Implemented a model for fluid flow found in Dynamic Simulation of Splashing Fluids Simulated the fall and surface interaction of objects with the fluid.

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Presentation transcript:

Implemented a model for fluid flow found in Dynamic Simulation of Splashing Fluids Simulated the fall and surface interaction of objects with the fluid volume Created an extensible rain simulation that interacted with the fluid volume Wrote simulation in C++ and Python; rendered in Maya

Simulation of fluid volume based on a series of columns connected by “virtual” pipes Flow is calculated between the columns based on differences in height, external pressure and subject to conservation constraints

Flow was calculated at every time step in the simulation with the edges as boundaries of zero flow Simulation used accurate physical constants for the fluid density of water, atmospheric pressure, gravitational acceleration Evolution of the fluid volume highly sensitive to the length/area of the virtual pipes (.008 and.002 meters were found to be best for a 30x30 meter pool of water)

Simulated the impact of a falling sphere on the column of grids making up the fluid volume Implemented basic collision detection and pressure calculations for different grid sizes relative to sphere sizes

Collision detection handled on a per droplet basis with column volumes adjusted for droplet addition Created scalable rain system that accurately models the deformation and spawning of rain droplets as they fall from a cloud in our scenes

First implemented the fluid volume simulation in C++ C++ provided a quick way to prototype changes to the simulation, effects of different physical constants, and a reality check on conservation constraints Future systems, rain and falling objects, were written in Python along with a port of the fluid volume simulation

Final implementation in Python and rendered in Maya using Maya Software renderer and hypershade Implemented the column grid fluid volume as a Maya polycube Created a season appropriate scene to showcase the subtleties of the simulation