Design Down Curriculum Planning & Cooperative Learning Douglas Gosse, PhD Assistant Professor, Faculty of Education Office A145 Nipissing University 100.

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Presentation transcript:

Design Down Curriculum Planning & Cooperative Learning Douglas Gosse, PhD Assistant Professor, Faculty of Education Office A145 Nipissing University 100 College Drive, Box 5002 North Bay, Ontario, Canada P1B 8L7 TEL: , x Adapted from Karl Smith, University of Minnesota August 2004

2 Effective Course Design Students Goals and Objectives Assessment ECD Bloom’s Taxonomy Course-specific goals & objectives Cooperative learning Lectures Labs Other experiences Classroom assessment techniques Tests Instruction Other measures Technology (Felder & Brent, 1999)

3 Backward Design Stage 1. Identify Desired Results Stage 2. Determine Acceptable Evidence Stage 3. Plan Learning Experiences and Instruction

4 Backward Design Stage 1. Identify Desired Results Filter 1. To what extent does the idea, topic, or process represent a big idea or having enduring value beyond the classroom? Filter 2. To what extent does the idea, topic, or process reside at the heart of the discipline? Filter 3. To what extent does the idea, topic, or process require uncoverage? Filter 4. To what extent does the idea, topic, or process offer potential for engaging students?

5 Backward Design Stage 2. Determine Acceptable Evidence Types of Assessment Quiz and Test Items: Simple, content-focused test items Academic Prompts: Open-ended questions or problems that require the student to think critically Performance Tasks or Projects: Complex challenges that mirror the issues or problems faced by graduates, they are authentic

6 Understanding Stage 1. Identify Desired Results Focus Question: What does it mean to “understand”? Stage 2. Determine Acceptable Evidence Focus Questions: “How will we know if students have achieved the desired results and met the standards? What will we accept as evidence of student understanding and proficiency (Wiggins & McTighe)

7 A Self-Directed Guide to Designing Courses for Significant Learning L. Dee Fink Creating significant learning experiences. Jossey-Bass.

8 Worksheet 1 Worksheet for Designing a Course/Class Session Ways of Assessing Actual Teaching-Learning Helpful Resources: Learning Goals for Course/Session: This Kind of Learning: Activities: (e.g., people, things)

9 Taxonomies Bloom’s taxonomy of educational objectives: Cognitive Domain (Bloom & Krathwohl, 1956) A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives (Anderson & Krathwohl, 2001). Facets of understanding (Wiggins & McTighe, 1998) Taxonomy of significant learning (Dee Fink, 2003)

10 The Six Major Levels of Bloom's Taxonomy of the Cognitive Domain (with representative behaviors and sample objectives) Knowledge. Remembering information Define, identify, label, state, list, match Identify the standard peripheral components of a computer Write the equation for the Ideal Gas Law Comprehension. Explaining the meaning of information Describe, generalize, paraphrase, summarize, estimate In one sentence explain the main idea of a written passage Describe in prose what is shown in graph form Application. Using abstractions in concrete situations Determine, chart, implement, prepare, solve, use, develop Using principles of operant conditioning, train a rate to press a bar Derive a kinetic model from experimental data Analysis. Breaking down a whole into component parts Points out, differentiate, distinguish, discriminate, compare Identify supporting evidence to support the interpretation of a literary passage Analyze an oscillator circuit and determine the frequency of oscillation Synthesis. Putting parts together to form a new and integrated whole Create, design, plan, organize, generate, write Write a logically organized essay in favor of euthanasia Develop an individualized nutrition program for a diabetic patient Evaluation. Making judgments about the merits of ideas, materials, or phenomena Appraise, critique, judge, weigh, evaluate, select Assess the appropriateness of an author's conclusions based on the evidence given Select the best proposal for a proposed water treatment plant

11 Facets of Understanding Wiggins & McTighe, 1998, page 44 When we truly understand,we Can explain Can interpret Can apply Have perspective Can empathize Have self-knowledge

12

13 Backward Design Stage 3. Plan Learning Experiences & Instruction What enabling knowledge (facts, concepts, and principles) and skills (procedures) will students need to perform effectively and achieve desired results? What activities will equip students with the needed knowledge and skills? What will need to be taught and coached, and how should it be taught, in light of performance goals? What materials and resources are best suited to accomplish these goals? Is the overall design coherent and effective?

Professor's Role in Formal Cooperative Learning 1.Specifying Objectives 2.Making Decisions 3.Explaining Task, Positive Interdependence, and Individual Accountability 4.Monitoring and Intervening to Teach Skills 5.Evaluating Students' Achievement and Group Effectiveness

Problem Based Cooperative Learning Format TASK: Solve the problem(s) or Complete the project. INDIVIDUAL: Estimate answer. Note strategy. COOPERATIVE: One set of answers from the group, strive for agreement, make sure everyone is able to explain the strategies used to solve each problem. EXPECTED CRITERIA FOR SUCCESS: Everyone must be able to explain the strategies used to solve each problem. EVALUATION: Best answer within available resources or constraints. INDIVIDUAL ACCOUNTABILITY: One member from your group may be randomly chosen to explain (a) the answer and (b) how to solve each problem. EXPECTED BEHAVIORS: Active participating, checking, encouraging, and elaborating by all members. INTERGROUP COOPERATION: Whenever it is helpful, check procedures, answers, and strategies with another group.

Conversations in Teaching and Learning [MSU] - 3/14/03 16

Conversations in Teaching and Learning [MSU] - 3/14/03 17

Conversations in Teaching and Learning [MSU] - 3/14/03 18

Conversations in Teaching and Learning [MSU] - 3/14/03 19 Group Processing B Plus/Delta Format B Plus Things That Group Did Well Delta Things Group Could Improve

20 We never educate directly, but indirectly by means of the environment. Whether we permit chance environments to do the work, or whether we design environments for the purpose makes a great difference. John Dewey, 1906 It could well be that faculty members of the twenty-first century college or university will find it necessary to set aside their roles as teachers and instead become designers of learning experiences, processes, and environments James Duderstadt, 1999