SOLVING PROBLEMS BY SEARCHING Chapter 3 August 2008 Blind Search 1.

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Presentation transcript:

SOLVING PROBLEMS BY SEARCHING Chapter 3 August 2008 Blind Search 1

Outline August 2008Blind Search 2  Problem-solving agents  Problem types  Problem formulation  Example problems  Basic search algorithms

Problem-solving agents Blind Search 3 August 2008

Formulating Problems August 2008Blind Search 4  Initial State  Successor Function (description of possible actions)  Goal Test  Path Cost

Example: Romania August 2008Blind Search 5  On holiday in Romania; currently in Arad.  Flight leaves tomorrow from Bucharest  Formulate goal:  be in Bucharest  Formulate problem:  states: various cities  actions: drive between cities  Find solution:  sequence of cities, e.g., Arad, Sibiu, Fagaras, Bucharest

Example: Romania August 2008Blind Search 6

Problem types August 2008Blind Search 7  Deterministic, fully observable  single-state problem  Agent knows exactly which state it will be in; solution is a sequence  Non-observable  sensorless problem (conformant problem)  Agent may have no idea where it is; solution is a sequence  Nondeterministic and/or partially observable  contingency problem  percepts provide new information about current state  often interleave} search, execution  Unknown state space  exploration problem

Example: vacuum world  Single-state, start in #5. Solution? August 2008Blind Search8

Example: vacuum world August 2008Blind Search 9  Single-state, start in #5. Solution? [Right, Suck]  Sensorless, start in {1,2,3,4,5,6,7,8} e.g., Right goes to {2,4,6,8} Solution?

Example: vacuum world August 2008Blind Search 10  Sensorless, start in {1,2,3,4,5,6,7,8} e.g., Right goes to {2,4,6,8} Solution? [Right,Suck,Left,Suck]  Contingency  Nondeterministic: Suck may dirty a clean carpet  Partially observable: location, dirt at current location.  Percept: [L, Clean], i.e., start in #5 or #7 Solution?

Example: vacuum world August 2008Blind Search 11  Sensorless, start in {1,2,3,4,5,6,7,8} e.g., Right goes to {2,4,6,8} Solution? [Right,Suck,Left,Suck]  Contingency  Nondeterministic: Suck may dirty a clean carpet  Partially observable: location, dirt at current location.  Percept: [L, Clean], i.e., start in #5 or #7 Solution? [Right, if dirt then Suck]

Single-state problem formulation August 2008Blind Search 12 A problem is defined by four items: 1. initial state e.g., "at Arad" 2. actions or successor function S(x) = set of action–state pairs  e.g., S(Arad) = {, … } 3. goal test, can be  explicit, e.g., x = "at Bucharest"  implicit, e.g., Checkmate(x) 4. path cost (additive)  e.g., sum of distances, number of actions executed, etc.  c(x,a,y) is the step cost, assumed to be ≥ 0 A solution is a sequence of actions leading from the initial state to a goal state

Selecting a state space August 2008Blind Search 13  Real world is absurdly complex  state space must be abstracted for problem solving  (Abstract) state = set of real states  (Abstract) action = complex combination of real actions  e.g., "Arad  Zerind" represents a complex set of possible routes, detours, rest stops, etc.  For guaranteed realizability, any real state "in Arad“ must get to some real state "in Zerind"  (Abstract) solution =  set of real paths that are solutions in the real world  Each abstract action should be "easier" than the original problem

Vacuum world state space graph August 2008Blind Search 14  states?  actions?  goal test?  path cost?

Vacuum world state space graph August 2008Blind Search 15  states? integer dirt and robot location  actions? Left, Right, Suck  goal test? no dirt at all locations  path cost? 1 per action

Example: The 8-puzzle August 2008Blind Search 16  states?  actions?  goal test?  path cost?

Example: The 8-puzzle August 2008Blind Search 17  states? locations of tiles  actions? move blank left, right, up, down  goal test? = goal state (given)  path cost? 1 per move [Note: optimal solution of n-Puzzle family is NP-hard]

Example: robotic assembly August 2008Blind Search 18  states?: real-valued coordinates of robot joint angles parts of the object to be assembled  actions?: continuous motions of robot joints  goal test?: complete assembly  path cost?: time to execute

Tree search algorithms August 2008Blind Search 19  Basic idea:  offline, simulated exploration of state space by generating successors of already-explored states (a.k.a.~expanding states)

Tree search example August 2008Blind Search 20

Tree search example August 2008Blind Search 21

Tree search example August 2008Blind Search 22

Implementation: general tree search August 2008 Blind Search 23

Implementation: states vs. nodes August 2008Blind Search 24  A state is a (representation of) a physical configuration  A node is a data structure constituting part of a search tree includes state, parent node, action, path cost g(x), depth  The Expand function creates new nodes, filling in the various fields and using the SuccessorFn of the problem to create the corresponding states.

Search strategies August 2008Blind Search 25  A search strategy is defined by picking the order of node expansion  Strategies are evaluated along the following dimensions:  completeness: does it always find a solution if one exists?  time complexity: number of nodes generated  space complexity: maximum number of nodes in memory  optimality: does it always find a least-cost solution?  Time and space complexity are measured in terms of Time and space complexity  b: maximum branching factor of the search tree  d: depth of the least-cost solution  m: maximum depth of the state space (may be ∞)

Uninformed search strategies August 2008Blind Search 26  Uninformed search strategies use only the information available in the problem definition  Breadth-first search  Uniform-cost search  Depth-first search  Depth-limited search  Iterative deepening search

Breadth-first search August 2008Blind Search 27  Expand shallowest unexpanded node  Implementation:  fringe is a FIFO queue, i.e., new successors go at end

Breadth-first search  Expand shallowest unexpanded node  Implementation:  fringe is a FIFO queue, i.e., new successors go at end August 2008Blind Search28

Breadth-first search August 2008Blind Search 29  Expand shallowest unexpanded node  Implementation:  fringe is a FIFO queue, i.e., new successors go at end

Breadth-first search August 2008Blind Search 30  Expand shallowest unexpanded node  Implementation:  fringe is a FIFO queue, i.e., new successors go at end

Properties of breadth-first searchbreadth-first search August 2008Blind Search 31  Complete? Yes (if b is finite)  Time? 1+b+b 2 +b 3 +… +b d + b(b d -1) = O(b d+1 )  Space? O(b d+1 ) (keeps every node in memory)  Optimal? Yes (if cost = 1 per step)  Space is the bigger problem (more than time) Space

Uniform-cost search August 2008Blind Search 32  Expand least-cost unexpanded node  Implementation:  fringe = queue ordered by path cost  Equivalent to breadth-first if step costs all equal  Complete? Yes, if step cost ≥ ε  Time? # of nodes with g ≤ cost of optimal solution, O(b ceiling(C*/ ε ) ) where C * is the cost of the optimal solution  Space? # of nodes with g ≤ cost of optimal solution, O(b ceiling(C*/ ε ) )  Optimal? Yes – nodes expanded in increasing order of g(n)

Depth-first search August 2008Blind Search 33  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 34  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 35  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 36  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 37  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 38  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 39  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 40  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 41  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 42  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 43  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Depth-first search August 2008Blind Search 44  Expand deepest unexpanded node  Implementation:  fringe = LIFO queue, i.e., put successors at front

Properties of depth-first searchdepth-first search August 2008Blind Search 45  Complete? No: fails in infinite-depth spaces, spaces with loops  Modify to avoid repeated states along path  complete in finite spaces  Time? O(b m ): terrible if m is much larger than d  but if solutions are dense, may be much faster than breadth-first  Space? O(bm), i.e., linear space!  Optimal? No

Depth-limited search August 2008Blind Search 46 = depth-first search with depth limit l, i.e., nodes at depth l have no successors  Recursive implementation:

Iterative deepening search August 2008Blind Search 47

Iterative deepening search l =0 August 2008Blind Search 48

Iterative deepening search l =1 August 2008Blind Search 49

Iterative deepening search l =2 August 2008Blind Search 50

Iterative deepening search l =3 August 2008Blind Search 51

Iterative deepening search August 2008Blind Search 52  Number of nodes generated in a depth-limited search to depth d with branching factor b: N DLS = b 0 + b 1 + b 2 + … + b d-2 + b d-1 + b d  Number of nodes generated in an iterative deepening search to depth d with branching factor b: N IDS = (d+1)b 0 + d b^ 1 + (d-1)b^ 2 + … + 3b d-2 +2b d-1 + 1b d  For b = 10, d = 5,  N DLS = , , ,000 = 111,111  N IDS = , , ,000 = 123,456  Overhead = (123, ,111)/111,111 = 11%

Properties of iterative deepening search August 2008Blind Search 53  Complete? Yes  Time? (d+1)b 0 + d b 1 + (d-1)b 2 + … + b d = O(b d )  Space? O(bd)  Optimal? Yes, if step cost = 1

Summary of algorithms August 2008Blind Search 54

Repeated states August 2008Blind Search 55  Failure to detect repeated states can turn a linear problem into an exponential one!

Graph search August 2008Blind Search 56

Summary August 2008Blind Search 57  Problem formulation usually requires abstracting away real- world details to define a state space that can feasibly be explored  Variety of uninformed search strategies  Iterative deepening search uses only linear space and not much more time than other uninformed algorithms