July 5 Game Workshop. Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest.

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Presentation transcript:

July 5 Game Workshop

Schedule 9-10:25Finish maze/platform games 10:25-10:45Game structure –Different interactions to motivate players 10:45-11:15Playtest each other’s games 11:15-12 pmThree-D games with GameMaker

9-10:25 am Modify your game with: –Start screen (also called a splash screen) This screen should have general instructions –Level 1 –Level 2 –Ending screen Resources in H:/GameMaker Example games & tutorials in C:/ProgramFiles/GameMaker/Examples Learn from looking at other games and their events and actions

Save your game! In the H:/July3Games folder

Things we learned Change levels – –Can be based on place, score, or other conditions Alarm Conditions Collisions can be tricky Change score Change the player sprite when you change direction Order of levels

Other things… Variety is important Make it interesting to learn Bonuses – another motivation for good players Remember that computers are not smart They do what we tell them Debugging

Games Tank –Maze game –Ball obstacles 1945 II –2-player scrolling shooter –Bonus weapons –Level by score Shooting Fortress –Side-scrolling shooter –3-bullet weapons –Harder monsters on 2 nd level –Good opening/end screens Ghost Hunter –Scrolling shooter with maze element (avoid obstacles) –Good explosions –Variety of monsters w/ different behaviors –Interesting start/end screens Get the money –Scrolling collection game –Collect money, Avoid obstacles –Variety of obstacles & levels Jumping Ahn –Platform game with shooter element –Good graphical theme –Interesting levels with challenging path to navigate –Reach goal and avoid enemies to advance levels