Intelligent Agents Chapter 2. Outline Agents and environments Rationality PEAS (Performance measure, Environment, Actuators, Sensors) Environment types.

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Presentation transcript:

Intelligent Agents Chapter 2

Outline Agents and environments Rationality PEAS (Performance measure, Environment, Actuators, Sensors) Environment types Agent types

Agents An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuator Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators Robotic agent: cameras and infrared range finders for sensors; various motors for actuators

Agents and environments The agent function maps from percept histories to actions: [f: P*  A ] The agent program runs on the physical architecture to produce f agent = architecture + program

Vacuum-cleaner world Percepts: location and contents, e.g., [A,Dirty] Actions: Left, Right, Suck, NoOp

A vacuum-cleaner agent

Rational agents Rational  do the right thing Based on what it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful Performance measure: An objective criterion for success of an agent's behavior E.g., performance measure of a vacuum-cleaner agent: Amount of dirt cleaned up, Amount of time taken, Amount of electricity consumed, Amount of noise generated, etc. Goal  among many objectives, pick one objective to become the main focus of agent

Contoh GoalPerformance Measure Lulus KuliahIPK KayaGaji bulanan Juara liga sepakbolaPosisi klasemen BahagiaTingkat kebahagiaan

Rational agents Rational Agent: For each possible percept sequence, a rational agent should select an action that is expected to maximize its performance measure, given the evidence provided by the percept sequence and whatever built-in knowledge the agent has.

Rational agents Rationality is distinct from omniscience (all-knowing with infinite knowledge) Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration) An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt)

PEAS PEAS: Performance measure, Environment, Actuators, Sensors Must first specify the setting for intelligent agent design Consider, e.g., the task of designing an automated taxi driver: Performance measure Environment Actuators Sensors

PEAS Must first specify the setting for intelligent agent design Consider, e.g., the task of designing an automated taxi driver: Performance measure: Safe, fast, legal, comfortable trip, maximize profits Environment: Roads, other traffic, pedestrians, customers Actuators: Steering wheel, accelerator, brake, signal, horn Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors, keyboard

PEAS Agent: Medical diagnosis system Performance measure: Healthy patient, minimize costs, lawsuits Environment: Patient, hospital, staff Actuators: Screen display (questions, tests, diagnoses, treatments, referrals) Sensors: Keyboard (entry of symptoms, findings, patient's answers)

PEAS Agent: Part-picking robot Performance measure: Percentage of parts in correct bins Environment: Conveyor belt with parts, bins Actuators: Jointed arm and hand Sensors: Camera, joint angle sensors

PEAS Agent: Interactive English tutor Performance measure: Maximize student's score on test Environment: Set of students Actuators: Screen display (exercises, suggestions, corrections) Sensors: Keyboard

Environment types Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time. Environment might be partially observable because of noisy and inaccurate sensors. Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic) Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself. Ex. classification (episodic), chess and taxi driving (sequential).

Environment types Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does) Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions. Single agent (vs. multiagent): An agent operating by itself in an environment. Competitive vs Cooperative agents

Environment types Chess with Chess without Taxi drivinga clock Fully observableYesYesNo DeterministicStrategicStrategicNo Episodic NoNoNo Static SemiYes No DiscreteYes YesNo Single agentNoNoNo The environment type largely determines the agent design The real world is (of course) partially observable, stochastic, sequential, dynamic, continuous, multi-agent

The Structure of Agents An agent is completely specified by the agent function mapping percept sequences to actions One agent function (or a small equivalence class) is rational Aim: find a way to implement the rational agent function concisely

Table-lookup agent Keeps track of percept sequence and index it into a table of actions to decide what to do. Drawbacks: Huge table Take a long time to build the table No autonomy Even with learning, need a long time to learn the table entries

Agent program for a vacuum- cleaner agent

Agent types Four basic types in order of increasing generality: Simple reflex agents: select action based on current percept, ignoring the rest of percept history. Model-based reflex agents: maintain internal states that depend on the percept history, reflects some unobserved aspects of the current state. Goal-based agents: Have information about the goal and select the action to achieve the goal Utility-based agents: assign a quantitative measurement to the environment. Learning agents: learning from experience, improving performance

Simple reflex agents

Condition-action rule: condition that triggers some action ex. If car in front is braking (condition) then initiate braking (action) Connect percept to action Simple reflex agent is simple but has very limited intelligence Correct decision can be made only in fully observable environment

Simple reflex agents function SIMPLE-REFLEX-AGENT (percept) return an action static: rules, a set of condition-action rules state  INTERPRET-INPUT (percept) rule  RULE-MATCH(state,rules) action  RULE-ACTION[rule] return action o INTERPRET-INPUT function generates an abstracted description of the current state from the percept o RULE-MATCH function return the first rule in the set of rules that matches the given state description

Model-based reflex agents

The most effective way to handle partial observability is keep track of the part of the world it can see now. Agent maintains internal state that depend on percept history and thereby reflects some unobserved aspect of the current state. Updating internal state information requires two knowledges: How the world evolves independently of the agent How the agents’s own action affect the world Knowledge about “how the world works” is called a model

Model-based reflex agents function REFLEX-AGENT-WITH-STATE (percept) return an action static: state, a description of the current world state rules, a set of condition-action rules action, the most recent action, initially none state  UPDATE-STATE (state,action,percept) rule  RULE-MATCH(state,rules) action  RULE-ACTION[rule] return action o UPDATE-STATE creates new internal state

Goal-based agents

Knowing about the current state is not always enough to decide what to do. The agent needs a goal information that describe situations that are desirable

Utility-based agents

Achieving the goal alone are not enough to generate high- quality behavior in most environments. How quick? How safe? How cheap?  measured Utility function maps a state onto a real number (performance measure)

Learning agents

Learning element is responsible for making improvements Performance element is responsible for selecting external actions Critic gives feedback on how the agent is doing

To Sum Up Agents interact with environments through actuators and sensors The agent function describes what the agent does in all circumstances The performance measure evaluates the environment sequence A perfectly rational agent maximizes expected performance Agent programs implement (some) agent functions PEAS descriptions define task environments Environments are categorized along several dimensions: observable? deterministic? episodic? static? discrete? single-agent? Several basic agent architectures exist: reflex, reflex with state, goal-based, utility-based