Acknowledgement: some slides from Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. Software Architecture EECE417 Lecture 3.

Slides:



Advertisements
Similar presentations
Software Architecture Lecture 3
Advertisements

Ch:8 Design Concepts S.W Design should have following quality attribute: Functionality Usability Reliability Performance Supportability (extensibility,
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Analysis of Software Architectures.
Kellan Hilscher. Definition Different perspectives on the components, behavioral specifications, and interactions that make up a software system Importance.
Lecture # 2 : Process Models
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Basic Concepts Software Architecture Lecture 3.
Software Modeling SWE5441 Lecture 3 Eng. Mohammed Timraz
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Domain-Specific Software Architecture and Product Lines Software.
Software Architecture Lecture 2
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Analysis of Software Architectures Software Architecture Lecture.
Software Connectors Software Architecture. Importance of Connectors Complex, distributed, multilingual, modern software system functionality and managing.
A Brief Introduction. Acknowledgements  The material in this tutorial is based in part on: Concurrency: State Models & Java Programming, by Jeff Magee.
Chapter 22 Object-Oriented Systems Analysis and Design and UML Systems Analysis and Design Kendall and Kendall Fifth Edition.
Using UML, Patterns, and Java Object-Oriented Software Engineering Royce’s Methodology Chapter 16, Royce’ Methodology.
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Software Connectors.
Analysis of Software Architectures. What Is Architectural Analysis? Architectural analysis is the activity of discovering important system properties.
Domain-Specific Software Engineering (DSSE). Software Engineering Concerns  There are many of them  “Classical” software architecture research has focused.
Domain-Specific Software Architecture and Product Lines
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Architectures in Context Software Architecture Lecture 2.
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Software Connectors Software Architecture Lecture 7.
The Software Product Life Cycle. Views of the Software Product Life Cycle  Management  Software engineering  Engineering design  Architectural design.
Domain-Specific Software Architecture
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Architectures in Context Software Architecture Lecture 2.
Architectural Design Establishing the overall structure of a software system Objectives To introduce architectural design and to discuss its importance.
Software Architecture Lecture 3
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Software Connectors Software Architecture Lecture 7.
Basic Concepts The Unified Modeling Language (UML) SYSC System Analysis and Design.
Chapter 6 System Engineering - Computer-based system - System engineering process - “Business process” engineering - Product engineering (Source: Pressman,
Chapter 2 The process Process, Methods, and Tools
Architecture-Based Runtime Software Evolution Peyman Oreizy, Nenad Medvidovic & Richard N. Taylor.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 1 Slide 1 Software Processes (Chapter 3)
“Role” of Software Architecture 3 “fundamental” understandings about architecture: (not sure how “fundamental”-Tsui) 1.Every software application has an.
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Implementing Architectures Software Architecture.
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Architectures in Context Software Architecture Lecture 2.
Copyright 2002 Prentice-Hall, Inc. Modern Systems Analysis and Design Third Edition Jeffrey A. Hoffer Joey F. George Joseph S. Valacich Chapter 20 Object-Oriented.
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Architectural Styles Part I Software Architecture Lecture 5.
Systems Design Approaches The Waterfall vs. Iterative Methodologies.
Basic Concepts Software Architecture. What is Software Architecture? Definition: – A software architecture is the set of principal design decisions about.
Design Concepts By Deepika Chaudhary.
1 What is OO Design? OO Design is a process of invention, where developers create the abstractions necessary to meet the system’s requirements OO Design.
Object-Oriented Software Engineering using Java, Patterns &UML. Presented by: E.S. Mbokane Department of System Development Faculty of ICT Tshwane University.
Acknowledgement: some slides from Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. Software Architecture EECE417 Lecture 2.
Software Design Process
MODEL-BASED SOFTWARE ARCHITECTURES.  Models of software are used in an increasing number of projects to handle the complexity of application domains.
Software Connectors Acknowledgement: slides mostly from Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic,
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Software Connectors in Practice Software Architecture.
Basic Concepts and Definitions
Foundations, Theory, and Practice Software Architecture Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved. Basic.
Basic Concepts of Software Architecture. What is Software Architecture? Definition: – A software system’s architecture is the set of principal design.
Software Architecture Lecture 3
Software Architecture
Software Architecture
Software Connectors.
Software Architecture Lecture 3
Software Architecture Lecture 2
Lecture 2 – The Context of Software Architecture
Software Architecture Lecture 3
Implementing Architectures
Software Architecture Lecture 3
Software Connectors.
Architectures in Context
Software Architecture Lecture 3
Architectures in Context
Software Architecture Lecture 7
Software Architecture Lecture 7
Software Architecture Lecture 1
Software Architecture Lecture 3
Software Architecture Lecture 7
Software Architecture Lecture 6
Presentation transcript:

Acknowledgement: some slides from Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. Software Architecture EECE417 Lecture 3

Software Architecture Definition (source: Taylor et al., “Software Architecture: Foundations, Theory, and Practice) “[Software architecture is] the set of principal design decisions governing a system” Design decisions encompass every facet of the system under development u Structure, Behavior, Interaction, Non-functional properties “Principal” implies a degree of importance that grants a design decision “architectural status” Implies that not all design decisions are architectural (i.e. they do not necessarily impact a system’s architecture) How one defines “principal” will depend on what the stakeholders define as the system goals

f

Why is software architecture important? Communication with stakeholders Manifests early design decisions Transferable abstraction of a system

Architecture is not a phase of development u Treating architecture as a phase denies its foundational role in software development It is more than “high-level design” u Architecture is also represented, e.g., by object code, source code, … 5

An ‘architecture-centric’ development process Requirements Design Implementation Analysis and Testing Evolution Development Process 6

Requirements Analysis Traditional SE suggests requirements analysis should remain unsullied by any consideration for a design However: u Existing designs and architectures provide the solution vocabulary Our understanding of what works now, and how it works, affects our wants and perceived needs E;g: In building architecture we talk about specific rooms…  …rather than the abstract concept “means for providing shelter” u Insights from our experiences with existing systems helps us imagine what might work and enables us to assess development time and costs  Requirements analysis and consideration of design must be pursued at the same time 7

The ‘Twin Peaks’ Model 8

Design and Architecture Design is an activity that pervades software development u creates part of a system’s architecture Typically in the traditional ‘Design Phase’ decisions concern u A system’s structure u Identification of its primary components u Their interconnections Architecture denotes the set of principal design decisions about a system u That is more than just structure 9

Architecture-Centric Design Traditional design phase suggests translating the requirements into algorithms, so a programmer can implement them Architecture-centric design u stakeholder issues u decision about use of COTS component u overarching style and structure u package and primary class structure u deployment issues 10

Design Techniques Basic conceptual tools u Separation of concerns u Abstraction u Modularity Two illustrative widely adapted strategies u Object-oriented design u Domain-specific software architectures (DSSA) 11

Separation of concerns: Example (1) Layered architectures: e.g., Internet

Separation of concerns: Example (2) Model View Controller design pattern

Object-Oriented Design (OOD) Objects u Main abstraction entity in OOD u Encapsulations of state + functions for accessing and manipulating that state 14

Pros and Cons of OOD Pros u UML modeling notation u Design patterns Cons u Provides only One level of encapsulation (the object) One notion of interface One type of explicit connector (procedure call)  Even message passing is realized via procedure calls u OO programming language might dictate important design decisions u OOD genarally assumes a shared address space 15

Domain Specific Software Architectures Capturing and characterizing the best solutions and best practices from past projects within a domain Production of new applications can focus on the points of novel variation Reuse applicable parts of the architecture and implementation Examples u product lines  Recall the Philips example u well understood domains 16

Implementation The objective is to create machine- executable source code u That code should be faithful to the architecture Alternatively, it may lead to change in the architecture Architecturally-relevant vs. -unimportant adaptations u It must fully develop all outstanding details of the application 17

Faithful Implementation All of the structural elements found in the architecture are implemented in the source code Constraints u Source code must not utilize major new computational elements that have no corresponding elements in the architecture u Source code must not contain new connections between architectural elements that are not found in the architecture 18

Failure to recognize the distinction between planned and implemented architecture u robs one of the ability to reason about the application’s architecture in the future u misleads all stakeholders regarding what they believe they have as opposed to what they really have u makes any development or evolution strategy that is based on the documented (but inaccurate) architecture doomed to failure 19

Implementation Strategies Generative techniques u e.g., parser generators Frameworks u collections of source code with identified places where the engineer must “fill in the blanks” Middleware u CORBA, DCOM, RPC, … Reuse-based techniques u COTS, open-source, in-house Writing all code manually 20

How It All Fits Together 21

Analysis and Testing Goals: u Assess the qualities of an artifact u Discover potential errors The earlier an error is detected and corrected the lower the aggregate cost Rigorous representations are required for analysis, so precise questions can be asked and answered 22

Analysis of Architectural Models Formal architectural model can be examined for internal consistency and correctness An analysis on a formal model can reveal u Component mismatch u Incomplete specifications u Undesired communication patterns u Deadlocks u Security flaws It can be used for size and development time estimations 23

Analysis of Architectural Models (cont’d) Architectural model u may be examined for consistency with requirements u may be used in determining analysis and testing strategies for source code u may be used to check if an implementation is faithful 24

Evolution and Maintenance All activities that chronologically follow the release of an application Software will evolve u Regardless of whether one is using an architecture-centric development process or not The traditional software engineering approach to maintenance is largely ad hoc u Risk of architectural decay and overall quality degradation Architecture-centric approach u Sustained focus on an explicit, substantive, modifiable, faithful architectural model 25

Turbine – A Visualization Model Goals u Provide an intuitive sense of Project activities at any given time  Including concurrency of types of development activities The “information space” of the project  Effective for indicating time, gaps, duration of activities  Investment (cost) indicators Hard to present a multidimensional space! 26

5D!

A Visualization Model Goals u Provide an intuitive sense of Project activities at any given time  Including concurrency of types of development activities The “information space” of the project  Effective for indicating time, gaps, duration of activities  Investment (cost) indicators u Show centrality of the products (Hopefully) Growing body of artifacts Allow for the centrality of architecture 28

The Turbine Model 29 Coding Design Requirements Testing Simplistic Waterfall, Side perspective time “Core” of project artifacts Radius of rotor indicates level of staffing at time t Gap between rotors indicates no project activity for that  t titi

Cross-section at time t i 30 Design (activity) Requirements Design doc

A Richer Example 31 S1S1 Design/Build/ Requirements Test/Build/ Deploy Assess/… Requirements/Architecture assessment/Planning Build/Design/ Requirements/Test time

A Sample Cross-Section 32 Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.

A Cross-Section at Project End 33 Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.

Volume Indicates Where Time was Spent 34 Design/Build/ Requirements Test/Build/ Deploy Assess/… Requirements/ Architecture Assessment / Planning Build/Design/ Requirements/Test

A Technically Strong Product-Line Project 35 Assessment Parameterization Customization Deployment Capture of new work Other Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.

Visualization Summary It is illustrative, not prescriptive It is an aid to thinking about what’s going on in a project Can be automatically generated based on input of monitored project data Can be extended to illustrate development of the information space (artifacts) 36

Summary – architecture-oriented development process Software architecture affects every aspect of the classical software engineering activities The requirements activity is a co-equal partner with design activities The design activity is enriched by techniques that exploit knowledge gained in previous product developments The implementation activity is centered on creating a faithful implementation of the architecture Analysis and testing activities can be focused on and guided by the architecture Evolution activities revolve around the product’s architecture. An equal focus on process and product results from a proper understanding of the role of software architecture 37