1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.

Slides:



Advertisements
Similar presentations
Computer Graphics - Viewing -
Advertisements

Three Dimensional Viewing
Projection.
1 View Shandong University Software College Instructor: Zhou Yuanfeng
Engineering Design and Presentation Introduction to Pictorials, Specifically Isometrics Copyright © Texas Education Agency, All rights reserved.
1 Projection. 2 Model Transform Viewing Transform Modelview Matrix world coordinates Pipeline Review Focus of this lecture.
Engineering Design and Presentation
Now Playing: Coulibaly Amadou & Mariam from Dimanche a Bamako Released August 2, 2005.
Perspective View (finite Center of Projection). Parallel View (Center of Projection at Infinity)
Pictorial Drawings. Axonometric Projections Step by Step: Isometric Sketching.
Classical Viewing CS4395: Computer Graphics 1 Mohan Sridharan Based on slides created by Edward Angel.
IT- 601: Computer Graphics Lecture-11 Mathematics of Projection Jesmin Akhter Lecturer,IIT Jahangirnagar University, Savar, Dhaka,Bangladesh.
1 Chapter 5 Viewing. 2 Perspective Projection 3 Parallel Projection.
Transformation & Projection Feng Yu Proseminar Computer Graphics :
Computer Graphics I, Fall 2010 Classical Viewing.
Viewing Angel Angel: Interactive Computer Graphics5E © Addison-Wesley
1 E. Angel and D. Shreiner : Interactive Computer Graphics 6E © Addison-Wesley 2012 Classical Viewing Sai-Keung Wong ( 黃世強 ) Computer Science National.
Chapter 5 Viewing.
1 Classical Viewing. 2 Objectives Introduce the classical views Compare and contrast image formation by computer with how images have been formed by architects,
Geometric Transformation Graphics is at the core of any CAD/CAM system to produce the functionality and interactivity of the system. Some are: geometric.
C O M P U T E R G R A P H I C S Guoying Zhao 1 / 67 C O M P U T E R G R A P H I C S Guoying Zhao 1 / 67 Computer Graphics Three-Dimensional Graphics III.
Computer Graphics Bing-Yu Chen National Taiwan University.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
Pictorial Drawings and Technical Illustrations
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
CAP 4703 Computer Graphic Methods Prof. Roy Levow Chapter 5.
Demetriou/Loizidou – ACSC330 – Chapter 5 Viewing Dr. Giorgos A. Demetriou Computer Science Frederick Institute of Technology.
Viewing and Projection. 2 3 Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009  Introduce the classical views  Compare and contrast image.
Fundamental principles of technical sketching and visualization techniques Unit B, Objective 4.01.
Engineering H191 - Drafting / CAD Gateway Engineering Education Coalition Lect 3P. 1Autumn Quarter Orthographic Projection Lecture 3.
I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S Andries van Dam 3D Viewing I CIS 736 Computer Graphics Review of Basics 2 of 5: 3D Viewing.
CS5500 Computer Graphics March 12, 2007.
University of North Carolina at Greensboro
12/24/2015 A.Aruna/Assistant professor/IT/SNSCE 1.
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 Classical Viewing Ed Angel Professor of Computer Science, Electrical and Computer Engineering,
Projection.
Classical Viewing Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico.
1 PTT 105/3: Engineering Graphics. TAXONOMY OF PLANAR GEOMETRIC PROJECTIONS PTT 105/3: Engineering Graphics 2 Planar Geometric Projections Parallel Multiview.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
Classical Viewing Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico.
Viewing Angel Angel: Interactive Computer Graphics5E © Addison-Wesley
Section 2 Drafting Techniques and Skills
Viewing. Classical Viewing Viewing requires three basic elements - One or more objects - A viewer with a projection surface - Projectors that go from.
Introduction to Pictorials, Specifically Isometrics Copyright © Texas Education Agency, All rights reserved.
Computer Graphics Lecture 09 Fasih ur Rehman. Last Class Viewing – Perspectives – Projections.
Computer Graphics Projections.
PROJECTIONS PROJECTIONS 1. Transform 3D objects on to a 2D plane using projections 2 types of projections Perspective Parallel In parallel projection,
COMPUTER GRAPHICS 1/36 Viewing 1 Viewing: Types of Projections Computer Graphics.
Scale and Projections. Scale Scales are used to measure distances on technical drawings. Types of scales – Mechanical Engineers Scale (Fractional divisions)
Pictorial Drawings.
AXONOMETRIC PROJECTION
PERSPECTIVE PROJECTION…...
Projection Our 3-D scenes are all specified in 3-D world coordinates
CSC461: Lecture 18 Classical Viewing
Unit 4 3D Viewing Pipeline Part - 2
Engineering Communications GL2 Geometric modelling Projection Systems
Classical Viewing Ed Angel
Isaac Gang University of Mary Hardin-Baylor
Introduction to Computer Graphics with WebGL
Three Dimensional Viewing
Planar Geometric Projection Classes
AXONOMETRIC PROJECTION
Viewing (Projections)
Axonometric Projection
Viewing (Projections)
PROJECTIONS KOYEL DATTA GUPTA.
University of New Mexico
Isaac Gang University of Mary Hardin-Baylor
Presentation transcript:

1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science Laboratory University of New Mexico Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

2 Classical Viewing - Projections - Ed Angel Professor Emeritus of Computer Science University of New Mexico Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

3 Objectives Introduce the classical views Compare and contrast image formation by computer with how images have been formed by architects, artists, and engineers Learn the benefits and drawbacks of each type of view Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

4 (Classical Viewing) Viewing requires three basic elements ­One or more objects ­A viewer with a projection surface ­Projectors that go from the object(s) to the projection surface Classical views are based on the relationship among these elements ­The viewer picks up the object and orients it how she would like to see it Each object is assumed to constructed from flat principal faces ­Buildings, polyhedra, manufactured objects Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

5 Planar Geometric Projections Standard projections project onto a plane Projectors are lines that either ­converge at a center of projection ­are parallel Such projections preserve lines ­but not necessarily angles Nonplanar projections are needed for applications such as map constructionmap construction Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

6 Classical Projections Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

7 Perspective vs Parallel Computer graphics treats all projections the same and implements them with a single pipeline Classical viewing developed different techniques for drawing each type of projection Fundamental distinction is between parallel and perspective viewing even though mathematically parallel viewing is the limit of perspective viewing Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

8 Perspective Projection Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

9 Parallel Projection Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

10 Taxonomy of Planar Geometric Projections parallel perspective axonometric multiview orthographic oblique isometricdimetrictrimetric 2 point1 point3 point planar geometric projections Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

11 Orthographic Projection The parallel projectors are orthogonal to projection surface Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

12 Multiview Orthographic Projection Projection plane parallel to principal face Usually form front, top, side views isometric (not multiview orthographic view) front side top in CAD and architecture, we often display three multiviews plus isometric Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

13 Advantages and Disadvantages Preserves both distances and angles ­Shapes preserved ­Can be used for measurements Building plans Manuals Cannot see what object really looks like because many surfaces hidden from view ­Often we add the isometric Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

14 Axonometric Projections Allow projection plane to move relative to object classify by how many angles of a corner of a projected cube are the same none: trimetric two: dimetric three: isometric  1  3  2 Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

15 Types of Axonometric Projections Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

16 Advantages and disadvantages of axonometric projections Lines are scaled (foreshortened) but can find scaling factors Lines preserved but angles are not ­Projection of a circle in a plane not parallel to the projection plane is an ellipse Can see three principal faces of a box-like object Some optical illusions possible ­Parallel lines appear to diverge Does not look real because far objects are scaled the same as near objects Used in CAD applications Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

17 Oblique Projection Arbitrary relationship between projectors and projection plane Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

18 Advantages and Disadvantages Can pick the angles to emphasize a particular face ­Architecture: plan oblique, elevation oblique Angles in faces parallel to projection plane are preserved while we can still see “around” side In physical world, cannot create with simple camera; possible with bellows camera or or special lens (architectural) : example (with perspective)special lensexample Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

19 Perspective Projection Projectors coverge at center of projection Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

20 Vanishing Points Parallel lines (not parallel to the projection plan) on the object converge at a single point in the projection (the vanishing point) Drawing simple perspectives by hand uses these vanishing point(s) vanishing point Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

21 Three-Point Perspective No principal face parallel to projection plane Three vanishing points for cube Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

22 Two-Point Perspective On principal direction parallel to projection plane Two vanishing points for cube Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

23 One-Point Perspective One principal face parallel to projection plane One vanishing point for cube Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015

24 Advantages and Disadvantages Objects further from viewer are projected smaller than the same sized objects closer to the viewer (diminution) ­Looks realistic Equal distances along a line are not projected into equal distances (nonuniform foreshortening) Angles preserved only in planes parallel to the projection plane More difficult to construct by hand than parallel projections (but not more difficult by computer) Angel and Shreiner: Interactive Computer Graphics 7E © Addison-Wesley 2015