Objects First With Java A Practical Introduction Using BlueJ Designing applications 1.0.

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Presentation transcript:

Objects First With Java A Practical Introduction Using BlueJ Designing applications 1.0

2 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Main concepts to be covered Discovering classes CRC cards Designing interfaces Patterns

3 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Analysis and design A large and complex area. The verb/noun method is suitable for relatively small problems. CRC cards support the design process.

4 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling The verb/noun method The nouns in a description refer to ‘things’. –A source of classes and objects. The verbs refer to actions. –A source of interactions between objects. –Actions are behavior, and hence methods.

5 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling A problem description The cinema booking system should store seat bookings for multiple theatres. Each theatre has seats arranged in rows. Customers can reserve seats and are given a row number and seat number. They may request bookings of several adjoining seats. Each booking is for a particular show (i.e., the screening of a given movie at a certain time). Shows are at an assigned date and time, and scheduled in a theatre where they are screened. The system stores the customers’ telephone number.

6 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Nouns and verbs Cinema booking system Stores (seat bookings) Stores (telephone number) Seat booking Theatre Has (seats) Seat Row Customer Reserves (seats) Is given (row number, seat number) Requests (seat booking) Row number Seat numberShow Is scheduled (in theatre) Movie DateTime Telephone number

7 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Using CRC cards First described by Kent Beck and Ward Cunningham. Each index cards records: –A class name. –The class’s responsibilities. –The class’s collaborators.

8 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling A CRC card Class name Collaborators Responsibilities

9 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Scenarios An activity that the system has to carry out or support. –Sometimes known as use cases. Used to discover and record object interactions (collaborations). Can be performed as a group activity.

10 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling A partial example CinemaBookingSystem Collaborators Can find shows by Show title and day. Stores collection of Collection shows. Retrieves and displays show details....

11 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Scenarios as analysis Scenarios serve to check the problem description is clear and complete. Sufficient time should be taken over the analysis. The analysis will lead into design. –Spotting errors or omissions here will save considerable wasted effort later.

12 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Class design Scenario analysis helps to clarify application structure. –Each card maps to a class. –Collaborations reveal class cooperation/object interaction. Responsibilities reveal public methods. –And sometimes fields; e.g. “Stores collection...”

13 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Designing class interfaces Replay the scenarios in terms of method calls, parameters and return values. Note down the resulting signatures. Create outline classes with public- method stubs. Careful design is a key to successful implementation.

14 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Documentation Write class comments. Write method comments. Describe the overall purpose of each. Documenting now ensures that: –The focus is on what rather than how. –That it doesn’t get forgotten!

15 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Cooperation Team-working is likely to be the norm not the exception. Documentation is essential for team working. Clean O-O design, with loosely- coupled components, also supports cooperation.

16 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Prototyping Supports early investigation of a system. –Early problem identification. Incomplete components can be simulated. –E.g. always returning a fixed result. –Avoid random behavior which is difficult to reproduce.

17 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Software growth Waterfall model. –Analysis –Design –Implementation –Unit testing –Integration testing –Delivery No provision for iteration.

18 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Iterative development Use early prototyping. Frequent client interaction. Iteration over: –Analysis –Design –Prototype –Client feedback A growth model is the most realistic.

19 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Using design patterns Inter-class relationships are important, and can be complex. Some relationship recur in different applications. Design patterns help clarify relationships, and promote reuse.

20 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Pattern structure A pattern name. The problem addressed by it. How it provides a solution: –Structures, participants, collaborations. Its consequences. –Results, trade-offs.

21 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Decorator Augments the functionality of an object. Decorator object wraps another object. –The Decorator has a similar interface. –Calls are relayed to the wrapped object... –... but the Decorator can interpolate additional actions. Example: java.io.BufferedReader –Wraps and augments an unbuffered Reader object.

22 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Singleton Ensures only a single instance of a class exists. –All clients use the same object. Constructor is private to prevent external instantiation. Single instance obtained via a static getInstance method. Example: Canvas in shapes project.

23 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Factory method A creational pattern. Clients require an object of a particular interface type or superclass type. A factory method is free to return an implementing-class object or subclass object. Exact type returned depends on context. Example: iterator methods of the Collection classes.

24 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Observer Supports separation of internal model from a view of that model. Observer defines a one-to-many relationship between objects. The object-observed notifies all Observers of any state change. Example SimulatorView in the foxes-and-rabbits project.

25 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Observers

26 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Review Class collaborations and object interactions must be identified. –CRC analysis supports this. An iterative approach to design, analysis and implementation can be beneficial. –Regard software systems as entities that will grow and evolve over time.

27 Objects First with Java - A Practical Introduction using BlueJ, © David J. Barnes, Michael Kölling Review Work in a way that facilitates collaboration with others. Design flexible, extendible class structures. –Being aware of existing design patterns will help you to do this. Continue to learn from your own and others’ experiences.