity cost distribution

Product development costs

What are software engineering methods?  Structured approaches to software development which include system models, notations, rules, design advice and process guidance.  Model descriptions  Descriptions of graphical models which should be produced;  Rules  Constraints applied to system models;  Recommendations  Advice on good design practice;  Process guidance  What activities to follow.

What is CASE (Computer-Aided Software Engineering)  Software systems that are intended to provide automated support for software process activities.  CASE systems are often used for method support.  Upper-CASE  Tools to support the early process activities of requirements and design;  Lower-CASE  Tools to support later activities such as programming, debugging and testing.

What are the attributes of good software?  The software should deliver the required functionality and performance to the user and should be maintainable, dependable and acceptable.  Maintainability  Software must evolve to meet changing needs;  Dependability  Software must be trustworthy;  Efficiency  Software should not make wasteful use of system resources;  Acceptability  Software must accepted by the users for which it was designed. This means it must be understandable, usable and compatible with other systems.

What are the key challenges facing software engineering?  Heterogeneity, delivery and trust.  Heterogeneity  Developing techniques for building software that can cope with heterogeneous platforms and execution environments;  Delivery  Developing techniques that lead to faster delivery of software;  Trust  Developing techniques that demonstrate that software can be trusted by its users.

Professional and ethical responsibility  Software engineering involves wider responsibilities than simply the application of technical skills.  Software engineers must behave in an honest and ethically responsible way if they are to be respected as professionals.  Ethical behaviour is more than simply upholding the law.

General issues that affect most software  Heterogeneity  Increasingly, systems are required to operate as distributed systems across networks that include different types of computer and mobile devices. (IOS, Android, Symbian).  Business and social change  Business and society are changing incredibly quickly as emerging economies develop and new technologies become available. They need to be able to change their existing software and to rapidly develop new software. (From symbian to Android and IOS)!.  Security and trust  As software is available in all aspects of our lives, it is essential that we can trust that software. (remote software systems). Chapter 1 Introduction 22

Application types  Stand-alone applications  These are application systems that r un on a local computer, such as a PC. They include all necessary functionality and do not need to be connected to a network.  Interactive transaction-based applications  Applications that execute on a remote computer and are accessed by users from their own PCs or terminals. These include web applications. (Online Banking systems, Hotel reservations).  Embedded control systems  These are software control systems that control and manage hardware devices. Examples?? Chapter 1 Introduction 23

Application types  Batch processing systems  These are business systems that are designed to process data in large batches. They process large numbers of individual inputs to create corresponding outputs. Eg. Periodic billing systems, such as phone billing systems, and salary payment systems.  Entertainment systems  These are systems that are primarily for personal use and which are intended to entertain the user.  Systems for modelling and simulation  These are systems that are developed by scientists and engineers to model physical processes or situations, which include many, separate, interacting objects. Chapter 1 Introduction 24

Application types  Data collection systems  These are systems that collect data from their environment using a set of sensors and send that data to other systems for processing.  Systems of systems  These are systems that are composed of a number of other software systems. Chapter 1 Introduction 25

Software engineering fundamentals  Some fundamental principles apply to all types of software system, irrespective of the development techniques used:  Systems should be developed using a managed and understood development process. Of course, different processes are used for different types of software.  Dependability and performance are important for all types of system.  Understanding and managing the software specification and requirements are important.  Where appropriate, you should reuse software that has already been developed rather than write new software. Chapter 1 Introduction 26

Software engineering and the web  The Web is now a platform for running application, and organizations are increasingly developing web-based systems rather than local systems.  Web services allow application functionality to be accessed over the web.  Cloud computing is an approach to the provision of computer services where applications run remotely on the ‘cloud’. Chapter 1 Introduction 27

1.1 What is Software Engineering Where Does the SW Engineer Fit in? (continued)  Relationship between computer science and software engineering

Who Does Software Engineering?  Participants (stakeholders) in a software development project Chapter 1 Introduction 29

System Approach  Hardware, software, interaction with people  Identify activities and objects  Define the system boundary  Consider nested systems, systems interrelationship Chapter 1 Introduction 30

System Approach The Element of a System  Activities and objects  An activity is an event initiated by a trigger  Objects or entities are the elements involved in the activities  Relationships and the system boundaries  A relationship defines the interaction among entities and activities  System boundaries determine the origin of input and destinations of the output Chapter 1 Introduction 31

Members of the Development Team  Requirement analysts : work with the customers to identify and document the requirements  Designers : generate a system-level description of what the system is supposed to do  Programmers : write lines of code to implement the design  Testers : catch faults  Trainers : show users how to use the system  Maintenance team : fix faults that show up later  Librarians : prepare and store documents such as software requirements  Configuration management team : maintain correspondence among various artifacts Chapter 1 Introduction 32