Chapter 6 Object-Oriented Design. © 2004 Pearson Addison-Wesley. All rights reserved6-2 Object-Oriented Design Now we can extend our discussion of the.

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Presentation transcript:

Chapter 6 Object-Oriented Design

© 2004 Pearson Addison-Wesley. All rights reserved6-2 Object-Oriented Design Now we can extend our discussion of the design of classes and objects Chapter 6 focuses on:  the relationships that can exist among classes  the static modifier  writing interfaces  method overloading

© 2004 Pearson Addison-Wesley. All rights reserved6-3 Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout

© 2004 Pearson Addison-Wesley. All rights reserved6-4 Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout

© 2004 Pearson Addison-Wesley. All rights reserved6-5 Static Class Members Recall that a static method is one that can be invoked through its class name For example, the methods of the Math class are static: result = Math.sqrt(25) Variables can be static as well Determining if a method or variable should be static is an important design decision

© 2004 Pearson Addison-Wesley. All rights reserved6-6 The static Modifier We declare static methods and variables using the static modifier It associates the method or variable with the class rather than with an object of that class Static methods are sometimes called class methods and static variables are sometimes called class variables Let's carefully consider the implications of each

© 2004 Pearson Addison-Wesley. All rights reserved6-7 Static Variables Normally, each object has its own data space, but if a variable is declared as static, only one copy of the variable exists private static float price; Memory space for a static variable is created when the class is first referenced All objects instantiated from the class share its static variables Changing the value of a static variable in one object changes it for all others

© 2004 Pearson Addison-Wesley. All rights reserved6-8 Static Methods class Helper { public static int cube (int num) { return num * num * num; } Because it is declared as static, the method can be invoked as value = Helper.cube(5);

© 2004 Pearson Addison-Wesley. All rights reserved6-9 Static Class Members The order of the modifiers can be interchanged, but by convention visibility modifiers come first Recall that the main method is static – it is invoked by the Java interpreter without creating an object Static methods cannot reference instance variables because instance variables don't exist until an object exists However, a static method can reference static variables or local variables

© 2004 Pearson Addison-Wesley. All rights reserved6-10 Static Class Members Static methods and static variables often work together The following example keeps track of how many Slogan objects have been created using a static variable, and makes that information available using a static method See SloganCounter.java (page 294)SloganCounter.java See Slogan.java (page 295)Slogan.java

© 2004 Pearson Addison-Wesley. All rights reserved6-11 Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout

© 2004 Pearson Addison-Wesley. All rights reserved6-12 Class Relationships Classes in a software system can have various types of relationships to each other Three of the most common relationships:  Dependency: A uses B  Aggregation: A has-a B  Inheritance: A is-a B Let's discuss dependency and aggregation further Inheritance is discussed in detail in Chapter 8

© 2004 Pearson Addison-Wesley. All rights reserved6-13 Dependency A dependency exists when one class relies on another in some way, usually by invoking the methods of the other We've seen dependencies in many previous examples We don't want numerous or complex dependencies among classes Nor do we want complex classes that don't depend on others A good design strikes the right balance

© 2004 Pearson Addison-Wesley. All rights reserved6-14 Dependency Some dependencies occur between objects of the same class A method of the class may accept an object of the same class as a parameter For example, the concat method of the String class takes as a parameter another String object str3 = str1.concat(str2); This drives home the idea that the service is being requested from a particular object

© 2004 Pearson Addison-Wesley. All rights reserved6-15 Dependency The following example defines a class called Rational to represent a rational number A rational number is a value that can be represented as the ratio of two integers Some methods of the Rational class accept another Rational object as a parameter See RationalTester.java (page 297)RationalTester.java See Rational.java (page 299)Rational.java

© 2004 Pearson Addison-Wesley. All rights reserved6-16 Aggregation An aggregate is an object that is made up of other objects Therefore aggregation is a has-a relationship  A car has a chassis In software, an aggregate object contains references to other objects as instance data The aggregate object is defined in part by the objects that make it up This is a special kind of dependency – the aggregate usually relies on the objects that compose it

© 2004 Pearson Addison-Wesley. All rights reserved6-17 Aggregation In the following example, a Student object is composed, in part, of Address objects A student has an address (in fact each student has two addresses) See StudentBody.java (page 304)StudentBody.java See Student.java (page 306)Student.java See Address.java (page 307)Address.java An aggregation association is shown in a UML class diagram using an open diamond at the aggregate end

© 2004 Pearson Addison-Wesley. All rights reserved6-18 Aggregation in UML StudentBody + main (args : String[]) : void + toString() : String Student - firstName : String - lastName : String - homeAddress : Address - schoolAddress : Address + toString() : String - streetAddress : String - city : String - state : String - zipCode : long Address

© 2004 Pearson Addison-Wesley. All rights reserved6-19 The this Reference The this reference allows an object to refer to itself That is, the this reference, used inside a method, refers to the object through which the method is being executed Suppose the this reference is used in a method called tryMe, which is invoked as follows: obj1.tryMe(); obj2.tryMe(); In the first invocation, the this reference refers to obj1 ; in the second it refers to obj2

© 2004 Pearson Addison-Wesley. All rights reserved6-20 The this reference The this reference can be used to distinguish the instance variables of a class from corresponding method parameters with the same names The constructor of the Account class (from Chapter 4) could have been written as follows: public Account (Sring name, long acctNumber, double balance) { this.name = name; this.acctNumber = acctNumber; this.balance = balance; }

© 2004 Pearson Addison-Wesley. All rights reserved6-21 Outline Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout

© 2004 Pearson Addison-Wesley. All rights reserved6-22 Interfaces A Java interface is a collection of abstract methods and constants An abstract method is a method header without a method body An abstract method can be declared using the modifier abstract, but because all methods in an interface are abstract, usually it is left off An interface is used to establish a set of methods that a class will implement

© 2004 Pearson Addison-Wesley. All rights reserved6-23 Interfaces public interface Doable { public void doThis(); public int doThat(); public void doThis2 (float value, char ch); public boolean doTheOther (int num); } interface is a reserved word None of the methods in an interface are given a definition (body) A semicolon immediately follows each method header

© 2004 Pearson Addison-Wesley. All rights reserved6-24 Interfaces An interface cannot be instantiated Methods in an interface have public visibility by default A class formally implements an interface by:  stating so in the class header  providing implementations for each abstract method in the interface If a class asserts that it implements an interface, it must define all methods in the interface

© 2004 Pearson Addison-Wesley. All rights reserved6-25 Interfaces public class CanDo implements Doable { public void doThis () { // whatever } public void doThat () { // whatever } // etc. } implements is a reserved word Each method listed in Doable is given a definition

© 2004 Pearson Addison-Wesley. All rights reserved6-26 Interfaces A class that implements an interface can implement other methods as well See Complexity.java (page 310)Complexity.java See Question.java (page 311)Question.java See MiniQuiz.java (page 313)MiniQuiz.java In addition to (or instead of) abstract methods, an interface can contain constants When a class implements an interface, it gains access to all its constants

© 2004 Pearson Addison-Wesley. All rights reserved6-27 Interfaces A class can implement multiple interfaces The interfaces are listed in the implements clause The class must implement all methods in all interfaces listed in the header class ManyThings implements interface1, interface2 { // all methods of both interfaces }

© 2004 Pearson Addison-Wesley. All rights reserved6-28 Interfaces The Java standard class library contains many helpful interfaces The Comparable interface contains one abstract method called compareTo, which is used to compare two objects We discussed the compareTo method of the String class in Chapter 5 The String class implements Comparable, giving us the ability to put strings in lexicographic order

© 2004 Pearson Addison-Wesley. All rights reserved6-29 The Comparable Interface Any class can implement Comparable to provide a mechanism for comparing objects of that type if (obj1.compareTo(obj2) < 0) System.out.println ("obj1 is less than obj2"); The value returned from compareTo should be negative is obj1 is less that obj2, 0 if they are equal, and positive if obj1 is greater than obj2 When a programmer designs a class that implements the Comparable interface, it should follow this intent

© 2004 Pearson Addison-Wesley. All rights reserved6-30 The Comparable Interface It's up to the programmer to determine what makes one object less than another For example, you may define the compareTo method of an Employee class to order employees by name (alphabetically) or by employee number The implementation of the method can be as straightforward or as complex as needed for the situation

© 2004 Pearson Addison-Wesley. All rights reserved6-31 The Iterator Interface As we discussed in Chapter 5, an iterator is an object that provides a means of processing a collection of objects one at a time An iterator is created formally by implementing the Iterator interface, which contains three methods The hasNext method returns a boolean result – true if there are items left to process The next method returns the next object in the iteration The remove method removes the object most recently returned by the next method

© 2004 Pearson Addison-Wesley. All rights reserved6-32 The Iterator Interface By implementing the Iterator interface, a class formally establishes that objects of that type are iterators The programmer must decide how best to implement the iterator functions Once established, the for-each version of the for loop can be used to process the items in the iterator

© 2004 Pearson Addison-Wesley. All rights reserved6-33 Interfaces You could write a class that implements certain methods (such as compareTo ) without formally implementing the interface ( Comparable ) However, formally establishing the relationship between a class and an interface allows Java to deal with an object in certain ways Interfaces are a key aspect of object-oriented design in Java We discuss this idea further in Chapter 9

© 2004 Pearson Addison-Wesley. All rights reserved6-34 Method Overloading Method overloading is the process of giving a single method name multiple definitions If a method is overloaded, the method name is not sufficient to determine which method is being called The signature of each overloaded method must be unique The signature includes the number, type, and order of the parameters

© 2004 Pearson Addison-Wesley. All rights reserved6-35 Method Overloading The compiler determines which method is being invoked by analyzing the parameters float tryMe(int x) { return x +.375; } float tryMe(int x, float y) { return x*y; } result = tryMe(25, 4.32) Invocation

© 2004 Pearson Addison-Wesley. All rights reserved6-36 Method Overloading The println method is overloaded: println (String s) println (int i) println (double d) and so on... The following lines invoke different versions of the println method: System.out.println ("The total is:"); System.out.println (total);

© 2004 Pearson Addison-Wesley. All rights reserved6-37 Overloading Methods The return type of the method is not part of the signature That is, overloaded methods cannot differ only by their return type Constructors can be overloaded Overloaded constructors provide multiple ways to initialize a new object