Lecture 8: Rolling Constraints II

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Lecture 8: Rolling Constraints II Generalizations and review Nonhorizontal surfaces Coin rolling on a slope Small sphere rolling on a larger sphere’s surface Hoop rolling inside a hoop

What can we say in general? vector from the inertial origin to the center of mass Lagrangian rotation vector constraint vector from the contact point to the center of mass

mgz We can restrict our attention to axisymmetric wheels and we can choose K to be parallel to the axle without loss of generality g dot R is just gz if z denotes the oriented inertial coordinate mgz

If we don’t put in any simple holonomic constraint (which we often can do)

We know v and w in terms of q any difficulty will arise from r Actually, it’s something of a question as to where the difficulties will arise in general This will depend on the surface I don’t know if we’ll get to the general surface flat, horizontal surface — we’ve been doing this flat surface — we can do this today general surface: z = f(x, y) — this can be done for a rolling sphere

We have the usual Euler-Lagrange equations and we can write out the six equations

The key to the problem lies in the constraint matrix The analysis is pretty simple for flat surfaces, whether horizontal or tilted Let’s play with the tilted surface Choose a Cartesian inertial system such that i and j lie in the tilted plane and choose i to to be horizontal, so that j points down hill (This is a rotation of the usual system about i)

so the potential energy in the primed coordinates is the kinetic energy is unchanged We can go forward from here exactly as before everything is the same except for gravity

This has the same body system as before but the angle q can vary (it’s equal to -0.65π here) r remains equal to –aJ2 but we need the whole w

?? Let’s look at a rolling coin on a tilted surface in Mathematica

Curved surfaces Spherical surface: spherical ball on a sphere Two-d surface: wheel inside a wheel General surface

Spherical ball on a sphere holonomic constraint R

The Lagrangian simplifies because of the spherical symmetry We have a constraint, which we can parameterize

which transforms the Lagrangian We can now assign generalized coordinates

We have rolling constraints w is unchanged, and r is as shown on the figure and we recalculate v

The rolling constraint appears to have three components but the normal component has already been satisfied The normal is parallel to r, so I need two tangential vectors

We have the usual Euler-Lagrange equations and we can write out the five equations

The constraint matrix is The last two Euler Lagrange equations are suitable for eliminating the Lagrange multipliers

QUESTIONS FIRST?? After some algebra I have three remaining Euler-Lagrange equations and two constraint equations that I need to differentiate to give me five equations for the generalized coordinates We need to go to Mathematica to see how this goes. QUESTIONS FIRST??

Wheel within a wheel Treat them both as hoops radii r1 > r2 c

We have holonomic constraints Put us in two dimensions realize that z1 = r1

We have an interesting connectivity constraint — define the position of the small wheel in terms of the angle c Putting all this in gives us a Lagrangian

We define a vector of generalized coordinates

There will be two nonholonomic constraints The corresponding constraint matrix is

The second and third Euler-Lagrange equations are fairly simple so I will use those to find the two Lagrange multipliers To solve the problem we use the first and fourth Euler-Lagrange equations and the differentiated constraints The solution is numerical and we need to go to Mathematica to look at it. QUESTIONS FIRST??

That’s All Folks