Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 An INRIA Project-team in partnership with four other institutions Stéphane Donikian.

Slides:



Advertisements
Similar presentations
Prof. Dr. W. Prinz Summary of the STREP session 13. April 2005 Wolfgang Prinz The following slides summarize the presentations.
Advertisements

Silvia Mosso 1 Research Connection 2009: the LUNA project 1 Prague, 7 May 2009 Research Connection 2009 Silvia Mosso LUNA: the Power of Understanding.
GMD German National Research Center for Information Technology Darmstadt University of Technology Perspectives and Priorities for Digital Libraries Research.
European Workshop on Grid-based Virtual Organisations & collaborative e-Enterprise applications Toan NGUYEN May 30th, 2003 London (UK) Business models,
Business Profile Past - Present - Future. 2 Technology Processes, Platforms, Partners Virtual Instructors to1 Knowledge
ICT work programme ICT 22 Multimodal and natural computer interaction Aleksandra Wesolowska (Unit G.3 - Data Value Chain) Juan Pelegrin (Unit.
1 The INRIA Robotics Teams Propose a Large-Scale Initiative Action “Personally Assisted Living” March 18, 2009.
ICANN workshop, September 14, Athens, Greece Intelligent Affective Interaction technologies and applications.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Provisional draft 1 ICT Work Programme Challenge 2 Cognition, Interaction, Robotics NCP meeting 19 October 2006, Brussels Colette Maloney, PhD.
ERASMUS IP Cultural Management Policies and Practices for the Creative Use of Cultural Heritage.
FACULTY OF COMPUTER SCIENCE & INFORMATION TECHNOLOGY, UNIVERSITY OF MALAYA.
Biointelligence Laboratory School of Computer Science and Engineering Seoul National University Cognitive Robots © 2014, SNU CSE Biointelligence Lab.,
Introduction to Graphics and Virtual Environments.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
Introduction to Computer and Programming CS-101 Lecture 6 By : Lecturer : Omer Salih Dawood Department of Computer Science College of Arts and Science.
Faculty of Electronics and Information Technology Basic Facts. Warsaw University of Technology Faculty of Electronics & Information Technology.
Towards high potential engineers and future managers.
SUBMITTED TO SUBMITTED BY Lect. Sapna Gambhir Neha MNW-888-2k11 CN.
GUI: Specifying Complete User Interaction Soft computing Laboratory Yonsei University October 25, 2004.
Microwaves and Fiber Optics Lab of the Institute of Communications and Computer Systems (MFOL/ICCS) Athens – IST event 2/6/2003.
1 Darmstadt, October 02, 2007 Amalia Ortiz Asociación VICOMTech Mikeletegi Pasealekua Donostia - San Sebastián (Gipuzkoa)
DiFac Consortium 3rd INTUITION Workshop “VR/VE & Industry – Challenges and Opportunities” Schwabenlandhalle, Fellbach / Stuttgart, Germany 30th of November.
Laboratory of Integrated Systems Polytechnic School University of São Paulo Polytechnic School University of São Paulo.
1 MultiCom, a platform for the design and the evaluation of interactive systems. MultiCom, a platform for the design and the evaluation of interactive.
Expert Group for Virtual Reality in Transport, Manufacturing and Logistics Virtual Reality in Transport, Manufacturing and Logistics VIRTUAL REALITY IN.
IST programme Cultural Heritage in Tomorrow ’s Knowledge Society FUTURE PLANS FP6 Cultural Heritage in Tomorrow ’s Knowledge Society FUTURE PLANS FP6 RRRESE.
Kaleidoscope Network of Excellence Professor Barbara Wasson University of Bergen, Norway.
TECH 104 – Technical Graphics Communication Week 15: Design in Industry & Applications of 3D CAD.
Distance Learning and Education Center for Advanced Research in Technology for Education Lewis Johnson, Ph.D., Director Erin Shaw, presenter Research Scientist,
NAVEEN AGENT BASED SOFTWARE DEVELOPMENT. WHAT IS AN AGENT? A computer system capable of flexible, autonomous (problem-solving) action, situated in dynamic,
Computer Science Department Pacific University Artificial Intelligence -- Computer Vision.
© Fraunhofer FKIE Mobile Human-Computer Interaction and Computer Supported Cooperative Work Research Group Human Factors (HF) Timo Henrich Fraunhofer Institute.
Shaping the scientific evolution of technology enhanced learning noe-kaleidoscope.org #90 contractors — 23 countries 1100 researchers (2/3) and PhD students.
Haptic Interfaces and Force-Control Robotic Application in Medical and Industrial Contexts Applicants Prof. Doo Yong Lee, KAIST Prof. Rolf Johansson,
Fundamentals of Information Systems, Sixth Edition1 Natural Language Processing and Voice Recognition Processing that allows the computer to understand.
ELOGMAR-M Review Meeting, Shenzhen, 31/03/ First Review Meeting - Web-based and Mobile Solutions for Collaborative Work Environment with Logistics.
Riga Technical University Department of System Theory and Design Usage of Multi-Agent Paradigm in Multi-Robot Systems Integration Assistant professor Egons.
Crowds (and research in animation and games) CSE 3541 Matt Boggus.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Welcome to Informatics. PhD: ~70 per year MSc: ~200 per year Undergraduate: ~100 per year 20% Software Engineering 50% Computer Science 30% Other joint.
The OptIPuter Project Tom DeFanti, Jason Leigh, Maxine Brown, Tom Moher, Oliver Yu, Bob Grossman, Luc Renambot Electronic Visualization Laboratory, Department.
1 Introduction to Cognitive systems Perception, indexing and communication for images and video Marc Berthod.
Why to care about research?
DICOMA DIsaster COntrol MAnagement Co-summit & 31 October, Paris - France Eloy González Ortega Indra Software Labs.
DeSIRE Workshop, Pisa, 25-26/11/2002 1/7 A Case Study in Air Traffic Control Alberto Pasquini Deep Blue Srl.
Immersive Virtual Characters for Educating Medical Communication Skills J. Hernendez, A. Stevens, D. S. Lind Department of Surgery (College of Medicine)
© CEA [2007]. All rights reserved. Any reproduction in whole or in part on any medium or use of the information contained herein is prohibited without.
Cultural Heritage in Tomorrow ’s Knowledge Society Cultural Heritage in Tomorrow ’s Knowledge Society Claude Poliart Project Officer Cultural Heritage.
ERTS: A Robotic Platform for Collaborative Experimental Research Steven D Johnson Professor Indiana University School of Informatics.
Action Line 4-2 Call 1&2 projects ALIVE: Enhancement of narrative spaces by telepresence CROSSES: Virtual Reality for training people to urban emergency.
What is Multimedia Anyway? David Millard and Paul Lewis.
NCP meeting Jan 27-28, 2003, Brussels Colette Maloney Interfaces, Knowledge and Content technologies, Applications & Information Market DG INFSO Multimodal.
Agent Vision in 3D Environments Paul Werbicki Supervisor: Dr. Rob Kremer Department of Computer Science University of Calgary.
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
Science for the Industry of the Future
Crowds (and research in computer animation and games)
French Platform on Virtual Reality
Overview of Year 1 Progress Angelo Cangelosi & ITALK team
Empowering worker capabilities through vision
Empowering worker capabilities through vision
Crowds (and research in computer animation and games)
J. Hernendez, A. Stevens, D. S. Lind
Name: Arda Tezcan ID: Supervisor: Associate Professor Debbie Richards
February 27th, 2004 Benjamin Lok
COMPUTER GRAPHICS with OpenGL (3rd Edition) Donald Hearn M
December 12th, 2003 Benjamin Lok
offers for junior researchers in its research teams
Presentation transcript:

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 An INRIA Project-team in partnership with four other institutions Stéphane Donikian IRISA/INRIA France

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Central Thematic of Bunraku Perception, decision and action of real and virtual humans in virtual environments and impact on real environments

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Team Composition 3 Professors : B. Arnaldi, K. Bouatouch, Y. Beckers 3 Researchers : S. Donikian, A. Lécuyer, J. Pettré 5 Assistant Professors : R. Cozot, T. Duval, G. Dumont, V. Gouranton, F. Lamarche 2 Visiting Researchers : S. Gibet, M. Christie 2 Collaborators: F. Multon, R. Kulpa 2 Research Engineers : A. Chauffaut, C. Bouville 3 Post-doc 12 PhD students 14 Technical staff Total : 46

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Why Bunraku ? Form of traditional Japanese anthropomorphic puppet theatre Actual situation of real-time virtual humans Objective

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Our challenges Increase cross fertilization between two complementary research thematics Virtual Reality and Virtual Humans Allow Real and Virtual Humans to naturally interact in a shared virtual world Combine two kinds of interaction of different nature: cognitive and physical

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Overall architecture

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 A pluridisciplinary scientific background Object modelling Physics: B. Arnaldi, G. Dumont Rendering Visual (Computer Graphics and Optic) : K. Bouatouch, R. Cozot Haptic (robotic, cognitive sciences) : A. Lécuyer Interaction 3D Interaction (Man-Machine Interface) : T. Duval, A. Lécuyer Collaboration (distributed architecture) : T. Duval, V. Gouranton Virtual human Motion control (biomechanics) : F. Multon, R. Kulpa Behaviour (artificial intelligence, behavioural and cognitive sciences) : S. Donikian, F. Lamarche, J. Pettré Scenario Languages (Computer science) : Y. Bekkers, S. Donikian Interactive drama (literature, cinema, theatre) : S. Donikian

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Complementary research thematics Multimodal Interaction with objects within the world; A generic multilevel model of an object Multimodal Rendering visual, haptic, audio, cognitive Acting on the objects of the world language, gesture, mind Expressive Autonomous Characters; Complex and believable movements for human-like characters Unified Architecture to model individual and collective Human Behaviours Interactive scenario languages

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Hardware and software platform for Virtual Reality OpenMASK: an open source VR middleware

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Analysis and Synthesis Approach for Virtual Humans Locomotion, reactive navigation, path planning, … AnalysisModel Hypothesis Invariants Simulation Trajectories Kinematic Parameters Trajectories Exploitation / Diffusion

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Different application areas Industry Simulation Training Collaborative work Sport Sport Performance Analysis Sport Training Narrative & interactive Arts Works Video Games Interactive Drama Interactive Choreography

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 On-going Collaborative Projects involving Virtual Humans and Virtual Reality Open-Vibe: open-source software architecture for Brain-Computer Interfaces [ ] PERF-RV2: french platform (21 academic and industrial partners) about VR Technology to study the human activity inside a digital factory [ ] Simulem: microscopic simulation including user activity in train stations [ ] Competitiveness Cluster: use of VR for the Digital Factory Integration of human motion control and behaviour inside Virtools [ ] Leader of the french Platform on Collaborative interaction in VR. [ ] GVT: Generic Virtual Training for maintenance activities [ ] LOCANTHROPE: Computational foundations of human locomotion [ ] Multidisciplinary research project (Robotics, Neurosciences, Biomechanics, VR) SIGNCOM: Sign-based Communication between real and virtual agent [ ]

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 International Collaborations Member of the core group of the FP6 European Network of Excellence INTUITION [ ] 60 industrial and academic partners Leader of the Haptic Working Group and Sustainability Work Package Associate team on Real-Time Rendering and Augmented Reality University Central Florida (S. Pattanaik) New Associate team on Virtual Humans and Augmented Reality State Key Lab CAD & CG (Q. Peng) PHC on the use of dynamics for athletic movements University of Edinburgh (T. Komura)

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Conclusion Develop a long term research objective Combine physical and cognitive interaction between real and virtual humans A lot of work need to be done to increase the plausibility of virtual humans to increase the naturalness of interaction of real humans However, we have already some innovative solutions

Encuentro/Rencontre/Meeting VR and IG Girona, Spain, Dec 19-20, 2007 Thank you for your attention Questions ?