Introduction to Java Applications Part II. In this chapter you will learn:  Different data types( Primitive data types).  How to declare variables?

Slides:



Advertisements
Similar presentations
Etter/Ingber Engineering Problem Solving with C Fundamental Concepts Chapter 2 Simple C Programs.
Advertisements

Computer Programming w/ Eng. Applications
L2:CSC © Dr. Basheer M. Nasef Lecture #2 By Dr. Basheer M. Nasef.
Lecture 2 Introduction to C Programming
Introduction to C Programming
 2005 Pearson Education, Inc. All rights reserved Introduction.
1 Chapter 2 Introduction to Java Applications Introduction Java application programming Display ____________________ Obtain information from the.
 2000 Prentice Hall, Inc. All rights reserved. Chapter 2 - Introduction to C Programming Outline 2.1Introduction 2.2A Simple C Program: Printing a Line.
Introduction to C Programming
 Pearson Education, Inc. All rights reserved Displaying Text with printf System.out.printf – Displays formatted data ( 格式化的資料 ) – Format.
 2008 Pearson Education, Inc. All rights reserved JavaScript: Introduction to Scripting.
CMT Programming Software Applications
Introduction to Computers and Programming Lecture 3: Variables and Input Professor: Evan Korth New York University.
 2007 Pearson Education, Inc. All rights reserved Introduction to C Programming.
JavaScript, Third Edition
Introduction to C Programming
© The McGraw-Hill Companies, 2006 Chapter 1 The first step.
Java Applications & Program Design
Liang, Introduction to Java Programming, Ninth Edition, (c) 2013 Pearson Education, Inc. All rights reserved. 1 Chapter 2 Elementary Programming.
 2003 Prentice Hall, Inc. All rights reserved. 1 Introduction to C++ Programming Outline Introduction to C++ Programming A Simple Program: Printing a.
 2005 Pearson Education, Inc. All rights reserved Introduction to Java Applications.
 2005 Pearson Education, Inc. All rights reserved Introduction to Java Applications.
1 2 2 Introduction to Java Applications Introduction Java application programming –Display messages –Obtain information from the user –Arithmetic.
Java™ How to Program, 9/e © Copyright by Pearson Education, Inc. All Rights Reserved.
Android How to Program, 2/e © Copyright by Pearson Education, Inc. All Rights Reserved.
Chapter 2: Basic Elements of Java J ava P rogramming: From Problem Analysis to Program Design, From Problem Analysis to Program Design, Second Edition.
2440: 211 Interactive Web Programming Expressions & Operators.
Chapter 2 Basic Elements of Java. Chapter Objectives Become familiar with the basic components of a Java program, including methods, special symbols,
Chapter 3 Processing and Interactive Input. 2 Assignment  The general syntax for an assignment statement is variable = operand; The operand to the right.
CNG 140 C Programming Lecture Notes 2 Processing and Interactive Input Spring 2007.
Chapter 2: Using Data.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Chapter 2 Chapter 2 - Introduction to C Programming.
Introduction to C Programming Angela Chih-Wei Tang ( 唐 之 瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan 2010 Fall.
Java Programming: From Problem Analysis to Program Design, 4e Chapter 2 Basic Elements of Java.
 2000 Prentice Hall, Inc. All rights reserved. 1 Chapter 2 - Introduction to Java Applications Outline 2.1Introduction 2.2A Simple Program: Printing a.
 Pearson Education, Inc. All rights reserved Introduction to Java Applications.
Lecture 2: Introduction to C Programming. OBJECTIVES In this lecture you will learn:  To use simple input and output statements.  The fundamental data.
Lecture 2: Introduction to C Programming. OBJECTIVES In this lecture you will learn:  To use simple input and output statements.  The fundamental data.
CHAPTER 4 GC 101 Data types. DATA TYPES  For all data, assign a name (identifier) and a data type  Data type tells compiler:  How much memory to allocate.
Java Variables, Types, and Math Getting Started Complete and Turn in Address/Poem.
 2008 Pearson Education, Inc. All rights reserved JavaScript: Introduction to Scripting.
Part:2.  Keywords are words with special meaning in JavaScript  Keyword var ◦ Used to declare the names of variables ◦ A variable is a location in the.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Chapter 2 - Introduction to C Programming Outline.
Introduction to Java Applications Part II. In this chapter you will learn:  Different data types( Primitive data types).  How to declare variables?
Java Programming: From Problem Analysis to Program Design, Second Edition 1 Lecture 1 Objectives  Become familiar with the basic components of a Java.
1 1 Chapter 2 Elementary Programming. 2 2 Motivations In the preceding chapter, you learned how to create, compile, and run a Java program. Starting from.
1Object-Oriented Program Development Using C++ Built-in Data Types Data type –Range of values –Set of operations on those values Literal: refers to acceptable.
Lecture 3: More Java Basics Michael Hsu CSULA. Recall From Lecture Two  Write a basic program in Java  The process of writing, compiling, and running.
1 Lecture 2 - Introduction to C Programming Outline 2.1Introduction 2.2A Simple C Program: Printing a Line of Text 2.3Another Simple C Program: Adding.
Introduction to Java Applications
Chapter 2 - Introduction to C Programming
Yanal Alahmad Java Workshop Yanal Alahmad
2.5 Another Java Application: Adding Integers
Chapter 2 - Introduction to C Programming
Java Programming: From Problem Analysis to Program Design, 4e
Fundamentals of Java Programs, Input/Output, Variables, and Arithmetic
CET 3640 – Lecture 2 Java Syntax Chapters 2, 4, 5
Chapter 2 - Introduction to C Programming
Chapter 2 - Introduction to C Programming
Introduction to C++ Programming
مساق: خوارزميات ومبادئ البرمجة الفصل الدراسي الثاني 2016/2015
Chapter 2 - Introduction to C Programming
MSIS 655 Advanced Business Applications Programming
Fundamentals 2.
Chapter 2 - Introduction to C Programming
Introduction to Java Applications
Engineering Problem Solving with C++ An Object Based Approach
Chapter 2 - Introduction to C Programming
Introduction to C Programming
Presentation transcript:

Introduction to Java Applications Part II

In this chapter you will learn:  Different data types( Primitive data types).  How to declare variables?  How to initialize variables?  Different methods to input data.  Arithmetic operators.  Compound assignment.  Increment and decrement. 2

 Java has two sorts of data: 1. Values of primitive data type 2. Instances of classes (objects) (reference types)  1.1 Primitive data types ◦ A primitive data type is defined as a set of values together with operations that can be preformed on them. ◦ There are three categories of primitive data types: numbers, characters, Booleans.  Each has it own memory size and range of values.

4

5

 float ◦ Single-precision floating-point numbers ◦ Seven significant digits  double  Stores numbers with greater magnitude and precision than float. 6

 A literal is a constant value (text or number) that appears directly in the program. For example, 34,"Enter your name", 'H', and 5.0 are literals.  aslo .‘X’ is a char literal, 4.23 is a double literal, “hello there” is a string literal.  17 is the literal that represents the int 17. If you want to represent the same number 17 as  a long you need to use the literal 17L (L or l).  The default type of a real number is double, so 17.5 is double not float and 1.9F (F or f) represents a value of type float.

8 ( ) 2

9

 Each variable should have a type which represents the type of information that will be stored in this variable.  Variable declaration in Java Data_Type identifier; An identifier: is the variable name that you will use during the program, and in fact it is translated to an address of the memory location.  Data type: this shows the type of data that will be stored in this variable.  When a variable declared, a memory allocation is reserved for it according to its data type.

 Important notes related to identifiers:  They could include only the following characters:  letters (A..Z & a..z), digits (0..9), underscore ( _ ) and the dollar sign ($)  It is illegal to start with a digit.  No space or any other character is allowed in identifier.  Do not use keywords such as main, void, int, true, class, etc. Identifiers are case sensitive so Area differs than area  Usually use a representative variable name, and try to avoid using $.  As a convention in Java, variables’ names usually start with small letters (e.g. var1), and it may contain capital letters in the middle (e.g. firstNum1). On the other hand,  classes’ names usually start with capital letters (e.g. RectangeArea).

13

 Variables ◦ Every variable has a name, a type, a size and a value  Name corresponds ( يتوافق ) to location in memory ◦ When new value is placed into a variable, it replaces (and destroys) previous value.  Overwrite ◦ Reading variables from memory does not change them. 14

 Given below is the code of java program that adds two numbers which are entered by the user 15

16 import declaration imports class Scanner from package java.util. Declare and initialize variable input, which is a Scanner. Declare variables number1, number2 and sum. Read an integer from the user and assign it to number1.

17 Read an integer from the user and assign it to number2. Calculate the sum of the variables number1 and number2, assign result to sum. Display the sum using formatted output. Two integers entered by the user.

18

19

20

 import declarations ◦ Used by compiler to identify and locate classes used in Java programs ◦ Tells compiler to load class Scanner from java.util package  Begins public class Addition ◦ Recall that file name must be Addition.java  Lines 8-9: begin main 21 3 import java.util.Scanner; // program uses class Scanner 5 public class Addition 6 {

◦ Variable Declaration Statement ◦ Variables ◦ A variable is a location in the computer’s memory where value can be stored for use by a program. ◦ Declaration : Data Type Identifier  int – integer numbers  char – characters  double – floating point numbers ◦ All variables must be declared with a name and data type before they can be used in program.  int integer1;  int integer2;  int sum; // create Scanner to obtain input from command window 11 Scanner input = new Scanner( System.in );

 Note: ◦ You can declare several variables of same type in one declaration:  Comma-separated list  int integer1, integer2, sum;

 Input is of type Scanner  Enables a program to read data for use  Variable name: any valid identifier ◦ Declarations end with semicolons ; ◦ Initialize variable in its declaration  Equal sign  Standard input object  System.in 10 // create Scanner to obtain input from command window 11 Scanner input = new Scanner( System.in );

◦ Declare variable number1, number2 and sum of type int  int holds integer values (whole numbers): i.e., 0, -4, 97  Types float and double can hold decimal numbers  Type char can hold a single character: i.e., x, $, \n, 7  int, float, double and char are primitive types ◦ Can add comments to describe purpose of variables ◦ Can declare multiple variables of the same type in one declaration ◦ Use comma-separated list int number1; // first number to add 14 int number2; // second number to add 15 int sum; // sum of number 1 and number 2 int number1, // first number to add number2, // second number to add sum; // sum of number1 and number2

 By convention, variable-name identifiers begin with a lowercase letter, and every word in the name after the first word begins with a capital letter. For example, variable-name identifier firstNumber has a capital N in its second word, Number. 26

◦ Message called a prompt - directs user to perform an action ◦ Package java.lang ◦ Result of call to nextInt given to number1 using assignment operator =  Assignment statement  = binary operator - takes two operands  Expression on right evaluated and assigned to variable on left  Read as: number1 gets the value of input.nextInt() System.out.print( "Enter first integer: " ); // prompt 18 number1 = input.nextInt(); // read first number from user

 By default, package java.lang is imported in every Java program; thus, java.lang is the only package in the Java API that does not require an import declaration. 28

◦ Similar to previous statement  Prompts the user to input the second integer ◦ Similar to previous statement  Assign variable number2 to second integer input ◦ Assignment statement  Calculates sum of number1 and number2 (right hand side)  Uses assignment operator = to assign result to variable sum  Read as: sum gets the value of number1 + number2  number1 and number2 are operands System.out.print( "Enter second integer: " ); // prompt 21 number2 = input.nextInt(); // read second number from user 23 sum = number1 + number2; // add numbers

◦ Use System.out.printf to display results ◦ Format specifier %d  Placeholder for an int value ◦ Calculations can also be performed inside printf ◦ Parentheses around the expression number1 + number2 are not required System.out.printf( "Sum is %d\n: ", sum ); // display sum System.out.printf( "Sum is %d\n: ", ( number1 + number2 ) );

 Choosing meaningful variable names helps a program to be self-documenting (i.e., one can understand the program simply by reading it rather than by reading manuals or viewing an excessive number of comments). 32

 All import declarations must appear before the first class declaration in the file. Placing an import declaration inside a class declaration’s body or after a class declaration is a syntax error. 33

 Forgetting to include an import declaration for a class used in your program typically results in a compilation error containing a message such as “ cannot resolve symbol. ”  When this occurs, check that you provided the proper import declarations and that the names in the import declarations are spelled correctly, including proper use of uppercase and lowercase letters. 34

Write a program to find the Perimeter and area of the square. The perimeter and area of the square are given by the following formula. Perimeter = SideLength* 4 Area = sideLength * sideLength Input square sideLength Processing Area= sideLength * sideLength Output Print Out the perimeter and area 35

 Initialization means to give a variable an initial value.  Variables can be initialized when declared: Int first=13, second=10; Char ch=‘ ’; Double x=12.6;  All variables must be in initialized before they are used in an arithmetic operation.(very important) - But not necessary during declaration. 36

 Arithmetic calculations used in most programs ◦ Usage  * for multiplication  / for division  % for remainder  +, - ◦ Integer division truncates remainder 7 / 5 evaluates to 1 ◦ Remainder operator % returns the remainder 7 % 5 evaluates to 2 37

38

39

 Operator precedence ◦ Some arithmetic operators act before others (i.e., multiplication before addition)  Use parenthesis when needed ◦ Example: Find the average of three variables a, b and c  Do not use: a + b + c / 3  Use: ( a + b + c ) / 3 40

41

 Using parentheses for complex arithmetic expressions, even when the parentheses are not necessary, can make the arithmetic expressions easier to read. 42

43

 ?= 1+2*(3+4)  - Evaluated as 1+(2*(3+4)) and results is 15  ?= 5*2+9%4  -Evaluated as (5*2) + (9%4) and the result is 11  ?= 5* 2 % (7-4)  Evaluated as (5*2) % (7-4) and the result is 1 44

45  Assignment expression abbreviations ◦ Addition assignment operator  Example c = c + 3; abbreviates to c += 3;  Statements of the form variable = variable operator expression ; can be rewritten as variable operator = expression ;  Other assignment operators ◦ d -= 4 (d = d - 4) ◦ e *= 5 (e = e * 5) ◦ f /= 3 (f = f / 3) ◦ x %= 9 (x = x % 9)

46

47  Unary increment and decrement operators ◦ Unary increment operator ( ++ ) adds one to its operand. ◦ Unary decrement operator ( -- ) subtracts one from its operand. ◦ Prefix increment (and decrement) operator  Changes the value of its operand, then uses the new value of the operand in the expression in which the operation appears ◦ Postfix increment (and decrement) operator  Uses the current value of its operand in the expression in which the operation appears, then changes the value of the operand

48

49

50

51  Assuming that integer division rounds (rather than truncates) can lead to incorrect results.  For example, 7 ÷ 4, which yields 1.75 in conventional arithmetic, truncates to 1 in integer arithmetic, rather than rounding to 2.

End