The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine.

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The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine

Objective How best to employ networked computer game technology in ways that integrate –- social learning opportunities –- scientific visualization methods –- external scientific datasets –- science work practices –- playful fun to develop, deploy, and evolve single/multi-player games for informal science/engineering education in different disciplines.

An overview of some recent science learning games

Contemporary SLGs -- Droidworks (mechanical system design)‏ -- KineticCity (life science) -- Genius Task Force Biology (ecology simulation, in German only) -- Industry Player (macro economics/commodity trading system)‏ -- GTR and NASCAR 2007 (mechanical engineering, motorsports racing simulation) -- DinoQuest and DinoQuest Online (life science)‏ -- Future SLGs –-- Plasma physics and nanotech design games? –-- Semiconductor fabrication games?

LucasArts Droidworks

Droidworks

KineticCity MiniGame--Body System Identification

KineticCity Body System Identification Game Play-to- Learn techniques Given prompt (e.g., Circulatory/Respiratory system) select, drag, and place system components into correct locations –System component identification (e.g., heart, arteriole-venal network, esophagus, lungs) and location By iconic form/shape (no names) Placing all correct system components allows advancement to next system; any mistake resets (removes) placed components requiring iterative play. –Failure-driven (trial+error iteration) and spatial-shape reasoning –Play-learning anomalies Some components resize, others don’t –Nerve and arteriole-venal networks resize on placement (automatically), but bones don’t Systems are partial--why some components, but not others? Which system -- cardio-pulmonary system vs. “circulatory/respiratory” system?

IndustryPlayer

GTR2 racing simulation

NASCAR Racing 2007

DinoQuest and DinoQuest Online for Informal Life Science Education Physical interaction quest game: DinoQuest –Life-size dinosaurs models (e.g. T-Rex, Argentinosaursus, Velociraptors)‏ –Family-based problem-solving and collective learning in physical environment –Game progress tracked via user-controlled IR transmitters that activate embedded sensor net Web-based SLG: DinoQuest Online –Addresses CA science education standards for K-6 grades –Interoperates with DinoQuest –Designed for internationalization –Developed by UCI GameLab

The IR Transmitter-- wireless mobile mouse! Picking up information throughout the DQ site. Tracking visitor’s success on missions. IR transmitter, sensor network technology, and interactive media from Creative Kingdoms, Inc.

Technology: Embedded Sensors and Transmitter Activation

DinoQuest Online (released in Summer 2007)‏ Log in with password online or from DSC Go to each collaboratory Same scientists as DinoQuest at DSC Expand upon science education standards in each lab

Multiple Science Learning Games: Dinosaur Dig Pit Field Site Collab Game Different objectives for each game.

Multiple Science Learning Games: Narrative Content

Build a working digestive system out of available organs and “connnectors” Move Oxygen and CO2 through a cardio-pulmonary system Multiple Science Learning Games: Zoology and Systems Collab Games

Gain points by matching prey/predator and food chain relations via Tretis-like game play Multiple Science Learning Games: Ecology/Habitat Collab Game

MyLab - shows missions completed both online and at the DSC DinoSphere – allows building of your own Dinosaur with DNA collected from missions. Go back online or go to DSC to obtain different DNA by completing more missions! Multiple Science Learning Games: Resource Interaction Collab Game Spaces

Possible Future SLGs? Plasma physics game Nano-technology game

Plasma fusion simulation exploration game

CERN Quantum Game

Incredible (nanotech) machines

Thank You! This presentation can be found on the Web at the following location: Learning-May08.ppt

UCI Game Lab Partners and Sponsors California Institute for Telecommunications and Information Technology: Calit2 at UCI-UCSD California Institute for Telecommunications and Information Technology: Calit2 at UCI-UCSD UCI Institute for Software Research UCI Institute for Software Research UCI Arts, Computation, and Engineering (ACE) Program UCI Arts, Computation, and Engineering (ACE) Program UC Humanities Research Institute UC Humanities Research Institute Discovery Science Center, Santa Ana, CA Discovery Science Center, Santa Ana, CA Daegu Global R&D Collaboration Center, Daegu, South Korea Daegu Global R&D Collaboration Center, Daegu, South Korea National Science Foundation National Science Foundation Intel Intel Sun Microsystems Sun Microsystems EON Reality EON Reality and others and others For further information, see