Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Edition Chapter 6 Functions.

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Presentation transcript:

Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Edition Chapter 6 Functions

Chapter 6 slide 2 Topics 6.1 Modular Programming 6.2 Defining and Calling Functions 6.3 Function Prototypes 6.4 Sending Data into a Function 6.5 Passing Data by Value 6.6 Using Functions in a Menu-Driven Program 6.7 The return Statement 6.8 Returning a Value from a Function

Chapter 6 slide 3 Topics 6.10 Local and Global Variables 6.11 Static Local Variables 6.12 Default Arguments 6.13 Using Reference Variables as Parameters 6.14 Overloading Functions 6.15 The exit() Function 6.16 Stubs and Drivers 6.9 Returning a Boolean Value

Chapter 6 slide Modular Programming Modular programming: breaking a program up into smaller, manageable functions or modules Function: a collection of statements to perform a task Motivation for modular programming: –Improves maintainability of programs –Simplifies the process of writing programs

Chapter 6 slide Defining and Calling Functions Function call: statement causes a function to execute Function definition: statements that make up a function

Chapter 6 slide 6 Function Definition Definition includes: –return type: data type of the value that function returns to the part of the program that called it –name: name of the function. Function names follow same rules as variables –parameter list: variables containing values passed to the function –body: statements that perform the function’s task, enclosed in {}

Chapter 6 slide 7 Function Return Type If a function returns a value, the type of the value must be indicated: int main() If a function does not return a value, its return type is void : void printHeading() { cout << "\tMonthly Sales\n"; }

Chapter 6 slide 8 Calling a Function To call a function, use the function name followed by () and ; printHeading(); When called, program executes the body of the called function After the function terminates, execution resumes in the calling function at point of call.

Chapter 6 slide 9 Calling Functions main can call any number of functions Functions can call other functions Compiler must know the following about a function before it is called: –name –return type –number of parameters –data type of each parameter

Chapter 6 slide 10 Function Documentation Function definition should be preceded by comments that indicate –Purpose of the function –How it works, what it does –Input values that it expects, if any –Output that it produces, if any –Values that it returns, if any

Chapter 6 slide Function Prototypes Ways to notify the compiler about a function before a call to the function: –Place function definition before calling function’s definition –Use a function prototype (function declaration) – like the function definition without the body Header: void printHeading() Prototype: void printHeading();

Chapter 6 slide 12 Prototype Notes Place prototypes near top of program Program must include either prototype or full function definition before any call to the function – compiler error otherwise When using prototypes, can place function definitions in any order in source file

Chapter 6 slide Sending Data into a Function Can pass values into a function at time of call: c = sqrt(a*a + b*b); Values passed to function are arguments Variables in function that hold values passed as arguments are parameters

Chapter 6 slide 14 Other Parameter Terminology A parameter can also be called a formal parameter or a formal argument An argument can also be called an actual parameter or an actual argument

Chapter 6 slide 15 Parameters, Prototypes, and Function Headings For each function argument, –the prototype must include the data type of each parameter in its () –the header must include a declaration for each parameter in its () void evenOrOdd(int); //prototype void evenOrOdd(int num) //header evenOrOdd(val); //call

Chapter 6 slide 16 Function Call Notes Value of argument is copied into parameter when the function is called A parameter’s scope is the function which uses it Function can have > 1 parameter There must be a data type listed in the prototype () and an argument declaration in the function header () for each parameter Arguments will be promoted/demoted as necessary to match parameters

Chapter 6 slide 17 Calling Functions with Multiple Arguments When calling a function with multiple arguments: –the number of arguments in the call must match the prototype and definition –the first argument will be used to initialize the first parameter, the second argument to initialize the second parameter, etc.

Chapter 6 slide Passing Data by Value Pass by value: when an argument is passed to a function, its value is copied into the parameter. Changes to the parameter in the function do not affect the value of the argument

Chapter 6 slide 19 Passing Information to Parameters by Value Example: int val=5; evenOrOdd(val); evenOrOdd can change variable num, but it will have no effect on variable val 5 val argument in calling function 5 num parameter in evenOrOdd function

Chapter 6 slide Using Functions in Menu-Driven Programs Functions can be used –to implement user choices from menu –to implement general-purpose tasks: Higher-level functions can call general- purpose functions, minimizing the total number of functions and speeding program development time

Chapter 6 slide The return Statement Used to end execution of a function Can be placed anywhere in a function –Statements that follow the return statement will not be executed Can be used to prevent abnormal termination of program Without a return statement, the function ends at its last }

Chapter 6 slide Returning a Value From a Function return statement can be used to return a value from function to the point of call Prototype and definition must indicate data type of return value (not void ) Calling function should use return value: –assign it to a variable –send it to cout –use it in an expression

Chapter 6 slide Returning a Boolean Value Function can return true or false Declare return type in function prototype and heading as bool Function body must contain return statement(s) that return true or false Calling function can use return value in a relational expression

Chapter 6 slide 24 Boolean return Example bool validTest(int); // prototype bool validTest(int test) // header { int lScore = 0, hScore = 100; if (test >= lScore && test <= hScore) return true; else return false; } if (validTest(score)) {...} // call

Chapter 6 slide Local and Global Variables local variable: defined within a function or block, accessible only within the function or block Other functions and blocks can define variables with the same name When a function is called, local variables in the calling function are not accessible from within the called function

Chapter 6 slide 26 Local and Global Variables global variable: defined outside all functions, accessible to all functions within its scope Easy way to share large amounts of data between functions Scope of a global variable: program from point of definition to the end Use sparingly

Chapter 6 slide 27 Initializing Local and Global Variables Local variables must be initialized by programmer Global variables are initialized to 0 (numeric) or NULL (character) when variable is defined

Chapter 6 slide 28 Local and Global Variable Names Local variables can have same names as global variables When a function contains a local variable that has the same name as a global variable, the global variable is unavailable from within the function. The local definition “hides” the global definition

Chapter 6 slide Static Local Variables Local variables only exist while function is executing. When function terminates, contents of local variables are lost static local variables retain their contents between function calls static local variables are defined and initialized only the first time the function is executed. 0 is default initialization

Chapter 6 slide Default Arguments Default argument is passed automatically to a function if argument is missing on the function call Must be a constant declared in prototype: void evenOrOdd(int = 0); Can be declared in header if no prototype Multi-parameter functions may have default arguments for some or all of them: int getSum(int, int=0, int=0);

Chapter 6 slide 31 Default Arguments If not all parameters to a function have default values, the defaultless ones are declared first in the parameter list: int getSum(int, int=0, int=0);// OK int getSum(int, int=0, int); // NO When an argument is omitted from a function call, all arguments after it must also be omitted: sum = getSum(num1, num2); // OK sum = getSum(num1,, num3); // NO

Chapter 6 slide Using Reference Variables as Parameters Mechanism that allows a function to work with the original argument from the function call, not a copy of the argument Allows the function to modify values stored in the calling environment Provides a way for the function to ‘return’ > 1 value

Chapter 6 slide 33 Passing by Reference A reference variable is an alias for another variable Defined with an ampersand ( & ) void getDimensions(int&, int&); Changes to a reference variable are made to the variable it refers to Use reference variables to implement passing parameters by reference

Chapter 6 slide 34 Pass by Reference - Example void sqareIt(int &); //prototype void squareIt(int &num) { num *= num; } int localVar = 5; squareIt(localVar); // now has 25

Chapter 6 slide 35 Reference Variable Notes Each reference parameter must contain & Space between type and & is unimportant Must use & in both prototype and header Argument passed to reference parameter must be a variable – cannot be an expression or constant Use when appropriate – don’t use when argument should not be changed by function, or if function needs to return only 1 value

Chapter 6 slide Overloading Functions Overloaded functions have the same name but different parameter lists Can be used to create functions that perform the same task but take different parameter types or different number of parameters Compiler will determine which version of function to call by argument and parameter lists

Chapter 6 slide 37 Function Overloading Examples Using these overloaded functions, void getDimensions(int); // 1 void getDimensions(int, int); // 2 void getDimensions(int, float); // 3 void getDimensions(float, float);// 4 the compiler will use them as follows: int length, width; float base, height; getDimensions(length); // 1 getDimensions(length, width); // 2 getDimensions(length, height); // 3 getDimensions(height, base); // 4

Chapter 6 slide The exit() Function Terminates execution of a program Can be called from any function Can pass an int value to operating system to indicate status of program termination Usually used for abnormal termination of program Requires cstdlib header file

Chapter 6 slide Stubs and Drivers Stub: dummy function in place of actual function Usually displays a message indicating it was called. May also display parameters Driver: function that tests a function by calling it Useful for testing and debugging program and function logic and design

Copyright 2003 Scott/Jones Publishing Standard Version of Starting Out with C++, 4th Edition Chapter 6 Functions