Welcome to Introduction to Computer Graphics CSE 470 (598) Arizona State University Spring 2005
Introduction to Computer Graphics Instructor: Dianne Hansford Teaching Assistant: Robby Walker Website:
Course Overview Categories of Computer Graphics: 1) Real-time rendering > Topic of this course > Visualizing scientific data, games, or prep for pre-rendered > Interaction! 2) Pre-rendered > Advanced CG courses > Movies, commercials, art, entertainment, games > Ray tracing, radiosity, photon mapping, ….
Real-time Rendering Methods wireframe
Real-time Rendering Methods wireframe with hidden line removal
Real-time Rendering Methods flat shading smooth shading
Pre-rendered Method: Ray Tracing From:
Pre-rendered Method: Radiosity From Cornell University graphics group
Pre-rendered Method: Photon Mapping From Henrik Wann Jensen’s web page:
Course Plan Focus on real-time rendering Follow the “pipeline” Implement main ideas with OpenGL Review “pre-rendered” methods Create cool programs!