Chapter 1 Introduction.  Length (m)  Mass (kg)  Time (s) ◦ other physical quantities can be constructed from these three.

Slides:



Advertisements
Similar presentations
Vectors and Two-Dimensional Motion
Advertisements

General Physics (PHYS101)
Chapter 3 Vectors.
Introduction to Physics
General Physics (PHY 2170) Introduction.
College Physics Introductionand Chapter 1. Measurements Basis of testing theories in science Basis of testing theories in science Need to have consistent.
1 Vectors and Two-Dimensional Motion. 2 Vector Notation When handwritten, use an arrow: When handwritten, use an arrow: When printed, will be in bold.
Vectors and Two-Dimensional Motion
Chapter 3 Vectors.
Physics for Scientists and Engineers
Introduction and Chapter 1
Introduction and Vectors
Chapter 3 Vectors Coordinate Systems Used to describe the position of a point in space Coordinate system consists of A fixed reference point called.
Introduction and Vectors
Chapter 3 Vectors and Two-Dimensional Motion. Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector.
Adding Vectors, Rules When two vectors are added, the sum is independent of the order of the addition. This is the Commutative Law of Addition.
General physics I, lec 1 1 Chapter (1,2). general physics I, lec 1 2 Physical quantities (in mechanics) Basic quantities : in mechanics the three fundamental.
General physics I, lec 2 By: T.A.Eleyan 1 Lecture 2 Coordinate Systems & Vectors.
Chapter 3 Vectors and Two-Dimensional Motion. Vector vs. Scalar A vector quantity has both magnitude (size) and direction A scalar is completely specified.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Unit 3 Vectors and Motion in Two Dimensions. What is a vector A vector is a graphical representation of a mathematical concept Every vector has 2 specific.
Physics chapter 11 Models, Measurements, and Vectors.
Chapter 3 Vectors and Two-Dimensional Motion. Vector Notation When handwritten, use an arrow: When handwritten, use an arrow: When printed, will be in.
General physics I, lec 1 By: T.A.Eleyan 1 Lecture (2)
Chapter 3 Vectors and Two-Dimensional Motion Vectors and Scalars A scalar is a quantity that is completely specified by a positive or negative number.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Essentials of College Physics --Serway/Vuille
VECTORS. Pythagorean Theorem Recall that a right triangle has a 90° angle as one of its angles. The side that is opposite the 90° angle is called the.
Nicholas J. Giordano Introduction.
Chapter 2 Motion in One Dimension. Free Fall All objects moving under the influence of only gravity are said to be in free fall All objects moving under.
Professor’s eyes only… You may be surprised to learn… …that over 25% of all undergraduate students do not utilize their required course material. …student.
College Physics Chapter 1 Introduction. Theories and Experiments The goal of physics is to develop theories based on experiments A theory is a “guess,”
Chapter 1 Units, Vectors Units, Vectors. Theories and Experiments The goal of physics is to develop theories based on experiments The goal of physics.
Chapter 4 Vector Addition When handwritten, use an arrow: When printed, will be in bold print: A When dealing with just the magnitude of a vector in print,
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Opening Question If we travel 10km north and then 15km at an angle of 30˚ south of east how far are we from our start point?
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
Chapter 3 Vectors. Coordinate Systems Used to describe the ___________of a point in space Coordinate system consists of – A fixed _____________point called.
Forces in Two Dimensions
Chapter 1 Introduction. Theories and Experiments The goal of physics is to develop theories based on experiments A theory is a “guess,” expressed mathematically,
Raymond A. Serway Chris Vuille Chapter Three Vectors and Two-Dimensional Motion.
College Physics Chapter 1 Introduction. Theories and Experiments The goal of physics is to develop theories based on experiments A theory is a “guess,”
Lecture Outline Chapter 1 Physics, 4 th Edition James S. Walker Copyright © 2010 Pearson Education, Inc.
1 Chapter 1 Introduction and Vectors 2 Fig. 1-CO, p.4.
Chapter 3 Lecture 5: Vectors HW1 (problems): 1.18, 1.27, 2.11, 2.17, 2.21, 2.35, 2.51, 2.67 Due Thursday, Feb. 11.
Ying Yi PhD Chapter 1 Introduction and Mathematical Concepts 1 PHYS HCC.
Ying Yi PhD Chapter 3 Vectors and Two- Dimensional Motion 1 PHYS HCC.
Chapter One Introduction. F-35F-22 Gamma knife.
Unit 1 A Kinematics. Dynamics The branch of physics involving the motion of an object and the relationship between that motion and other physics concepts.
Part 2 Kinematics Chapter 3 Vectors and Two-Dimensional Motion.
COURSE WEBPAGES The Physics 218 Home webpage is located here: You can also find this syllabus,
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
Raymond A. Serway Chris Vuille Chapter Three Vectors and Two-Dimensional Motion.
Measurement and Calculation
Chapter 1 Introduction.
Chapter 1 Introduction Ying Yi PhD PHYS HCC.
1.3 Vectors and Scalars Scalar: shows magnitude
College Physics Chapter 1 Introduction.
Chapter 3 Vectors.
College Physics Chapter 1 Introduction.
Chapter 3 Vectors.
Chapter Vectors.
Chapter 4 Vector Addition
Vectors and Two-Dimensional Motion
Week 2 Vectors in Physics.
Presentation transcript:

Chapter 1 Introduction

 Length (m)  Mass (kg)  Time (s) ◦ other physical quantities can be constructed from these three

 To communicate the result of a measurement for a quantity, a unit must be defined  Defining units allows everyone to relate to the same fundamental amount

 Standardized systems ◦ agreed upon by some authority, usually a governmental body  SI - Systéme International ◦ agreed to in 1960 by an international committee ◦ main system used in this text

 Units ◦ SI – meter, m ◦ cgs – centimeter, cm ◦ US Customary – foot, ft  Defined in terms of a meter – the distance traveled by light in a vacuum during a given time

 Units ◦ SI – kilogram, kg ◦ cgs – gram, g ◦ USC – slug, slug  Defined in terms of kilogram, based on a specific cylinder kept at the International Bureau of Weights and Measures

 Units ◦ seconds, s in all three systems  Defined in terms of the oscillation of radiation from a cesium atom

 A significant figure is one that is reliably known  All non-zero digits are significant  Zeros are significant when ◦ between other non-zero digits ◦ after the decimal point and another significant figure ◦ can be clarified by using scientific notation

 Accuracy – number of significant figures  When multiplying or dividing two or more quantities, the number of significant figures in the final result is the same as the number of significant figures in the least accurate of the factors being combined

 When adding or subtracting, round the result to the smallest number of decimal places of any term in the sum  If the last digit to be dropped is less than 5, drop the digit  If the last digit dropped is greater than or equal to 5, raise the last retained digit by 1

 When units are not consistent, you may need to convert to appropriate ones  Units can be treated like algebraic quantities that can “cancel” each other  See the inside of the front cover for an extensive list of conversion factors  Example:

 All physical quantities encountered in this text will be either a scalar or a vector  A vector quantity has both magnitude (size) and direction  A scalar is completely specified by only a magnitude (size)

 When handwritten, use an arrow:  When printed, will be in bold print with an arrow:  When dealing with just the magnitude of a vector in print, an italic letter will be used: A

 Equality of Two Vectors ◦ Two vectors are equal if they have the same magnitude and the same direction  Movement of vectors in a diagram ◦ Any vector can be moved parallel to itself without being affected

 Negative Vectors ◦ Two vectors are negative if they have the same magnitude but are 180° apart (opposite directions) ◦  Resultant Vector ◦ The resultant vector is the sum of a given set of vectors ◦

 When adding vectors, their directions must be taken into account  Units must be the same  Geometric Methods ◦ Use scale drawings  Algebraic Methods ◦ More convenient

 When adding vectors, their directions must be taken into account  Units must be the same  Geometric Methods ◦ Use scale drawings  Algebraic Methods ◦ More convenient

 Choose a scale  Draw the first vector with the appropriate length and in the direction specified, with respect to a coordinate system  Draw the next vector with the appropriate length and in the direction specified, with respect to a coordinate system whose origin is the end of vector and parallel to the coordinate system used for

 Continue drawing the vectors “tip-to-tail”  The resultant is drawn from the origin of to the end of the last vector  Measure the length of and its angle ◦ Use the scale factor to convert length to actual magnitude

 When you have many vectors, just keep repeating the process until all are included  The resultant is still drawn from the origin of the first vector to the end of the last vector

 Vectors obey the Commutative Law of Addition ◦ The order in which the vectors are added doesn’t affect the result ◦

 Special case of vector addition ◦ Add the negative of the subtracted vector   Continue with standard vector addition procedure

 The result of the multiplication or division is a vector  The magnitude of the vector is multiplied or divided by the scalar  If the scalar is positive, the direction of the result is the same as of the original vector  If the scalar is negative, the direction of the result is opposite that of the original vector

 A component is a part  It is useful to use rectangular components ◦ These are the projections of the vector along the x- and y-axes

 The x-component of a vector is the projection along the x-axis  The y-component of a vector is the projection along the y-axis  Then,

 The components are the legs of the right triangle whose hypotenuse is ◦ May still have to find θ with respect to the positive x-axis ◦ The value will be correct only if the angle lies in the first or fourth quadrant ◦ In the second or third quadrant, add 180°

 Choose a coordinate system and sketch the vectors  Find the x- and y-components of all the vectors  Add all the x-components ◦ This gives R x :

 Add all the y-components ◦ This gives R y :  Use the Pythagorean Theorem to find the magnitude of the resultant:  Use the inverse tangent function to find the direction of R: