Flight Mission ACM – 14 / 15 Section Engaged Maneuvering (2 v 1) Solo.

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Presentation transcript:

Flight Mission ACM – 14 / 15 Section Engaged Maneuvering (2 v 1) Solo

Flight Brief ORM QOD Brief –Training rules –In-flight emergencies –BVR game plans

ORM Operational Requirements / Limitations –Crew Rest / Crew Day / Work Week –R&I –IP Currency (SOP) –Warm Up Eligibility –Previous Flight Incomplete? Determine Graded Items. Human Factors –Life Stressors / External Factors / Personal Problems –Medical Status (Rest / Nourishment / Hydration) Hazards and Controls –Routine –Weather Current Observations and Forecasts Crosswinds Fuel Considerations –Mission Specific

TTO Who will call a TTO? What situations will the TTO be called? –Safety –Confusion / Misunderstanding IP Responsibilities –Recognize need for TTO –Explanation / Instruction as necessary –Documentation on ATF When and how will training resume?

WARM UP CRITERIA –ACM IP < 750 HOURS IN STRIKE/FIGHTER AIRCRAFT 1 FLIGHT WITHIN THE PREVIOUS 6 DAYS 2 FLIGHTS WITHIN THE PREVIOUS 14 DAYS (1 FLT SHALL BE A DYNAMIC HOP) –ACM IP > 750 HOURS IN STRIKE/FIGHTER AIRCRAFT 1 FLIGHT WITHIN THE PREVIOUS 14 DAYS 2 FLIGHTS WITHIN THE PREVIOUS 30 DAYS –SNA ONE WARM UP EVENT MAY BE AWARDED WHEN THERE HAS BEEN A DELAY OF 6 CALENDAR DAYS SINCE THE LAST EVENT IN A PARTICULAR STAGE. IF THE NEXT REGULARLY SCHEDULED CURRICULUM EVENT IS A DUAL FLIGHT, THEN THE EVENT IS BRIEFED AND FLOWN AS THAT FLIGHT IF THE SNA’S PROFICIANECY AFTER THE DELAY IN TRAINING IS CONSISTENT WITH HIS NORMAL PROCRESS AND WARRANTS CONTINUATION IN THE MODULE OF INSTRUCTIONS, THE FLIGHT SHALL BE CONSIDERED A WARMUP OF THE LAST FLIGHT EVENT COMPLETED. IF THE NEXT REGULARLY SCHEDULED CURRICUMUM EVENT IS SOLO, THE STUDENT SHALL BE AWARDED A WARMUP OF THE LAST COMPLETED EVENT. OPTIONAL WARM UP: 7-13 DAYS. MANDATORY WARM UP: GREATER THAN OR EQUAL TO 14 DAYS.

ADMIN –A/C - ATC C/S - Tactical C/S - Crew –TIMES (Walk / Takeoff / Land) –ATC Clearance –Area –NUMBERS (Line / T/O / Abort / RPM) –Comm Plan – Primary / Aux –Nav Plan –LCLS –Joker / Bingo

ADMIN Launch Weather / NOTAMS / TFR / BASH Preflight / Start / Marshal / Taxi Takeoff Recovery 4 second Break, TG’s / Full Stop Instrument approach situations –Section approach / Flt sep on final? –RTB as singles?

Tac Admin G Warm Fence Checks G’s and Fuel checks Knock It Offs –17 unit pull to new heading –Reference 300 kts in climb –Fly to PADS for next set Final KIO Rejoin –Runner (establish order / sides) –CV

Concepts and Definitions Engaged Fighter –Directly involved in killing or surviving Most defensive Most offensive Fighter in best position to engage (lead by exception) Free Fighter –Assist engaged fighter and maneuver to kill Maintain tally / visual Maneuver to gain offensive advantage Maintain overall SA Comm review –“Break L/R” (assumes 180° … unless “Break L/R 90”) –“Tally / No joy” = threat –“Visual / Blind” = friendly –“Status” (Hi / Low, East / West) = always reply with own state (“Tiger 1, high”) –Priorities – directive, then descriptive

Execution -No switch (outside the section)No switch (outside the section) -Multi SwitchMulti Switch -BVR SetsBVR Sets

Flow G-warm No Switch (O-O) Multi Switch BVR Tap the Cap

Emergencies Ground Emergencies Abort Rwy Dep / Gnd Ejection Radio / ICS failure Loss of Navaids Lost Plane / Lost Sight System Failures Disorientation Bird strike/ Midair SAR procedures Ejection Read & Initial

ADMIN 1.BRIEF DEPARTURE/SPIN, COMPRESSOR STALL PROCEDURES, AND CURRENCY – All in flight have flown: 1 in 6 and 2 in 14 ( 750 hrs) 2.FACE-TO-FACE BRIEF OF ALL MANEUVERS FOR ALL PARTICIPANTS. 3.ACM WILL BE CONDUCTED IN AN AUTHORIZED AREA ONLY FROM 30 MIN AFTER SUNRISE TO 30 MIN PRIOR TO SUNSET. 4.ACM WX MINS: a.5 miles visibility with a defined horizon. b.11K’ between broken/overcast layers. c.1 NM horizontally and 2K’ vertically from all clouds. d.ACM may be conducted above broken/overcast layer provided the highest layer is below 7K’ AGL for solo events and 8K’AGL for dual events. The flight lead will then establish the hard deck 5K’ above that layer and all A/C will acknowledge the new hard deck. 5.HARD DECK SHALL BE 10,000 FT AGL MIMIMUM. 6.SOFT SHALL BE 5,000 FT ABOVE THE HARD DECK. a.No sustained low speed/high AOA maneuvering (less than 120 knots AND more than 24 units) below the soft deck. 7.ALL AIRCRAFT MUST HAVE OPERABLE UHF AND ICS (MULTI-CREW) AND MONITOR GUARD. 8.CONFIGURATION CHANGES OTHER THAN SPEED BRAKES ARE NOT AUTHORIZED. 9.“G” AWARENESS MANEUVER REQUIRED PRIOR TO ACM. COLLISION AVOIDANCE 10.MAINTAIN A 500’ BUBBLE AROUND ALL AIRCRAFT. 11.ALWAYS ASSUME THE OTHER AIRCRAFT DOES NOT SEE YOU. 12.MAINTAIN THE ESTABLISHED TREND ON HEAD TO HEAD PASSES. WHEN NO TREND EXISTS, EACH AIRCRAFT SHALL GIVE WAY TO THE RIGHT FOR A LEFT-TO-LEFT PASS. TRANSMIT YOUR OWN INTENTIONS. 13.LOW AIRCRAFT IN A HORIZONTAL SCISSORS IS RESPONSIBLE FOR SAFE SEPARATION. NOSE HIGH GOES HIGH, NOSE LOW HAS COLLISION AVOIDANCE RESPONSIBILITY. TRANSMIT YOUR OWN INTENTIONS. COLLISION AVOIDANCE (continued) 14.NEVER INTENTIONALLY MANEUVER TO LOSE SIGHT (NO BLIND LEAD TURNS). 15.IF LOST SIGHT, TRANSMIT “BLIND” AND REMAIN PREDICTABLE. OTHER AIRCRAFT SHALL ACKNOWLEDGE WITH “CONTINUE” OR ‘KNOCK-IT-OFF” AS APPROPRIATE, PROVIDING DIRECTIVE COMM AS NECESSARY FOR SAFETY OF FLIGHT. ONCE SIGHT IS REGAINED, TRANSMIT “TALLY.” 16.UP-SUN AIRCRAFT IS RESPONSIBLE FOR COLLISION AVOIDANCE. IF DOWN- SUN AIRCRAFT LOSES SIGHT, BREAK OFF THE ATTACK, TURN AWAY FROM PREDICTED COLLISION BEARING AND BROADCAST “BLIND, SUN.” UP-SUN AIRCRAFT SHALL ACKNOWLEDGE WITH EITHER “CONTINUE” OR “KNOCK-IT- OFF” CALL. 17.BREAK OFF ALL GUN ATTACKS AT 1,000’, NO FORWARD QUARTER GUN ATTACKS (45 deg of target nose). CNATRA WEAPONS ENVELOPES APPLY. TERRAIN AVOIDANCE 18.IN A DESCENDING FIGHT, THE OFFENSIVE (HIGH) AIRCRAFT SHALL MONITOR THE DEFENSIVE (LOW) AIRCRAFT’S ALTITUDE, ATTITUDE AND AIRSPEED AND BREAK OFF THE ATTACK PRIOR TO PUSHING THE DEFENSIVE AIRCRAFT THROUGH THE HARD DECK. TERMINATION 19.ANYONE CAN CALL A “KNOCK-IT-OFF.” EACH AIRCRAFT SHALL TERMINATE THE ENGAGEMENT, MANEUVER TO SAFETY AND ACKNOWLEDGE WITH THEIR OWN “KNOCK-IT-OFF.” WATCH OUT FOR THE MID-AIR POTENTIAL FOLLOWING A “KNOCK-IT-OFF”. 20.KNOCK-IT-OFF FOR ANY OF THE FOLLOWING: a.Any training rule is violated. b.Interloper (unbriefed A/C) enters the engagement area. c.Any OCF flight situation develops. d.G-LOC experienced or suspected. (Aircrew shall RTB). e.Radio failure/loss of ICS. An aircraft rocking wings is an automatic “knock- It-off.” f.Bingo fuel state is reached g.Dangerous situation/loss of situational awareness/inadvertent IMC/possible overstress. h.Training objectives have been reached. i.Engaged aircraft crosses the border of the authorized training area. Training Rules

Questions ?

STANDARD DEBRIEFING FORMAT The Flight Lead or Pilot-in-Command is responsible for ensuring all flight or crewmembers are thoroughly debriefed on the conduct of the mission utilizing the “S-P-B-E-MS-LL” format outlined below. (Refer to the CTW-1/CTW-2 Expanded Debriefing Guide for specific objectives). I.Safety II.Planning III.Brief IV.Execution V.Mission Success VI.Lessons Learned

Eyeball Cal (comm review)

“Tiger 2, break right, bandit right 5!” “Tiger 2, Tally, Defensive.” “Knock it off 360.” “Tiger 1 knock it off 360.” “Tiger 2 knock it off 360.” “Bandit knock it off 360.” Slash (Outside)

Slash (Inside)

“Tiger 2, break right, bandit right 5!” “Tiger 2, Tally, Defensive.” “Tiger 1 free, pulling for the shot…. Fox-2, bandit in trail…. Knock it off 090 (hdg in trigger squeeze)” “Tiger 2 knock it off 090.” “Bandit knock it off 090.” No switch (Outside)

Counterflow

UNCLASSIFIED “Tiger 2, break right, bandit right 5!” “Tiger 2, Tally, Defensive.” “Switch switch, bandit’s coming to me…right to right.” “Right to right.” “Tiger 1 engaged flats to the North. Tiger 1 high.” “Bandit Low” “Tiger 2 Free.” Multi Swtich

Side View

“Tiger 2, Turning In, 1. One in sight 2. Two in sight 3. Tally, visual 1+2. “Tiger 1 on the right, standby for the merge.” 3. No response required. “Merge, merge.” “Switch, switch. Bandit’s coming to you from the right.” “Right to right.” “Tiger 1 on the left.”

Bandit follow

Bandit follow (alt example)

F-2 to Bug “Tiger 1, Fox 2, bandit on the left” “Tigers, Bug 270.” “Check right 300.”

Evaluate Bug “Tiger 1, Fox 2, bandit on the left” “Tigers, Bug 270.” Tiger 2 doesn’t take out lat sep or honor making the merge (giving bandit turning room). “Unable. Tiger 2 defensive” “Tiger 1, free.” May also become defensive as a result of poor flats mechanics. Don’t bug!

Abeam

Side View

Abeam LV in front Call off Tiger 1 Deconflict Shoot Engage Avoid the deck -Deconflict -Get out of plane -Repeat same sequence LV Here Who’s who? Comm examples

Side View

Beyond Visual Range (BVR) Real world application

Beyond Visual Range (BVR) EWA 150 R Execution Example “Tiger 2, you’re cleared to the south.” “Tiger 2.” “Bandit’s established in the North.” “Fighter’s established in the > 10nm “Bandit’s turning in, fight’s on.” “Fighter’s turning in, fight’s on.” “Screwtop, Picture.” “Screwtop, single group, (Bullseye) 150, 20, (low/high), hot, hostile.” “Tiger’s 10 nm “Bandit’s in the block.” “Fighter’s in the 5 nm “5 miles, eyes out.” When tally “Tiger 2, tally 1, left 9 o’clock high (descriptive position of bandit)…..” “Tiger 2 engaged 2 circle, left 12 thousand (describe the fight).”

BVR Scenarios

Tap the CAP (Alternate BVR) EWA 150 R “Bandit’s in the Block” “Fighter’s in the block.” “Fight’s on.” dme 45 dme - Fighters CAP in 5nm legs on an designated radial (radial and DMEs assigned by IP). - Maintain visual lookout. When tally, be directive then descriptive!