Motion in One Dimension

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Motion in One Dimension
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Motion in One Dimension Chapter Two Motion in One Dimension

Dynamics The branch of physics involving the motion of an object and the relationship between that motion and other physics concepts Kinematics is a part of dynamics In kinematics, you are interested in the description of motion Not concerned with the cause of the motion Introduction

Quantities in Motion Any motion involves three concepts Displacement Velocity Acceleration These concepts can be used to study objects in motion Introduction

Position Defined in terms of a frame of reference A choice of coordinate axes Defines a starting point for measuring the motion Or any other quantity One dimensional, so generally the x- or y-axis Section 2.1

Displacement Defined as the change in position f stands for final and i stands for initial Units are meters (m) in SI Section 2.1

Displacement Examples From A to B xi = 30 m xf = 52 m x = 22 m The displacement is positive, indicating the motion was in the positive x direction From C to F xi = 38 m xf = -53 m x = -91 m The displacement is negative, indicating the motion was in the negative x direction Section 2.1

Displacement, Graphical Section 2.1

Vector and Scalar Quantities Vector quantities need both magnitude (size) and direction to completely describe them Generally denoted by boldfaced type and an arrow over the letter + or – sign is sufficient for this chapter Scalar quantities are completely described by magnitude only Section 2.1

Displacement Isn’t Distance The displacement of an object is not the same as the distance it travels Example: A student will walk “x” distance and return How far did he/she walk? What was his/her displacement? Section 2.1

Speed The average speed of an object is defined as the total distance traveled (regardless of path taken) divided by the total time elapsed Speed is a scalar quantity Section 2.2

Path Length vs. Distance Displacement depends only on the endpoints The distance does not depend on what happens between the endpoints Is the magnitude of the displacement Path length will depend on the actual route taken Section 2.2

Velocity Average speed is not the same as the average velocity It takes time for an object to undergo a displacement The average velocity is rate at which the displacement occurs Velocity can be positive or negative t is always positive Average speed is not the same as the average velocity What does x =? Section 2.2

Speed vs. Velocity Cars on both paths have the same average velocity since they had the same displacement in the same time interval The car on the blue path will have a greater average speed since the path length it traveled is larger Section 2.2

Graphical Interpretation of Velocity Velocity can be determined from a position-time graph Average velocity equals the slope of the line joining the initial and final points on the graph An object moving with a constant velocity will have a graph that is a straight line Section 2.2

Average Velocity, Constant The straight line indicates constant velocity The slope of the line is the value of the average velocity

Average Velocity, Non Constant The motion is non-constant velocity The average velocity is the slope of the straight line joining the initial and final points Section 2.2

Instantaneous Velocity The limit of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero The instantaneous velocity indicates what is happening at every point of time The magnitude of the instantaneous velocity is what you read on a car’s speedometer Section 2.2

Instantaneous velocity is the tangent line at any given point Draw a tangent line through B The instantaneous velocity at B is the slope of that line Section 2.2

Suppose you drive at a constant speed of 70 km/hr then stop for 10 minutes. If the average speed for the entire trip was 55 km/hr, how long did the trip take? How far did you go?

Acceleration Changing velocity means an acceleration is present Acceleration is the rate of change of the velocity Units are m/s² (SI), cm/s² (cgs), and ft/s² (US Cust) Section 2.3

Average Acceleration Vector quantity When the object’s velocity and acceleration are in the same direction (either positive or negative), then the speed of the object increases with time When the object’s velocity and acceleration are in the opposite directions, the speed of the object decreases with time Section 2.3

Negative Acceleration A negative acceleration does not necessarily mean the object is slowing down If the acceleration and velocity are both negative, the object is speeding up “Deceleration” means a decrease in speed, not a negative acceleration Section 2.3

Instantaneous and Uniform Acceleration The limit of the average acceleration as the time interval goes to zero When the instantaneous accelerations are always the same, the acceleration will be uniform The instantaneous accelerations will all be equal to the average acceleration Section 2.3

Graphical Interpretation of Acceleration Average acceleration is the slope of the line connecting the initial and final velocities on a velocity vs. time graph Instantaneous acceleration is the slope of the tangent to the curve of the velocity-time graph Section 2.3

Average Acceleration – Graphical Example Section 2.3

Relationship Between Acceleration and Velocity Uniform velocity (shown by red arrows maintaining the same size) Acceleration equals zero Section 2.4

Relationship Between Velocity and Acceleration Velocity and acceleration are in the same direction Acceleration is uniform (violet arrows maintain the same length) Velocity is increasing (red arrows are getting longer) Positive velocity and positive acceleration Section 2.4

Relationship Between Velocity and Acceleration Acceleration and velocity are in opposite directions Acceleration is uniform (violet arrows maintain the same length) Velocity is decreasing (red arrows are getting shorter) Velocity is positive and acceleration is negative Section 2.4

Motion Diagram Summary Section 2.4

Equations for Constant Acceleration These equations are used in situations with uniform acceleration (add to your index card) Section 2.5

Steps to show in solving X = X0 + VXT Gives position as a function of velocity and time Tom is 10m behind Jack. Tom is running 7m/s and Jack is running 3m/s. When will Tom catch Jack? Where will he catch him? Section 2.5

Steps to solve Tom is 10m behind Jack. Tom is running 7m/s and Jack is running 3m/s. When will Tom catch Jack? Where will he catch him? A. Sketch and translate B. Simplify and diagram C. Represent mathamatically D. Solve

Sketch and translate Tom is 10m behind Jack. Tom is running 7m/s and Jack is running 3m/s. When will Tom catch Jack? Where will he catch him? A. Sketch and translate

Simplify and diagram Tom is 10m behind Jack. Tom is running 7m/s and Jack is running 3m/s. When will Tom catch Jack? Where will he catch him?

Represent mathematically then solve Tom is 10m behind Jack. Tom is running 7m/s and Jack is running 3m/s. When will Tom catch Jack? Where will he catch him? xt = x0 + vtt xj = x0 + vjt since both meet at same point x0 + vtt = x0 + vjt solve for t and plug into each to find position

Notes on the equations Shows velocity as a function of acceleration and time Use when you don’t know and aren’t asked to find the displacement 1. A burglar was driving 25 m/s North. After seeing a police car, he accelerated for 5 seconds at 6 m/s2. What was his final velocity? Section 2.5

Notes on the equations Shows velocity as a function of acceleration and time Use when you don’t know and aren’t asked to find the displacement Section 2.5

2. Suppose the burglar was originally driving 2. Suppose the burglar was originally driving 35 m/s and was 60 m/s after accelerating for 5 seconds. What was his acceleration?

  - When you know initial and final velocity and time, you can find displacement. Suppose an apple fell from a tree. It was traveling 19 m/s when it hit the ground. If it took 2 seconds to fall, how far did it fall?

  A brick falls from the top of a 30m tall building. It took 2.5 seconds to hit the sidewalk. What was its velocity as it hit the ground?

Notes on the equations Gives displacement as a function of time, velocity and acceleration Use when you don’t know and aren’t asked to find the final velocity The area under the graph of v vs. t for any object is equal to the displacement of the object Section 2.5

Suppose you drop a rock off a cliff and. listen for it to hit Suppose you drop a rock off a cliff and listen for it to hit. If it took 3.5 seconds to hit, how high is the cliff? Bob throws a ball off the top of the school. It has an initial velocity of 7 m/s. The building is 20m tall. How long till it hits the ground?

Notes on the equations Gives velocity as a function of acceleration and displacement Use when you don’t know and aren’t asked for the time Section 2.5

A stuntman is designing a movie scene A stuntman is designing a movie scene. The actor will “fall” from a radio tower. He needs to know how fast the actor will be moving after falling from the 30m tower to provide the proper airbag for safety. How fast will he be falling?

Problem-Solving Hints Read the problem Draw a diagram Choose a coordinate system Label initial and final points Indicate a positive direction for velocities and accelerations Label all quantities, be sure all the units are consistent Convert if necessary Choose the appropriate kinematic equation Section 2.5

Problem-Solving Hints, cont Solve for the unknowns You may have to solve two equations for two unknowns Check your results Estimate and compare Check units Section 2.5

Galileo Galilei 1564 - 1642 Galileo formulated the laws that govern the motion of objects in free fall Also looked at: Inclined planes Relative motion Thermometers Pendulum Section 2.6

Free Fall A freely falling object is any object moving freely under the influence of gravity alone Free fall does not depend on the object’s original motion All objects falling near the earth’s surface fall with a constant acceleration The acceleration is called the acceleration due to gravity, and indicated by g Section 2.6

Acceleration due to Gravity Symbolized by g g = 9.80 m/s² When estimating, use g » 10 m/s2 g is always directed downward Toward the center of the earth Ignoring air resistance and assuming g doesn’t vary with altitude over short vertical distances, free fall is constantly accelerated motion Section 2.6

Free Fall – an object dropped Initial velocity is zero Let up be positive Conventional Use the kinematic equations Generally use y instead of x since vertical Acceleration is g = -9.80 m/s2 vo= 0 a = g Section 2.6

Free Fall – an object thrown downward a = g = -9.80 m/s2 Initial velocity  0 With upward being positive, initial velocity will be negative Section 2.6

Free Fall – object thrown upward Initial velocity is upward, so positive The instantaneous velocity at the maximum height is zero a = g = -9.80 m/s2 everywhere in the motion v = 0 Actually straight back down Section 2.6

Thrown upward, cont. The motion may be symmetrical Then tup = tdown Then v = -vo The motion may not be symmetrical Break the motion into various parts Generally up and down Section 2.6

Non-symmetrical Free Fall Example Need to divide the motion into segments Possibilities include Upward and downward portions The symmetrical portion back to the release point and then the non-symmetrical portion Section 2.6

Combination Motions Section 2.6