Planning your Utopia Board/Card Game Will your game focus on Politics? Resources? Jobs? A combination?

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Presentation transcript:

Planning your Utopia Board/Card Game Will your game focus on Politics? Resources? Jobs? A combination?

What kind of board? Linear? Circular? Map?

What are the GOALS? Be the first to equalize all players income Collaborative goals must be reached first before an individual win can be declared Collect the most BONUS points by giving away resources Most resources/cash after X rounds

What is the RULE SET? Highest roller starts Highest roller chooses the political system 3D6 roll determine which game tile/hex is selected A turn consists of a dice roll to select the active tile, collecting a resource card, turning in cards for upgrades/etc Rolling a 3 or 18 requires a special event to happen

What are the mechanics? 1D6 generates 1-6 equal odds 2D6 generates or 12 lowest odds : 7 highest odds 3D6 generates or 18 lowest odds : 10 or 11 highest odds

Special Event Cards? Maybe rolling a 3 or 18 (3D6) requires pulling a Global Special Event Card, e.g. “Roll the 3D6 again and that tile # is destroyed by an earthquake. Rolling 3 or 18 again cancels the event” OR “You may collect $1000 from each player. Use now or later”

Resource Cards? To build a house requires 2 mineral and 1 wood To upgrade to an apartment... To build/upgrade a powerplant... To build/upgrade a farm Resources can be collected by rolling dice and if your tokens are on that resource hex/square Limited tokens can be distributed on your choice of resource hex

Game Pieces/Tokens ?

Profession Game Example You roll highest (using 3D6) and choose “Socialist” political system and each player gets $30,000 You roll a 12 (3D6) and pick one of 2 hex spots on the map to place your “doctor office” marker Later, a player rolls a 12 (or 17) and owes you $1000 for elective surgery OR you can upgrade your office with an extra marker Later, another player rolls a 12 (or 17) and owes you $2000 for elective surgery or you collect $500 from each player as a tax If there are only 2 players you may choose to expand your hex territory and/or manage more than 1 profession To WIN you can either reach a monetary value OR have the most territories OR ???

Resources Game Example 16 resource markers are randomly distributed on the map (4 mines, 4 farms, 4 forests, 4 residential) Players take turns, choose and mark their territories fairly Players roll the 3D6 and if their property is chosen they may collect that resource card During their turn they may trade resources for upgrades Rolling a 3 or 16 allows you to collect special event cards e.g. “FREE UPGRADE” or “Take 1 resource from each player” Giving away resources gets you BONUS points Winning can be the most upgrades after X rounds OR first to reach a final upgrade stage OR X Bonus points reached