Flowcharting An Introduction. Definition A flowchart is a schematic representation of an algorithm or a process.

Slides:



Advertisements
Similar presentations
Introduction to C Programming
Advertisements

COMPUTER PROGRAMMING I Understand Problem Solving Tools to Design Programming Solutions.
Selection Flow Charts If statements. Flow of Control The flow of control is a concept we’ve already encountered. The concept of control relates to the.
Introduction to Flowcharting
Introduction to Flowcharting
Flow Control Analysis & Design Tool: Flowcharts
Creating Flowcharts Principles Of Engineering
Introduction to Flowcharting
Introduction to Flowcharting A Supplement to Starting Out with C++, 4th Edition by Tony Gaddis Published by Addison-Wesley.
Documentation Letts Study Guide Information Systems - IT Chapter 19.
ME 142 Engineering Computation I Fundamentals of Procedural Computer Programming.
Dr. Gary Stewardson, Raymond Boyles Hello again, Sparkey here. Slippery and I will help you explore how to create a program that simulates outputs on a.
Object is a material thing that can be seen and touched.
Flow Chart.
Chapter 2- Visual Basic Schneider
Flowchart Diagram Risanuri Hidayat. What A Flow Chart is a sequential diagram that shows the steps involved in an operation or task and the decisions.
Developing logic (Examples on algorithm and flowchart)
Flow Charts. Thinking Creatively Flow Charts START END Is A==6? No A = 1 Yes Print A A = A + 1.
The Program Design Phases
(C)opyright 2003 Scott/Jones Publishers Introduction to Flowcharting A Supplement to Starting Out with C++, 4th Edition by Tony Gaddis Scott/Jones Publishers.
What is a Flowchart? Why are they used? How to draw them.
Algorithm & Flowchart.
Chapter 1 Pseudocode & Flowcharts
Manufacturing Modern manufacturing technologies and processes can produce quality products that enhance the quality of life while having a minimal negative.
CSC103: Introduction to Computer and Programming
Flowcharting An Introduction
1 Introduction to Flowcharting. 2 Writing a program Defining the problem –Write down what the program will do Planning –Write down the steps, draw a flowchart.
1 Introduction to Flowcharting. 2 Writing a program Defining the problem –Write down what the program will do Planning –Write down the steps, draw a flowchart.
Flowcharts! January 13, 2005 These are today’s notes! Do you think we will get more snow?
End Show Writing a computer program involves performing the following tasks. 1. Understanding the problem 2. Developing an Algorithm for the problem 3.
Introduction to Video Game Programming (VGP) Mr. Shultz.
Flowcharts.
Troubleshooting Foundations of Technology Troubleshooting © 2013 International Technology and Engineering Educators Association, STEM  Center for Teaching.
Creating Table using LOOP By Adnan and M.Qazi Programmers.
Program Planning and Design. What is Program Planning and Design? Program planning and design is simply knowing what you want to do and how you want to.
Computer Programming I Summer 2011
(C)opyright 2000 Scott/Jones Publishers Introduction to Flowcharting.
Flowcharts & Sitemaps Integral part of the design process –Show all possible paths and the various activies such as navigation, games, tests, transactions,
Introduction to Computing Dr. Nadeem A Khan. Lecture 2.
Introducing block scheme programming March 17. Algorithm / Flow chart An algorithm or a flowchart is a step-by-step procedure for solving a particular.
Selection Flow Charts If statements. Flow of Control The flow of control is a concept with which we’re already familiar. The concept of control relates.
1 Introduction to Flowcharting Computer Science Principles ASFA.
HNC Flow Chart 1 IT Systems Analysis and Design SSADM – Design.
Learning Objective To be able to… Understand flow chart symbols Complete and correct flow chart algorithms Create a program based on a flow chart.
Flow Charts. Flow charts A flowchart is a schematic (idea of doing something) representation of a process. They are commonly used in Computer Science.
Problem Solving Flowcharts. Flowcharts Introduction  Flowcharts allow us to create a visual representation of a solution to a problem DRAW  With flowcharts,
Algorithms and Flowcharts
Lecture #8 SWITCH STATEMENT By Shahid Naseem (Lecturer)
Creating Flowcharts Principles of Engineering
Creating a Flowchart Computer Integrated Manufacturing
Understand Problem Solving Tools to Design Programming Solutions
GC101 Introduction to computers and programs
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Introduction to Flowcharting
Flowcharting Review Computer Integrated Manufacturing
Programming Flowcharts
Computer Programming Flowchart.
Numbering System TODAY AND TOMORROW 11th Edition
Creating Flowcharts Principles of Engineering
Creating Flowcharts AIM:
Creating Flowcharts Principles of Engineering
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
ME 142 Engineering Computation I
Introduction to Programming
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Creating Flowcharts Principles of Engineering
Creating Flowcharts Principles Of Engineering
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Introduction to Programming
Introduction to Flowcharts
Presentation transcript:

Flowcharting An Introduction

Definition A flowchart is a schematic representation of an algorithm or a process.

Parts of a Flowchart Start/end process input decision arrows display delay

Start/End Shape is a rounded rectangle Start is required of all flow charts Some flow charts may not have an END

Process Shape is rectangular Process involves the action or the “verb” part of the flowchart

Input/Output Shape is a parallelogram Indicates where manual operation is needed

Decision Shape is a rhombus Outcome is either yes or no

Delay Used to indicate a pause in the program

Arrows Indicate the flow of the chart Drawn from the output of one block to the input of another Only one arrow can represent outputs Multiple arrows may represent inputs

Example Count from 1 to 10 by the odd numbers. Before attempting to draw, determine what you want the output to be. What is the first block (always)?

Step 1 The output will be 1, 3, 5, 7, 9. The Start block is always first. START

Step 2 One option is to input the number. START INPUT 1

Step 4 Now that we have the number, we need to demonstrate it. START INPUT 1 SAY NUMBER

Step 3 We have 1. How do we get the next number? START INPUT 1 ADD 2 SAY NUMBER

Step 4 We don’t want to keep adding 2. When do we stop? Is number >10? START INPUT 1 ADD 2 SAY NUMBER

Step 5 The decision block has two directions, yes or no. Where do they go? END NO YES Is number >10? START INPUT 1 ADD 2 SAY NUMBER

Your Turn Create a flow chart that shows how to pour a glass of milk.