Welcome to Introduction to Computer Graphics CSE 470 (598) Arizona State University Spring 2005.

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Presentation transcript:

Welcome to Introduction to Computer Graphics CSE 470 (598) Arizona State University Spring 2005

Introduction to Computer Graphics Instructor: Dianne Hansford Teaching Assistant: Robby Walker Website:

Course Overview Categories of Computer Graphics: 1) Real-time rendering > Topic of this course > Visualizing scientific data, games, or prep for pre-rendered > Interaction! 2) Pre-rendered > Advanced CG courses > Movies, commercials, art, entertainment, games > Ray tracing, radiosity, photon mapping, ….

Real-time Rendering Methods wireframe

Real-time Rendering Methods wireframe with hidden line removal

Real-time Rendering Methods flat shading smooth shading

Pre-rendered Method: Ray Tracing From:

Pre-rendered Method: Radiosity From Cornell University graphics group

Pre-rendered Method: Photon Mapping From Henrik Wann Jensen’s web page:

Course Plan Focus on real-time rendering Follow the “pipeline” Implement main ideas with OpenGL Review “pre-rendered” methods Create cool programs!