Software Architecture

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Presentation transcript:

Software Architecture http://www.flickr.com/photos/brunkfordbraun/270401961/

Architecture Architecture = shows pieces of a system & their relationships Component = self-contained piece of a system, with clearly-defined interfaces Connector = a linkage between components via an interface

Drawing architectures All the usual diagramming notations apply Dataflow diagrams UML class & entity-relationship diagrams Sequence & state diagrams … but with strong emphasis on the internals of the system, rather than relationship to users

Example: A real system used by millions of customers every month

UC#1: Sign-up Actor: user on internet Preconditions: user has credit card and browser Postconditions: login & purchase info stored Flow of events: User visits web site User fills out login info User fills out purchase info Website stores to mainframe

Sequence diagram: showing flow of control…. UC#1 User Servlet Edit Login Info JSP Edit Purchase Info JSP User DB Mainframe Visit site [username and password are valid] Login info (starts empty) Username & password [purchase information is valid] Purchase info (starts empty) Purchase info Login info Purchase info

UC#2: Edit purchase Actor: user on internet Preconditions: user has existing account Postconditions: updated purchase info stored Flow of events: User logs into web site User updates purchase info Website stores to mainframe

High-level data flow diagram Login Info Purchase Info User Website Mainframe Purchase Info Login Info User DB Notice that the “function” ovals are usually omitted in data flow diagrams for architectures. Note: all of the diagrams for this system represent a simplified version of the architecture.

Decomposition: providing a detailed view of a component Decomposition of the “website” component Typical J2EE system: Servlet passes data to JSP, which displays it; browser posts back to servlet Login JSP Login Info Java Servlet Login Info Purchase Info Edit Purchase Info JSP Edit Login Info JSP

Approaches for decomposing an architecture Functional decomposition Data-oriented decomposition Object-oriented decomposition Process-oriented decomposition Feature-oriented decomposition Event-oriented decomposition

Functional decomposition Break each requirement into functions, then break functions recursively into sub-functions One component per function or sub-function Each function computationally combines the output of sub-functions E.g.: ticket_price = fee(station1) + fee(station2) + distance_fee(station1 , station2) + fuel_surcharge(station1 , station2)

Functional decomposition Requirement Requirement Requirement Function 1 Function 2 Sub-function A Sub-function B Sub-function C Sub-function x Sub-function y Sub-function z System Boundary

Data-oriented decomposition Identify data structures in requirements, break data structures down recursively One component per data structure Each data structure contains part of the data E.g.: Purchase info = Ticket info and billing info; ticket info = two stations and a ticket type; billing info = contact info and credit card info; contact info = name, address, phone, …; credit card info = type, number, expiration date

Data-oriented decomposition Requirement Requirement Requirement Data Struct A Data Struct B Data Struct C Data Struct D Data Struct E Data Struct F Data Struct G Data Struct H System Boundary

Object-oriented decomposition Identify data structures aligned with functions in requirements, break down recursively One class component per data+function package Each component contains part of the data+fns OO decomposition essentially is the same as functional decomposition aligned with data decomposition

Object-oriented decomposition Requirement Requirement Requirement Class A Class B Class C Class D Class E Class F Class G Class H System Boundary

Process-oriented decomposition Break requirements into steps, break steps into sub-steps recursively One component per sub-step Each sub-step completes one part of a task E.g.: one component to authenticate the user, another to display purchase info for editing, another to store the results away

Process-oriented decomposition Requirement Process step A1 Process step A2 Process step A3 Requirement Process step B1 Process step B2 Process step B3 Requirement Process step X4 Process step C1 Process step C2 Process step C3 System Boundary

Feature-oriented decomposition Break each requirement into services, then break services into features One component per service or feature Each feature makes the service “a little better” E.g.: service does basic authentication, but one feature gives it a user interface, another feature gives it an OpenID programmatic interface, another feature gives it input validation, and another feature does logging

Feature-oriented decomposition Requirement Requirement Requirement Service 1 Service 2 Feature 1a Feature 2a Feature 1b Feature 2b Feature 2c Feature 1c Feature 2d System Boundary

Event-oriented decomposition Break requirements into systems of events, recursively break events into sub-events and state changes Each component receives and sends certain events, and manages certain state changes Each component is like a stateful agent E.g.: in the larger ticketing system, the mainframe signals the ticket printing system and the credit card company; the ticket printer notifies mainframe when it mails ticket to user

Event-oriented decomposition Requirement Requirement Component B Component A Component C Component D Component F Component E System Boundary

Architectural style = a common kind of architecture Certain kinds of decomposition often occur Certain kinds of components & connectors Certain typical arrangements Example: which web app is shown below? User Website DB 1 DB 2 Could be just about any web app… they all look pretty similar at this level of abstraction.

Pipe and filter Generally a kind of process-oriented design Filter = component that transforms data Pipe = connector that passes data between filters http://www.flickr.com/photos/edkohler/1187471998/

Client-server Generally a kind of feature- or object-oriented design Server = component that provides services Client = component that interacts with user and calls server http://www.flickr.com/photos/60572130@N00/324440918/

Peer-to-peer Generally a kind of feature- or event-oriented design Peer = component that provides services and may signal other peers http://www.flickr.com/photos/nstw/580552/

Publish-subscribe Generally a kind of event-oriented design Publish = when a component advertises that it can send certain events Subscribe = when a component registers to receive certain events http://www.flickr.com/photos/scriptingnews/2158743575/

Repositories Classic repository is just a client-server design providing services for storing/accessing data Blackboard repository is a publish-subscribe design: components wait for data to arrive on repository, then they compute and store more data http://www.flickr.com/photos/wocrig/2634599860/

Layering Generally a kind of feature-oriented design Layer = component that provides services to the next layer Separation of concerns http://www.flickr.com/photos/benoitdarcy/161980766/

Mixing and matching is sometimes necessary Simple client-server architecture Server 1 Client Server 2

Mixing and matching is sometimes necessary Decomposing one server may reveal a process-oriented design. Server 1 Client Service 2 Service 2’ Service 2’’

Mixing and matching is sometimes necessary Decomposing the servers further may reveal a feature-oriented design. Service 1 Client Feature 1a Feature 1b Feature 1c Service 2 Service 2’ Service 2’’ Feature 2a Feature 2a’ Feature 2a’’ Feature 2b Feature 2b’ Feature 2b’’

Mixing and matching is sometimes necessary Decomposing the client might reveal an object-oriented design. Class A Service 1 Feature 1a Class B Feature 1b Class C Class D Feature 1c Class E Class F Service 2 Service 2’ Service 2’’ Feature 2a Feature 2a’ Feature 2a’’ Feature 2b Feature 2b’ Feature 2b’’

Mixing and matching is sometimes necessary Class A Service 1 Feature 1a Class B Feature 1b Class C Class D Feature 1c Class E Class F Service 2 Service 2’ Service 2’’ Feature 2a Feature 2a’ Feature 2a’’ Feature 2b Feature 2b’ Feature 2b’’

What’s next for you More work than in previous two weeks Design two candidate architectures Evaluate them using techniques covered tomorrow Start your designs TODAY or TOMORROW Today’s and tomorrow’s readings will be very useful to HW 3