1 GUIS: Graphical User Interfaces Their mouse had a mean time between failure of … a week … it would jam up irreparably, or... jam up on the table--...

Slides:



Advertisements
Similar presentations
Java GUI building with the AWT. AWT (Abstract Window Toolkit) Present in all Java implementations Described in (almost) every Java textbook Adequate for.
Advertisements

Graphical User Interfaces
1 GUIS: Graphical User Interfaces Their mouse had a mean time between failure of … a week … it would jam up irreparably, or... jam up on the table--...
CMSC 341 Building Java GUIs. 09/26/2007 CMSC 341 GUI 2 Why Java GUI Development? Course is about Data Structures, not GUIs. We are giving you the opportunity.
Graphical User Interfaces CS 2110 Spring Ivan Sutherland: “Sketchpad”,
Corresponds with Chapter 12
1 GUI Elements in Java Nelson Padua-Perez Chau-Wen Tseng Department of Computer Science University of Maryland, College Park.
Chapter 13: Advanced GUIs and Graphics J ava P rogramming: From Problem Analysis to Program Design, From Problem Analysis to Program Design, Second Edition.
Java GUI building with the AWT. 2 AWT (Abstract Window Toolkit) Present in all Java implementations Described in most Java textbooks Adequate for many.
Scott Grissom, copyright 2006Ch 11: GUI Slide 1 Graphical User Interfaces (Ch 11) Careful design of a graphical user interface is key to a viable software.
CPSC150 JavaLynn Lambert CPSC150 Week 12 InheritanceInterfaces.
Unit 11 Object-oriented programming: Graphical user interface Jin Sa.
PROGRAMMING REVIEW Lab 2 EECS 448 Dr Fengjun Li and Meenakshi Mishra.
Java Programming Chapter 10 Graphical User Interfaces.
OOP (Java): Layout/ OOP Objectives – –describe the basic layout managers for GUIs Semester 2, GUI Layout.
Chapter 13 Advanced GUIs and Graphics. Chapter Objectives Learn about applets Explore the class Graphics Learn about the class Font Explore the class.
Java Programming: From Problem Analysis to Program Design, 4e Chapter 12 Advanced GUIs and Graphics.
Review Session for EXCEPTIONS & GUIS -David Gries 1 Adapted from Previous Review Slides.
CIS 068 Welcome to CIS 083 ! Introduction to GUIs: JAVA Swing.
Applets and Frames CS 21a: Introduction to Computing I First Semester,
CSE 219 Computer Science III Graphical User Interface.
Introduction to GUI in Java 1. Graphical User Interface Java is equipped with many powerful,easy to use GUI component such as input and output dialog.
Java GUI building with the AWT. AWT (Abstract Window Toolkit) Present in all Java implementations Described in (almost) every Java textbook Adequate for.
עקרונות תכנות מונחה עצמים תרגול 4 - GUI. Outline  Introduction to GUI  Swing  Basic components  Event handling.
Java GUI building with Swing. 2 AWT (Abstract Window Toolkit) Present in all Java implementations Described in (almost) every Java textbook Adequate for.
CS Lecture 01 Frames and Components and events Lynda Thomas
1 Outline 1 Introduction 2 Overview of Swing Components 3 JLabel 4 Event Handling 5 TextFields 6 How Event Handling Works 7 JButton 8 JCheckBox and JRadioButton.
Graphic User Interface. Graphic User Interface (GUI) Most of us interact with computers using GUIs. GUIs are visual representations of the actions you.
Graphics and Event-Driven Programming in Java John C. Ramirez Department of Computer Science University of Pittsburgh.
MSc Workshop - © S. Kamin, U. ReddyLect 3 - GUI -1 Lecture 3 - Graphical User Interfaces r GUI toolkits in Java API r JFrame r GUI components.
Object Oriented programming Instructor: Dr. Essam H. Houssein.
Object Oriented Programming Engr. M. Fahad Khan Lecturer, Software Engineering Department University of Engineering & Technology, Taxila.
Applets and Frames. Copyright 2005, by the authors of these slides, and Ateneo de Manila University. All rights reserved L14: GUI Slide 2 Applets Usually.
GUI Basics. What is GUI? A graphical user interface (GUI) is a type of user interface item that allows people to interact with programs in more ways than.
1 / 67 COP 3503 FALL 2012 SHAYAN JAVED LECTURE 14 Programming Fundamentals using Java 1.
University of Limerick1 Software Architecture Java Layout Managers.
Java GUI. Graphical User Interface (GUI) a list a button a text field a label combo box checkbox.
1 12 Apr 2011 GUIS: Graphical User Interfaces Their mouse had a mean time between failure of … a week … it would jam up irreparably, or... jam up on the.
Introduction to Java Chapter 9 - Graphical User Interfaces and Applets1 Chapter 9 Graphical User Interfaces and Applets.
Csc Basic Graphical User Interface (GUI) Components.
1 Lecture 25 Listening to buttons and mice Quotes by Tony Hoare There are two ways of constructing a software design: (1) make it so simple that there.
Basics of GUI Programming Chapter 11 and Chapter 22.
Creating a Window. A basic window in Java is represented by an object of the class Window in the package java.awt.
Java Programming, Second Edition Chapter Thirteen Understanding Swing Components.
Computer Science [3] Java Programming II - Laboratory Course Lab 4 -1 : Introduction to Graphical user interface GUI Components Faculty of Engineering.
1 Layout Managers Layout managers –Provided for arranging GUI components –Provide basic layout capabilities –Processes layout details –Programmer can concentrate.
Chapter 10 - Writing Graphical User Interfaces1 Chapter 10 Writing Graphical User Interfaces.
Graphical User Interface (GUI)
Applets. 9/04/2005 Copyright 2005, by the authors of these slides, and Ateneo de Manila University. All rights reserved L12: Applets Slide 2 Applets Usually.
Introduction to GUI Programming in Java: Frames, Simple Components, and Layouts.
CIS 270—Application Development II Chapter 11—GUI Components: Part I.
AWT Vs SWING. 2 AWT (Abstract Window Toolkit) Present in all Java implementations Described in most Java textbooks Adequate for many applications Uses.
GUI.1 Graphical User Interfaces GUIs. GUI.2 The Plan Components Flat Layouts Hierarchical Layouts Designing a GUI Coding a GUI.
Introduction Many Java application use a graphical user interface or GUI (pronounced “gooey”). A GUI is a graphical window or windows that provide interaction.
Graphical User Interfaces
2110: GUIS: Graphical User Interfaces
8 April 2008 GUIS —Graphical User Interfaces
Review Session for EXCEPTIONS & GUI -Deepak Bapat
CS2110 Lecture 14. GUIS-Layout Spring 2016
Chapter 13: Advanced GUIs and Graphics
GUIS: Graphical User Interfaces
GUIS: Graphical User Interfaces
2110: GUIS: Graphical User Interfaces
GUI building with the AWT
2110: GUIS: Graphical User Interfaces
2110: Announcements Grades for Prelim 1 are now available. You should have received an from Gradescope about accessing them. Regrade requests will.
GUI building with the AWT
Advanced GUIs and Graphics
13 April 2010 GUIS: Graphical User Interfaces
Graphical User Interface
Presentation transcript:

1 GUIS: Graphical User Interfaces Their mouse had a mean time between failure of … a week … it would jam up irreparably, or... jam up on the table--... It had a flimsy cord whose wires would break. Steve Jobs: "... Xerox says it can't be built for < $400, I want a $10 mouse that will never fail and can be mass produced, because it's going to be the primary interface of the computer..."... Dean Hovey... came back, "I've got some good and some bad news. Good news: we've got a new project with Apple. Bad news: I told Steve we'd design a mouse for 10 bucks."... year later... we … filed … and were granted a patent, on the electro- mechanical-optical mouse of today;... we ended up... [making] the mouse as invisible to people as it is today. Steve Sachs interview on first computer with GUI: Apple Lisa (~$10K in 1982).

Have you downloaded A4 stuff and put it into Eclipse? The instructions may be hard to follow. It’s best to do this before you leave for the fall break so you can get help if you need it. Adding the javadoc to the lib file and getting doc.zip in place it not essential. If you don’t do it, then when you pass your mouse over a method name its specification won’t pop up. That is all. 2 Have you picked up your prelim 1 from the handback room, Gates 216, and looked it over? Why do we have a function DiseaseTree.equals? Who would ever want to compare to trees?

3 Explanation of parsing method public boolean parseE() { if (first token is an integer) remove it from input and return true; if (first token is not ‘(‘ ) return false else remove it from input; if (!parseE()) return false; if (first token is not ‘+‘ ) return false else remove it from input; if (!parseE()) return false; if (first token is not ‘)‘ ) return false else remove it from input; return true; } /** Return true iff the beginning of the input is an E. * Remove the processed tokens from the input. * Here is the definition of E: E → integer E → ( E + E ) */

4 Explanation of parsing method public boolean parseE() { if (first token is an integer) remove it from input and return true; if (first token is not ‘(‘ ) return false else remove it from input; if (!parseE()) return false; if (first token is not ‘+‘ ) return false else remove it from input; if (!parseE()) return false; if (first token is not ‘)‘ ) return false else remove it from input; return true; } input: E → integer E → ( E + E ) 654+(22 + 3) true

5 Explanation of parsing method public boolean parseE() { if (first token is an integer) remove it from input and return true; if (first token is not ‘(‘ ) return false else remove it from input; if (!parseE()) return false; if (first token is not ‘+‘ ) return false else remove it from input; if (!parseE()) return false; if (first token is not ‘)‘ ) return false else remove it from input; return true; } input: E → integer E → ( E + E ) (72+(6+2))))) + 2 true

Try for something simple --always /** Return true iff following properties hold: * 1. All values in the tree with this node as root are >= min. * 2. All values in the tree with this node as root are <= max. * 3. This tree is a BST. */ public boolean isBST(int min, int max) { } 6 Try to keep things simple! If things work out, may be able to write a single return statement, with each of the 3 points in it. leftright return

Points 1 and 2 for root value /** Return true iff following properties hold: * 1. All values in the tree with this node as root are >= min. * 2. All values in the tree with this node as root are <= max. * 3. This tree is a BST. */ public boolean isBST(int min, int max) { return } 7 Try to keep things simple! For points 1 and 2, have to test the root leftright min <= val && val <= max

Points 1 and 2 for subtrees /** Return true iff following properties hold: * 1. All values in the tree with this node as root are >= min. * 2. All values in the tree with this node as root are <= max. * 3. This tree is a BST. */ public boolean isBST(int min, int max) { return min <= val && val <= max } 8 But the subtree values have to be in same range (If the subtrees exist!!! Always think of this case) Use recursion leftright && (left == null || left. isBST(min, max)) && (right == null || right.isBST(min, max))

Point 3 /** Return true iff following properties hold: * 1. All values in the tree with this node as root are >= min. * 2. All values in the tree with this node as root are <= max. * 3. This tree is a BST. */ public boolean isBST(int min, int max) { return min <= val && val <= max && (left == null ||left. isBST(min, max) ) && (right == null || right.isBST(min, max)) ; } 9 That takes care of points 1, 2. Point 3? Values in left subtree have to be < val. Change the argument to isBST. Right subtree similar leftright val-1 val+1

10 GUI (Graphical User Interface) Provides a friendly interface between user and program Allows event-driven or reactive programming: The program reacts to events such as button clicks, mouse movement, keyboard input Often is multi-threaded: Different threads of execution can be going on simultaneously We use Java’s two packages for doing GUIs: AWT (Abstract or Awful Window Toolkit) —first one Swing —a newer one, which builds on AWT as much as possible Two aspects to making a GUI: 1.Placing components (buttons, text, etc.) in it. TODAY 2.Listening/responding to events Next Lecture

11 Class JFrame JFrame object: associated with a window on your monitor. Generally, a GUI is a JFrame object with various components placed in it Class JFrame is in package javax.swing Some methods in a JFrame object hide() show() setVisible(boolean) getX() getY() (coordinates of top-left point) getWidth() getHeight() setLocation(int, int) getTitle() setTitle(String) getLocation() setLocation(int, int) Over 100 methods in a JFrame object!

12 Placing components in a JFrame public class C extends JFrame { public C() { Container cp= getContentPane(); JButton jb= new JButton(“Click here”); JLabel jl= new JLabel( “label 2”); cp.add(jb, BorderLayout.EAST); cp.add(jl, BorderLayout.WEST); pack(); setVisible(true); } Layout manager: Instance controls placement of components. JFrame layout manager default: BorderLayout. BorderLayout layout manager: Can place 5 components: JFrameDemo.ja va South EastWest Center North

13 Putting components in a JFrame import java.awt.*; import javax.swing.*; /** Demonstrate placement of components in a JFrame. Places five components in 5 possible areas: (1) a JButton in the east, (2) a JLabel in the west, (3) a JLabel in the south, (4) a JTextField in the north (5) a JTextArea in the center. */ public class ComponentExample extends JFrame { /** Constructor: a window with title t and 5 components */ public ComponentExample(String t) { super(t); Container cp= getContentPane(); cp.add(new JButton("click me"), BorderLayout.EAST); cp.add(new JTextField("type here", 22), BorderLayout.NORTH); cp.add(new JCheckBox("I got up today"), BorderLayout.SOUTH); cp.add(new JLabel("label 2"), BorderLayout.WEST); cp.add(new JTextArea("type\nhere", 4, 10), BorderLayout.CENTER); pack(); } ComponentExample.java Add components to its contentPane

14 Packages --Components Packages that contain classes that deal with GUIs: java.awt: Old package. javax.swing: New package. javax.swing has a better way of listening to buttons, text fields, etc. Components are more flexible. JButton, Button: Clickable button JLabel, Label: Line of text JTextField, TextField: Field into which the user can type JTextArea, TextArea: Many-row field into which user can type JPanel, Panel: Used for graphics; to contain other components JCheckBox: Checkable box with a title JComboBox: Menu of items, one of which can be checked JRadioButton: Same functionality as JCheckBox Container: Can contain other components Box: Can contain other components Component: Something that can be placed in a GUI window. They are instances of certain classes, e.g. Jxxxx: in Swing, with xxxx in awt.

15 Basic Components Component Button, Canvas Checkbox, Choice Label, List, Scrollbar TextComponent TextField, TextArea Container JComponent AbstractButton JButton JToggleButton JCheckBox RadioButton JLabel, JList JOptionPane, JPanel JPopupMenu, JScrollBar, JSlider JTextComponent JTextField, JTextArea Component: Something that can be placed in a GUI window. These are the basic ones used in GUIs Note the use of subclasses to provide structure and efficiency. For example, there are two kinds of JToggleButtons, so that class has two subclasses.

16 Components that can contain other components Component Box Container JComponent JPanel Panel Applet Window Frame JFrame JWindow java.awt is the old GUI package. javax.swing is the new GUI package. When they wanted to use an old name, they put J in front of it. (e.g. Frame and JFrame) When constructing javax.swing, the attempt was made to rely on the old package as much as possible. So, JFrame is a subclass of Frame. But they couldn’t do this with JPanel.

17 import java.awt.*; import javax.swing.*; /** Instance has labels in east /west, JPanel with four buttons in center. */ public class PanelDemo extends JFrame { JPanel p= new JPanel(); /** Constructor: a frame with title "Panel demo", labels in east/west, blank label in south, JPanel of 4 buttons in the center */ public PanelDemo() { super("Panel demo"); p.add(new JButton("0")); p.add(new JButton("1")); p.add(new JButton("2")); p.add(new JButton("3")); Container cp= getContentPane(); cp.add(new JLabel("east"), BorderLayout.EAST); cp.add(new JLabel("west"), BorderLayout.WEST); cp.add(new JLabel(" "), BorderLayout.SOUTH); cp.add(p, BorderLayout.CENTER); pack(); } JPanel as a container JPanel layout manager default: FlowLayout. FlowLayout layout manager: Place any number of components. They appear in the order added, taking as many rows as necessary.

18 import javax.swing.*; import java.awt.*; /** Demo class Box. Comment on constructor says how frame is laid out. */ public class BoxDemo extends JFrame { /** Constructor: frame with title "Box demo", labels in the east/west, blank label in south, horizontal Box with 4 buttons in center. */ public BoxDemo() { super("Box demo"); Box b= new Box(BoxLayout.X_AXIS); b.add(new JButton("0")); b.add(new JButton("1")); b.add(new JButton("2")); b.add(new JButton("3")); Container cp= getContentPane(); cp.add(new JLabel("east"), BorderLayout.EAST); cp.add(new JLabel("west"), BorderLayout.WEST); cp.add(new JLabel(" "), BorderLayout.SOUTH); cp.add(b, BorderLayout.CENTER); pack(); } Class Box: a container Box layout manager default: BoxLayout. BoxLayout layout manager: Place any number of components. They appear in the order added, taking only one row.

19 public class BoxDemo2 extends JFrame { /** Constructor: frame with title t and 3 columns with n, n+1, and n+2 buttons. */ public BoxDemo2(String t, int n) { super(t); // Create Box b1 with n buttons. Box b1= new Box(BoxLayout.Y_AXIS); for (int i= 0; i != n; i= i+1) b1.add(new JButton(”1 " + i)); // Create Box b2 with n+1 buttons. Box b2= … // Create Box b3 with n+2 buttons. Box b3= … // Create horizontal box b containing b1, b2, b3 Box b= new Box(BoxLayout.X_AXIS); b.add(b1); b.add(b2); b.add(b3); Container cp= getContentPane(); cp.add(b, BorderLayout.CENTER); pack(); show(); } Boxes within a Box 3 vertical boxes, each a column of buttons, are placed in a horizontal box BoxLayout layout manager: Place any number of components. They appear in the order added, taking only one row.

20 To simulate using a BoxLayout manager for a JFrame, create a Box and place it as the sole component of the JFrame: JFrame jf= new JFrame(“title”); Box b= new Box(BoxLayout.X_AXIS); Add components to b; jf.add(b,BorderLayout.CENTER); Simulate BoxLayout Manager in a JFrame 1. Start developing a GUI by changing an already existing one. A lot of details. Hard to get all details right when one starts from scratch and has little idea about the Java GUI package. 1. Showed how to place components in a GUI. Next time: how to “listen” to things like button clicks in a GUI.