Copyright 2010 by Pearson Education Homework 9: Critters (cont.) reading: HW9 spec.

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Copyright 2010 by Pearson Education Homework 9: Critters (cont.) reading: HW9 spec

Copyright 2010 by Pearson Education 2

Copyright 2010 by Pearson Education 3 Critter exercise: Cougar Write a critter class Cougar : MethodBehavior constructor public Cougar() eat Always eats. fight Always pounces. getColor Blue if the Cougar has never fought; red if he has. getMove Walks west until he finds food; then walks east until he finds food; then goes west and repeats. toString"C"

Copyright 2010 by Pearson Education 4 Critter exercise: Snake MethodBehavior constructor public Snake() eat Never eats fight always forfeits getColor black getMove 1 E, 1 S; 2 W, 1 S; 3 E, 1 S; 4 W, 1 S; 5 E,... toString"S"

Copyright 2010 by Pearson Education 5 Determining necessary fields Information required to decide what move to make? Direction to go in Length of current cycle Number of moves made in current cycle Remembering things you've done in the past: an int counter? a boolean flag?

Copyright 2010 by Pearson Education 6 Snake solution import java.awt.*; // for Color public class Snake extends Critter { private int length; // # steps in current horizontal cycle private int step; // # of cycle's steps already taken public Snake() { length = 1; step = 0; } public Direction getMove() { step++; if (step > length) { // cycle was just completed length++; step = 0; return Direction.SOUTH; } else if (length % 2 == 1) { return Direction.EAST; } else { return Direction.WEST; } public String toString() { return "S"; }

Copyright 2010 by Pearson Education Building Java Programs Chapter 8 Lecture 8-4: Static Methods and Fields

Copyright 2010 by Pearson Education 8 Critter exercise: Hipster All hipsters want to get to the bar with the cheapest PBR That bar is at a randomly-generated board location (On the 60-by-50 world) They go north then east until they reach the bar

Copyright 2010 by Pearson Education 9 A flawed solution import java.util.*; // for Random public class Hipster extends Critter { private int cheapBarX; private int cheapBarY; public Hipster() { Random r = new Random(); cheapBarX = r.nextInt(60); cheapBarY = r.nextInt(50); } public Direction getMove() { if (getY() != cheapBarY) { return Direction.NORTH; } else if (getX() != cheapBarX) { return Direction.EAST; } else { return Direction.CENTER; } Problem: Each hipster goes to a different bar. We want all hipsters to share the same bar location.

Copyright 2010 by Pearson Education 10 Static members static: Part of a class, rather than part of an object. Object classes can have static methods and fields. Not copied into each object; shared by all objects of that class. class state: private static int staticFieldA private static String staticFieldB behavior: public static void someStaticMethodC() public static void someStaticMethodD() object #1 state: int field2 double field2 behavior: public void method3() public int method4() public void method5() object #2 state: int field1 double field2 behavior: public void method3() public int method4() public void method5() object #3 state: int field1 double field2 behavior: public void method3() public int method4() public void method5()

Copyright 2010 by Pearson Education 11 Static fields private static type name ; or, private static type name = value ; Example: private static int theAnswer = 42; static field: Stored in the class instead of each object. A "shared" global field that all objects can access and modify. Like a class constant, except that its value can be changed.

Copyright 2010 by Pearson Education 12 Accessing static fields From inside the class where the field was declared: fieldName // get the value fieldName = value ; // set the value From another class (if the field is public ): ClassName. fieldName // get the value ClassName. fieldName = value ; // set the value generally static fields are not public unless they are final Exercise: Modify the BankAccount class shown previously so that each account is automatically given a unique ID. Exercise: Write the working version of Hipster.

Copyright 2010 by Pearson Education 13 BankAccount solution public class BankAccount { // static count of how many accounts are created // (only one count shared for the whole class) private static int objectCount = 0; // fields (replicated for each object) private String name; private int id; public BankAccount() { objectCount++; // advance the id, and id = objectCount; // give number to account }... public int getID() { // return this account's id return id; }

Copyright 2010 by Pearson Education 14 Hipster solution import java.util.*; // for Random public class Hipster extends Critter { // static fields (shared by all hipsters) private static int cheapBarX = -1; private static int cheapBarY = -1; // object constructor/methods (replicated into each hipter) public Hipster() { if (cheapBarX < 0 || cheapBarY < 0) { Random r = new Random(); // the 1st hipster created cheapBarX = r.nextInt(60); // chooses the bar location cheapBarY = r.nextInt(50); // for all hipsters to go to } public Direction getMove() { if (getY() != cheapBarY) { return Direction.NORTH; } else if (getX() != cheapBarX) { return Direction.EAST; } else { return Direction.CENTER; }

Copyright 2010 by Pearson Education 15 Static methods // the same syntax you've already used for methods public static type name ( parameters ) { statements ; } static method: Stored in a class, not in an object. Shared by all objects of the class, not replicated. Does not have any implicit parameter, this ; therefore, cannot access any particular object's fields. Exercise: Make it so that clients can find out how many total BankAccount objects have ever been created.

Copyright 2010 by Pearson Education 16 BankAccount solution public class BankAccount { // static count of how many accounts are created // (only one count shared for the whole class) private static int objectCount = 0; // clients can call this to find out # accounts created public static int getNumAccounts() { return objectCount; } // fields (replicated for each object) private String name; private int id; public BankAccount() { objectCount++; // advance the id, and id = objectCount; // give number to account }... public int getID() { // return this account's id return id; }

Copyright 2010 by Pearson Education 17 Multi-class systems Most large software systems consist of many classes. One main class runs and calls methods of the others. Advantages: code reuse splits up the program logic into manageable chunks Main Class #1 main method1 method2 Class #2 method3 method5 Class #3 method4 method6

Copyright 2010 by Pearson Education 18 Summary of Java classes A class is used for any of the following in a large program: a program : Has a main and perhaps other static methods. example: Bagels, Birthday, BabyNames, CritterMain does not usually declare any static fields (except final ) an object class : Defines a new type of objects. example: Point, BankAccount, Date, Critter, Hipster declares object fields, constructor(s), and methods might declare static fields or methods, but these are less of a focus should be encapsulated (all fields and static fields private ) a module : Utility code implemented as static methods. example: Math