1st Phase Lexical Analysis

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1st Phase Lexical Analysis Compiler Design 1st Phase Lexical Analysis

Outline Role of lexical analyzer Specification of tokens Recognition of tokens Lexical analyzer generator Finite automata Design of lexical analyzer generator

The role of lexical analyzer token Lexical Analyzer Parser Source program To semantic analysis getNextToken Symbol table

Function of Lexical Analyzer Produces stream of tokens Eliminates Blank spaces Keeps track of line number Reports the error encountered while generating the tokens Generates symbol tables which stores the information about identifiers, constants encountered in the input.

Why to separate Lexical analysis and parsing Simplicity of design Improving compiler efficiency Enhancing compiler portability

Tokens, Patterns and Lexemes Tokens - describes the class or category of input string. Eg. Identifiers, keywords, constants are called tokens. (Token name, Token value) Pattern – set of rules that describe the token Lexeme - a sequence of characters in the source program that matches the pattern for a token. Eg. Int, i, num, ans,

Example Token Informal description Sample lexemes if Characters i, f if else Characters e, l, s, e else comparison <=, != < or > or <= or >= or == or != id Letter followed by letter and digits pi, score, D2 number Any numeric constant 3.14159, 0, 6.02e23 literal Anything but “ sorrounded by “ “core dumped” printf(“total = %d\n”, score);

Attributes for tokens E = M * C ** 2 <id, pointer to symbol table entry for E> <assign-op> <id, pointer to symbol table entry for M> <mult-op> <id, pointer to symbol table entry for C> <exp-op> <number, integer value 2>

Lexical errors Some errors are out of power of lexical analyzer to recognize: fi (a == f(x)) … However it may be able to recognize errors like: d = 2r Such errors are recognized when no pattern for tokens matches a character sequence

Input buffering scans the i/p from left to right one character at a time uses two pointers begin_ptr(bp) and forward_ptr(fp)

Specification of tokens In theory of compilation, to specify tokens regular expressions are used Regular expressions are means for specifying regular languages Example: Letter_(letter_ | digit)* Each regular expression is a pattern specifying the form of strings

Regular expressions Ɛ is a regular expression, L(Ɛ) = {Ɛ} If a is a symbol in ∑then a is a regular expression, L(a) = {a} (r) | (s) is a regular expression denoting the language L(r) ∪ L(s) (r)(s) is a regular expression denoting the language L(r)L(s) (r)* is a regular expression denoting (L9r))* (r) is a regular expression denting L(r)

Regular definitions d1 -> r1 d2 -> r2 … dn -> rn Example: letter_ -> A | B | … | Z | a | b | … | Z | _ digit -> 0 | 1 | … | 9 id -> letter_ (letter_ | digit)*

Extensions One or more instances: (r)+ Zero of one instances: r? Character classes: [abc] Example: letter_ -> [A-Za-z_] digit -> [0-9] id -> letter_(letter|digit)*

Recognition of tokens Starting point is the language grammar to understand the tokens: stmt -> if expr then stmt | if expr then stmt else stmt | Ɛ expr -> term relop term | term term -> id | number

Recognition of tokens (cont.) The next step is to formalize the patterns: digit -> [0-9] Digits -> digit+ number -> digit(.digits)? (E[+-]? Digit)? letter -> [A-Za-z_] id -> letter (letter|digit)* If -> if Then -> then Else -> else Relop -> < | > | <= | >= | = | <> We also need to handle whitespaces: ws -> (blank | tab | newline)+

Block schematic of Lexical Analyzer Input Buffer Lexeme Lexical analyzer Finite state machine Finite automata simulator Patterns Pattern matching algo. Tokens

Transition diagrams Transition diagram for relop

Transition diagrams (cont.) Transition diagram for reserved words and identifiers

Transition diagrams (cont.) Transition diagram for unsigned numbers

Transition diagrams (cont.) Transition diagram for whitespace

Lexical Analyzer Generator - Lex Lex Source program lex.l Lexical Compiler lex.yy.c C compiler lex.yy.c a.out a.out Sequence of tokens Input stream

Structure of Lex programs declarations %% translation rules auxiliary functions Pattern {Action}

Example %{ /* definitions of manifest constants LT, LE, EQ, NE, GT, GE, IF, THEN, ELSE, ID, NUMBER, RELOP */ %} /* regular definitions delim [ \t\n] ws {delim}+ letter [A-Za-z] digit [0-9] id {letter}({letter}|{digit})* number {digit}+(\.{digit}+)?(E[+-]?{digit}+)? %% {ws} {/* no action and no return */} if {return(IF);} then {return(THEN);} else {return(ELSE);} {id} {yylval = (int) installID(); return(ID); } {number} {yylval = (int) installNum(); return(NUMBER);} … Int installID() {/* funtion to install the lexeme, whose first character is pointed to by yytext, and whose length is yyleng, into the symbol table and return a pointer thereto */ } Int installNum() { /* similar to installID, but puts numerical constants into a separate table */

Finite Automata Regular expressions = specification Finite automata = implementation A finite automaton consists of An input alphabet  A set of states S A start state n A set of accepting states F  S A set of transitions state input state

In state s1 on input “a” go to state s2 Finite Automata Transition s1 a s2 Is read In state s1 on input “a” go to state s2 If end of input If in accepting state => accept, othewise => reject If no transition possible => reject

Finite Automata State Graphs The start state An accepting state a A transition

A Simple Example 1 A finite automaton that accepts only “1” A finite automaton accepts a string if we can follow transitions labeled with the characters in the string from the start to some accepting state 1

Another Simple Example A finite automaton accepting any number of 1’s followed by a single 0 Alphabet: {0,1} 1

Epsilon Moves Another kind of transition: -moves  A B Machine can move from state A to state B without reading input

Deterministic and Nondeterministic Automata Deterministic Finite Automata (DFA) One transition per input per state No -moves Nondeterministic Finite Automata (NFA) Can have multiple transitions for one input in a given state Can have -moves Finite automata have finite memory Need only to encode the current state

Execution of Finite Automata A DFA can take only one path through the state graph Completely determined by input NFAs can choose Whether to make -moves Which of multiple transitions for a single input to take

Acceptance of NFAs Input: An NFA can get into multiple states 1 Input: 1 1 Rule: NFA accepts if it can get in a final state

NFA vs. DFA (1) NFAs and DFAs recognize the same set of languages (regular languages) DFAs are easier to implement There are no choices to consider

NFA vs. DFA (2) DFA can be exponentially larger than NFA NFA DFA For a given language the NFA can be simpler than the DFA 1 NFA 1 DFA DFA can be exponentially larger than NFA

Regular Expressions to Finite Automata High-level sketch NFA Regular expressions DFA Lexical Specification Table-driven Implementation of DFA

Regular Expressions to NFA (1) For each kind of rexp, define an NFA Notation: NFA for rexp A A For   For input a a

Regular Expressions to NFA (2) For AB A B  For A | B A B 

Regular Expressions to NFA (3) For A*  A  

Example of RegExp -> NFA conversion Consider the regular expression (1 | 0)*1 The NFA is  A H 1 C E  B G 1 I J D F 

Next NFA Regular expressions DFA Lexical Table-driven Specification Implementation of DFA

NFA to DFA. The Trick Simulate the NFA Each state of resulting DFA = a non-empty subset of states of the NFA Start state = the set of NFA states reachable through -moves from NFA start state Add a transition S a S’ to DFA iff S’ is the set of NFA states reachable from the states in S after seeing the input a considering -moves as well

NFA -> DFA Example  1   1      1 1 1 C E A B G H I J D F G H I J   D F   FGABCDHI 1 ABCDHI 1 1 EJGABCDHI

NFA to DFA. Remark An NFA may be in many states at any time How many different states ? If there are N states, the NFA must be in some subset of those N states How many non-empty subsets are there? 2N - 1 = finitely many, but exponentially many

Implementation A DFA can be implemented by a 2D table T One dimension is “states” Other dimension is “input symbols” For every transition Si a Sk define T[i,a] = k DFA “execution” If in state Si and input a, read T[i,a] = k and skip to state Sk Very efficient

Table Implementation of a DFA T 1 S 1 1 U 1 S T U

Implementation (Cont.) NFA -> DFA conversion is at the heart of tools such as flex or jflex But, DFAs can be huge In practice, flex-like tools trade off speed for space in the choice of NFA and DFA representations

Thank you