1 C++. 2 Literatūra 3 Saturs Informācijas ievads un izvads; Sazarošanās; Cikli; Masīvi;

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Presentation transcript:

1 C++

2 Literatūra

3 Saturs Informācijas ievads un izvads; Sazarošanās; Cikli; Masīvi;

4 Rezervētie vārdi I asm, auto, bool, break, case, catch, char, class, const, const_cast, continue, default, delete, do, double, dynamic_cast, else, enum, explicit, extern, false, float, for, friend, goto, if, inline, int, long, mutable, namespace, new, operator, private, protected, public, register, reinterpret_cast, return, short, signed, sizeof, static, static_cast, struct, switch, template, this, throw, true, try, typedef, typeid, typename, union, unsigned, using, virtual, void, volatile, wchar_t

5 Datu tipi NameBytes*DescriptionRange* char1character or integer 8 bits length. signed: -128 to 127 unsigned: 0 to 255 short int2integer 16 bits length. signed: to unsigned: 0 to long int4integer 32 bits length. signed: to unsigned: 0 to int* Integer. Its length traditionally depends on the length of the system's Word type, thus in MSDOS it is 16 bits long, whereas in 32 bit systems (like Windows 9x/2000/NT and systems that work under protected mode in x86 systems) it is 32 bits long (4 bytes). See short, long float4floating point number.3.4e + / - 38 (7 digits) double8double precision floating point number.1.7e + / (15 digits) long double10long double precision floating point number.1.2e + / (19 digits) bool1 Boolean value. It can take one of two values: true or false NOTE: this is a type recently added by the ANSI-C++ standard. Not all compilers support it. Consult section bool type for compatibility information.bool type true or false wchar_t2 Wide character. It is designed as a type to store international characters of a two-byte character set. NOTE: this is a type recently added by the ANSI-C++ standard. Not all compilers support it. wide characters * Values of columns Bytes and Range may vary depending on your system. The values included here are the most commonly accepted and used by almost all compilers.

6 Programmas struktūra

7 Programma 1 // my first program in C++ #include int main () { cout << "Hello World!"; return 0; }

8 Komentāriji // line comment /* block comment */

9 Programma ar komentārijiem /* my second program in C++ with more comments */ #include int main () { cout << "Hello World! "; // says Hello World! cout << "I'm a C++ program"; // says I'm a C++ program return 0; }

10 Programma 2 // operating with variables #include int main () { // declaring variables: int a, b; int result; // process: a = 5; b = 2; a = a + 1; result = a - b; // print out the result: cout << result; // terminate the program: return 0; }

11 ESC sekvences \n newline \r carriage return \t tabulation \v vertical tabulation \b backspace \f page feed \a alert (beep) \' single quotes ( ' ) \" double quotes ( " ) \? question ( ? ) \\ inverted slash ( \ ) For example: '\n‘ '\t' "Left \t Right" "one\ntwo\nthree"

12 Programma 3 // i/o example #include int main () { int i; cout << "Please enter an integer value: "; cin >> i; cout << "The value you entered is " << i; cout << " and its double is " << i*2 << ".\n"; return 0; }

13 Piešķires operatora savienojumi (+=, -=, *=, /=, %=, >>=, <<=, &=, ^=, |=) value += increase; is equivalent to value = value + increase; a -= 5; is equivalent to a = a - 5; a /= b; is equivalent to a = a / b; and the same for all other operations.

14 Piešķires aritmētiskās operācijas Pieņemsim: int c = 3, d = 5, e = 4, f = 6, g = 12; Piešķires operācija PiemērsPaskaidrojumsPiešķires rezultāts +=c += 7c = c + 7c = 10 -=d -= 4d =d – 4d =1 *=e *= 5e = e * 5e = 20 /=f /= 3f = f – 3f = 2 %=g %= 9g = g + 9g = 3

15 Inkrementa un dekrementa operācijas OperācijaOperācijas nosaukumsIzteiksmes piemērs Paskaidrojums +inkrementa prefiksā forma ++a a vērtība tiek palielināta par 1, tad jauno a vērtību izmanto izteiksmē +inkrementa sufiksā forma a++ izteiksmē izmanto tekošo a vērtību, tad a vērtība tiek palielināta par 1 --dekrementa prefiksā forma --b b vērtība tiek samazināta par 1, tad jauno b vērtību izmanto izteiksmē --dekrementa sufiksā forma b-- izteiksmē izmanto tekošo b vērtību, tad b vērtība tiek samazināta par 1

16 Mainīgā vērtības palielināšanas par 1 pieraksts a++; a+=1; a=a+1; are all equivalent in its functionality: the three increase by 1 the value of a.

17 Inkrementa piemērs Example 1Example 2 B=3; A=++B; // A is 4, B is 4 B=3; A=B++; // A is 3, B is 4 In Example 1, B is increased before its value is copied to A. While in Example 2, the value of B is copied to A and B is later increased.

18 Attieksmes operators ( ==, !=, >, =, <= ) ==Equal !=Different >Greater than <Less than >=Greater or equal than <=Less or equal than

19 Attieksmes operāciju rezultāti (7 == 5) would return false. (5 > 4) would return true. (3 != 2) would return true. (6 >= 6) would return true. (5 < 5) would return false.

20 Loģiskās operācijas !, &&, || !(5 == 5)returns false because the expression at its right (5 == 5) would be true. !(6 <= 4)returns true because (6 <= 4) would be false. !truereturns false. !falsereturns true.

21 Loģisko operāciju vērtību tabula First Operand a Second Operand b result a && b result a || b true false true falsetruefalsetrue false ( (5 == 5) && (3 > 6) ) returns false ( true && false ). ( (5 == 5) || (3 > 6)) returns true ( true || false ).

22 Operatoru prioritātes PriorityOperatorDescriptionAssociativity 1 :: scopeLeft 2 () [ ] ->. sizeof Left increment/decrement Right ~ Complement to one (bitwise) ! unary NOT & * Reference and Dereference (pointers) (type) Type casting + - Unary less sign 4 * / % arithmetical operationsLeft arithmetical operationsLeft 6 > bit shifting (bitwise)Left 7 >= Relational operatorsLeft 8 == != Relational operatorsLeft 9 & ^ | Bitwise operatorsLeft 10 && || Logic operatorsLeft 11 ?: ConditionalRight 12 = += -= *= /= %= >>= <<= &= ^= |= AssignationRight 13, Comma, SeparatorLeft

23 Nosacījuma operators condition ? result1 : result2 if condition is true the expression will return result1, if not it will return result2. 7==5 ? 4 : 3 returns 3 since 7 is not equal to 5. 7==5+2 ? 4 : 3 returns 4 since 7 is equal to >3 ? a : b returns a, since 5 is greater than 3. a>b ? a : b returns the greater one, a or b.

24 Operatori ar bitiem opasmDescription &ANDloģiskais un (Logical AND) |ORieslēdzošais vai (Logical OR) ^XORizslēdzošais vai (Logical exclusive OR) ~NOT papildinājums - Complement to one (bit inversion) <<SHLloģiskā nobīde pa kreisi (Shift Left) >>SHRloģiskā nobīde pa labi (Shift Right)

25 Tipu pārveidošanas operatori int i; float f = 3.14; i = (int) f;

26 Konstanšu definēšana (#define) I #define identifier value #define PI #define NEWLINE '\n‘ #define WIDTH 100

27 Konstanšu definēšana (const) II const int width = 100; const char tab = '\t'; const zip = 12440; In case that the type was not specified (as in the last example) the compiler assumes that it is type int.

28 Kontroles jeb sazarošanās struktūra nepilnā if (condition) statement if (x == 100) cout << "x is 100"; if (x == 100) { cout << "x is "; cout << x; }

29 Sazarošanās pilnā if (condition) statement1 else statement2 if (x == 100) cout << "x is 100"; else cout << "x is not 100"; if (x > 0) cout << "x is positive"; else if (x < 0) cout << "x is negative"; else cout << "x is 0";

30 Atkārtošanās struktūras jeb cikli I while (expression) statement while (n>0) { cout << n << ", "; --n; }

31 Programma // custom countdown using while #include int main () { int n; cout "; cin >> n; while (n>0) { cout << n << ", "; --n; } cout << "FIRE!"; return 0; }

32 Cikli II do statement while (condition); do { cout << "Enter number (0 to end): "; cin >> n; cout << "You entered: " << n << "\n"; } while (n != 0);

33 Programma // number echoer #include int main () { unsigned long n; do { cout << "Enter number (0 to end): "; cin >> n; cout << "You entered: " << n << "\n"; } while (n != 0); return 0; }

34 Cikli III for (initialization; condition; increase) statement; for (int n=10; n>0; n--) { cout << n << ", "; }

35 Programma // countdown using a for loop #include int main () { for (int n=10; n>0; n--) { cout << n << ", "; } cout << "FIRE!"; return 0; }

36 Izvēles struktūra switch (expression) { case constant1: block of instructions 1 break; case constant2: block of instructions 2 break. default: default block of instructions }

37 Izvēles struktūras piemērs I switch exampleif-else equivalent switch (x) { case 1: cout << "x is 1"; break; case 2: cout << "x is 2"; break; default: cout << "value of x unknown"; } if (x == 1) { cout << "x is 1"; } else if (x == 2) { cout << "x is 2"; } else { cout << "value of x unknown"; }

38 Izvēles struktūras piemērs II switch (x) { case 1: case 2: case 3: cout << "x is 1, 2 or 3"; break; default: cout << "x is not 1, 2 nor 3"; }

39 Masīvi type name [elements]; int billy [5];

40 Masīvu inicializācija Ja definē kā lokālo masīvu – masīva inicializācijas nebūs. Ja definē kā globālo masīvu – masīva inicializācija notiks – visos elementos ierakstīs 0.

41 Masīva inicializācijas piemēri int billy [5] = { 16, 2, 77, 40, }; int billy [] = { 16, 2, 77, 40, };

42 Piekļuve pie masīva elementiem name[index] billy[2] = 75; a = billy[2];

43 Masīvs - programma // arrays example #include int billy [] = {16, 2, 77, 40, 12071}; int n, result=0; int main () { for ( n=0 ; n<5 ; n++ ) { result += billy[n]; } cout << result; return 0; }

44 Daudzdimensiju masīvi Daudzdimensiju masīvi tiek aprakstīti kā masīvu masīvi. int jimmy [3][5]; int jimmy [3][5]; is equivalent to int jimmy [15]; (3 * 5 = 15)

45 Daudzdimensiju masīvu salīdzinājums // multidimensional array #include #define WIDTH 5 #define HEIGHT 3 int jimmy [HEIGHT][WIDTH]; int n,m; int main () { for (n=0;n<HEIGHT;n++) for (m=0;m<WIDTH;m++) { jimmy[n][m]=(n+1)*(m+1); } return 0; } // pseudo-multidimensional array #include #define WIDTH 5 #define HEIGHT 3 int jimmy [HEIGHT * WIDTH]; int n,m; int main () { for (n=0;n<HEIGHT;n++) for (m=0;m<WIDTH;m++) { jimmy[n * WIDTH + m]=(n+1)*(m+1); } return 0; }

46 Funkcijas type name ( argument1, argument2,...) statement type is the type of data returned by the function. name is the name by which it will be possible to call the function. arguments (as many as wanted can be specified). Each argument consists of a type of data followed by its identifier, like in a variable declaration (for example, int x) and which acts within the function like any other variable. They allow passing parameters to the function when it is called. The different parameters are separated by commas. statement is the function's body. It can be a single instruction or a block of instructions. In the latter case it must be delimited by curly brackets {}.

47 Funkcijas piemērs I // function example #include int addition (int a, int b) { int r; r=a+b; return (r); } int main () { int z; z = addition (5,3); cout << "The result is " << z; return 0; }

48 Funkcijas piemērs II // function example #include int subtraction (int a, int b) { int r; r=a-b; return (r); } int main () { int x=5, y=3, z; z = subtraction (7,2); cout << "The first result is " << z << '\n'; cout << "The second result is " << subtraction (7,2) << '\n'; cout << "The third result is " << subtraction (x,y) << '\n'; z= 4 + subtraction (x,y); cout << "The fourth result is " << z << '\n'; return 0; } The first result is 5 The second result is 5 The third result is 2 The fourth result is 6

49 Funkcija bez tipa (void) // void function example #include void dummyfunction (void) { cout << "I'm a function!"; } int main () { dummyfunction (); return 0; }

50 Funkcijas argumenti – vērtības un adreses