2.1 SOLVING EQUATIONS GRAPHICALLY Objectives: 1. Solve equations using the intersect method. 2. Solve equations using the x-intercept method.

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Presentation transcript:

2.1 SOLVING EQUATIONS GRAPHICALLY Objectives: 1. Solve equations using the intersect method. 2. Solve equations using the x-intercept method.

Example #1a Solve using the intersection method. A) Enter both equations into separate lines of the Y = screen. To enter absolute value equations, go to MATH  NUM  1:abs( Then graph both lines an adjust the window if necessary.

Example #1a Solve using the intersection method. A) The solution to this equation occurs where the two equations intersect each other. This can be found on the calculator by pressing 2 nd TRACE (CALC)  5:intersect. The calculator then asks you three questions: First Curve? Second Curve? Guess?

Example #1a Solve using the intersection method. A) The first two questions are designed to have you identify which two lines to find the intersection of. This is useful if more than two lines are present on the screen. By pressing enter for the first question, the cursor automatically goes to the second curve on the screen. Otherwise the curves can be selected by using the arrow keys and then pressing enter. It is also important to note that the intersection must be present onscreen for this to work. The last question is necessary when the two selected lines intersect each other more than once. In this situation a “guess” of the solution is necessary so the calculator knows which intersection you are trying to find. The guess must be an x-value. For this problem, x = 2 was guessed although any number would work since it only intersected once. The approximate solution is then shown onscreen as the x-coordinate. Remember that we are solving for x, so the y-coordinate should be ignored.

Example #1b Solve using the intersection method. B) This time, the entire graph does not show up on the screen. Although one intersection is shown, it appears that the lines will intersect each other twice. To get both intersections to fit onscreen at the same time, the window needs to be adjusted.

Example #1b Solve using the intersection method. B) By pressing the WINDOW key, the window size can be adjusted. By setting the Ymin to 0 and the Ymax to 20, both intersections will show onscreen. This can be a bit of a trial and error process. Alternatively, ZOOM  0:ZoomFit will usually automatically resize the window so that both curves “fit” onscreen at the same time, but it does not always work well and may still need zoomed out further.

Example #1b Solve using the intersection method. B) This time the intersection function will need to be performed twice on the calculator. To get the left intersection, − 3 would be a good guess, to get the right intersection, 4 would be a good guess.

Example #2a Solve using the intercept method. First rewrite the equation with all terms on one side. This new equation will be entered into the Y = screen using only a single line as opposed to the dual lines of the intersection method. A)

Example #2a Solve using the intercept method. A) The solution(s) to the intercept method is where the line crosses the x-axis. This can be found using 2 nd TRACE (CALC)  2:zero. As with the intersect method, the calculator asks a series of questions: Left Bound? Right Bound? Guess? Because a curve my cross the x-axis multiple times, it is necessary for you to pinpoint for the calculator which solution you are trying to find by putting boundaries on where to look for the solution and by making a guess.

Example #2a Solve using the intercept method. B) When selecting the left bound, you want to choose a number that is on the left side of where the line crosses the x-axis. A good choice for this graph would be either − 3 or − 2. Even decimals could be chosen such as − 1.7 as long as it is clear that the choice is on the left side of the zero. For the right bound, a selection of − 1 or 0 would be good choices. When making a guess, make sure that you guess a number in between your left and right bound. For instance if −2 & −1 are chosen for the bounds, −1.3 would be a good choice. Selecting 0 which is outside the bounds will produce an error.

Example #2a Solve using the intercept method. B) The guessing of the solution is necessary if two zeros are inside the boundaries you selected, so the calculator can differentiate which one you want to find, but the calculator will still make you guess regardless of the actual number of zeros. As with the intersection method, the solution is given as the x-coordinate.

Example #3 Solving by solving Entering an equation with a square root into the graphing calculator will show a graph that does not touch the x-axis. This is an error on part of the calculator as the square root of 0 does equal 0 so a solution should exist. (**Note**: When using intersect method include the square root.)

Example #3 Solving by solving By graphing the equation without the square root symbol, a different graph will appear, but the function shares the same zeros. In other words, this graph crosses the x-axis in the exact same places the other function should have touched the x-axis.

Example #3 Solving by solving By performing the zero function on the calculator twice, both solutions to the original equation can then be found. For the left zero, -1 & 0 were chosen as the boundaries, for the right zero, 1 & 3 where chosen for the boundaries.

Example #4 Solving. Rational functions can be very difficult to read off of a TI calculator screen. First of all, to enter them into the calculator the numerator and denominator must be in separate parentheses. TI-84 calculators will also do a better job representing them than TI-83+ calculators, but both still aren’t the best.

Example #4 Solving. Using alternative graphing technology, better graphs can be found, but they are not necessary to find the zeros of the function. Places where the denominator equals zero are undefined in the function, only the numerator is necessary to find the zeros of the function. If the graph of the numerator is superimposed onto the original function you can see that the zeros occur in the same places.

Example #4 Solving. Here is what the graph looks like with only the numerator entered into the Y = screen.

Example #4 Solving. By performing the zero function twice, both solutions can be found. –2 & 0 were chosen for the left solution and 1 & 2 for the right solution.

Example #5 Equal Populations According to data from the U.S. Bureau of the Census, the approximate population y (in thousands) of Baltimore, Maryland and Austin, Texas between 1970 and 2003 are given by Baltimore: Austin: Where x represents the number of years past In what year did the two cities have the same population?

Example #5 Equal Populations Baltimore: Austin: Graph both equations in the Y = screen. Since they are given to us as separate equations, the intersection method would work best. Neither graph shows up on the screen with the default zoom. By pressing ZOOM  0:ZoomFit, both graphs will show up on the screen but the intersection is not showing. If you zoom out (ZOOM  3:Zoom Out  Enter) the intersection will now show onscreen.

Example #5 Equal Populations After performing the intersection, the solution is shown as follows: The original question was: “Where x represents the number of years past In what year did the two cities have the same population?” If we add 30.6 years to 1970, the two cities will have the same population in about July of 2000.