April 3, 2006AI: Chapter 11: Planning1 Artificial Intelligence Chapter 11: Planning Michael Scherger Department of Computer Science Kent State University.

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Presentation transcript:

April 3, 2006AI: Chapter 11: Planning1 Artificial Intelligence Chapter 11: Planning Michael Scherger Department of Computer Science Kent State University

April 3, 2006AI: Chapter 11: Planning2 Contents Search vs. Planning The Language of Planning Problems STRIPS Operators Partial Order Planning CLIPS

April 3, 2006AI: Chapter 11: Planning3 Introduction Planning is the task of coming up with a sequence of actions that will achieve the goal Classical planning environments –Fully observable, deterministic, finite, static (change only happens when the agent acts), and discrete (in time, action, objects)

April 3, 2006AI: Chapter 11: Planning4 Introduction A plan is complete iff every precondition is achieved A precondition is achieved iff it is the effect if an earlier step and no possibly intervening step undoes it

April 3, 2006AI: Chapter 11: Planning5 Search vs. Planning Consider a Internet Buying Agent whose task it is to buy our text book (search based) –ISBN# –10 9 possibilities –Searched based agent One buying action for each ISBN number Difficult to find a good heuristic –Planning based agent Work backwards Goal is Have( ) Have(x) results from Buy(x) Therefore Buy( )

April 3, 2006AI: Chapter 11: Planning6 Search vs. Planning Now let’s buy 4 books… –10 40 plans of just 4 steps using searching Must search with a heuristic –Use # books remaining? –Not useful for our agent since it sees the goal test only as a black box that returns True or False for each state –Lacks autonomy; requires a human to supply a heuristic function for each new problem

April 3, 2006AI: Chapter 11: Planning7 Search vs. Planning If our planning agent could use a conjunction of subgoals –Then it could use a single domain- independent heuristic The number of unsatisfied conjuncts –Have(A)  Have(B)  Have(C)  Have(D) –A state containing Have(A)  Have(B) would have a cost 2

April 3, 2006AI: Chapter 11: Planning8 Search vs. Planning Another example: –Consider the task of getting milk, bananas, and a cordless drill Really want to go to supermarket and then go to the hardware store But we could get sidetracked! –By irrelevant actions

April 3, 2006AI: Chapter 11: Planning9 Search vs. Planning

April 3, 2006AI: Chapter 11: Planning10 Search vs. Planning Planning Systems do the following: –Open up action and goal representation to allow selection –Divide-and-conquer by sub-goaling –Relax requirement for sequential construction of solutions

April 3, 2006AI: Chapter 11: Planning11 The Language of Planning Problems Representation of states –Decompose the world into logical conditions and represent a state as a conjunction of positive literals –Must be ground and function-free –Examples: Poor  Unknown At( Plane 1, CLE )  At( Plane 2, LAS ) At(x,y) or At( Father(Fred), CLE) (not allowed)

April 3, 2006AI: Chapter 11: Planning12 The Language of Planning Problems Representation of goals –A partially specified state –Represented as a conjunction of ground literals –Examples At( Plane 1, LAS ) Rich  Famous –State s satisfies goal g if s contains all the atoms in g (and possibly others) Rich  Famous  Miserable satisfies Rich  Famous

April 3, 2006AI: Chapter 11: Planning13 The Language of Planning Problems Representation of actions –Specified in terms of the preconditions that must hold before it can be executed and the effects that ensue when it is executed –Action( Fly( p, from, to )) Precond: At(p, from)  Plane(p)  Airport(from)  Airport(to) Effect: ¬ At(p, from)  At(p, to) –This is also known as an action schema

April 3, 2006AI: Chapter 11: Planning14 Search vs. Planning Again Search –States: program data structures –Actions: program code –Goal: program code –Plan: sequence from S 0 Planning –States: logical sentences –Actions: preconditions and outcomes –Goal: logical sentences (conjunction) –Plan: constraints on actions

April 3, 2006AI: Chapter 11: Planning15 Example Suppose our current state is: –At(P1, CLE)  At(P2, LAS)  Plane(P1)  Plane(P2)  Airport(CLE)  Airport(LAS) This state satisfies the precondition –At(p, from)  Plane(p)  Airport(from)  Airport(to) Using the substitution –{p/P1, from/CLE, to/LAS} The following concrete action is applicable –Fly( P1, CLE, LAS)

April 3, 2006AI: Chapter 11: Planning16 STRIPS STanford Research Institute Problem Solver A restricted language for planning that describes actions and descriptions of objects in a system Example –Action: Buy(x) –Precondition: At(p), Sells(p, x) –Effect: Have(x)

April 3, 2006AI: Chapter 11: Planning17 STRIPS This abstracts away many important details! Restricted language -> efficient algorithm –Precondition: conjunction of positive literals –Effect: conjunction of literals A complete set of STRIPS operators can be translated into a set of successor-state axioms

April 3, 2006AI: Chapter 11: Planning18 STRIPS Only positive literals in states: Poor  Unknown Closed world assumption: Unmentioned literals are false Effect P  ¬Q: Add P and delete Q Only ground literals in goals: Rich  Famous

April 3, 2006AI: Chapter 11: Planning19 STRIPS Goals are conjunctions: Rich  Famous Effects are conjunctions: No support for equality No support for types

April 3, 2006AI: Chapter 11: Planning20 ADL Positive and negative literals in states: ¬ Rich  ¬ Famous Open world assumption: Unmentioned literals are unknown Effect P  ¬Q: Add P and ¬ Q and delete ¬ P and Q Quantified variables in goals:  x At(P 1, x)  At(P 2, x) is the goal of having P 1 and P 2 in the same place

April 3, 2006AI: Chapter 11: Planning21 ADL Goals allow conjunction and disjunction: ¬ Poor  (Famous  Smart) Conditional Effects are allowed: when P: E means E is an effect only if P is satisfied Equality predicate built in: (x = y) Variables can have types: (p : Plane)

April 3, 2006AI: Chapter 11: Planning22 Example: Air Cargo Transport Init(At(C 1, CLE)  At(C 2, LAS)  At(P 1, CLE)  At(P 2, LAS)  Cargo(C 1 )  Cargo(C 2 )  Plane(P 1 )  Plane(P 2 )  Airport(CLE)  Airport(LAS)) Goal( At(C 1, LAS) At(C 2, CLE))

April 3, 2006AI: Chapter 11: Planning23 Example: Air Cargo Transport Action( Load(c, p, a), Precond: At(c, a)  At(p, a)  Cargo(c)  Plane(p)  Airport(a) Effect: ¬ At(c, a)  In(c, p)) Action( Unload(c, p, a), Precond: In(c, p)  At( p, a)  Cargo(c)  Plane(p)  Airport(a) Effect: At(c, a)  ¬ In(c, p)) Action( Fly( p, from, to), Precond: At(p, from)  Plane(p)  Airport(from)  Airport(to) Effect: ¬ At(p, from)  At(p, to))

April 3, 2006AI: Chapter 11: Planning24 Example: Air Cargo Transport [ Load(C 1, P 1, CLE), Fly(P 1, CLE, LAS), Unload( C 1, P 1, LAS), Load(C 2, P 2, LAS), Fly(P 2, LAS, CLE), Unload( C 2, P 2, CLE)] Is it possible for a plane to fly to and from the same airport?

April 3, 2006AI: Chapter 11: Planning25 Example: The Spare Tire Problem Init( At( Flat, Axle)  At( Spare, Trunk)) Goal( At(Spare, Axle))

April 3, 2006AI: Chapter 11: Planning26 Example: The Spare Tire Problem Action( Remove( Spare, Trunk ), Precond: At( Spare, Trunk ) Effect: ¬ At( Spare, Trunk)  At( Spare, Ground)) Action( Remove( Flat, Axle ), Precond: At(Flat, Axle ) Effect: ¬ At(Flat, Axle)  At(Flat, Ground)) Action( PutOn( Spare, Axle ), Precond: At( Spare, Ground )  ¬ At (Flat, Axle ) Effect: ¬ At( Spare, Ground )  At( Spare, Axle )) Action( LeaveOvernight, Precond: Effect: ¬ At( Spare, Ground )  ¬ At(Spare, Axle)  ¬ At(Spare, Trunk)  ¬ At(Flat, Ground)  ¬ At(Flat, Axle)

April 3, 2006AI: Chapter 11: Planning27 Example: The Blocks World Init( On(A, Table)  On(B, Table)  On(C, Table)  Block(A)  Block(B)  Block(C)  Clear(A)  Clear(B)  Clear(C)) Goal( On(A, B)  On(B, C))

April 3, 2006AI: Chapter 11: Planning28 Example: The Blocks World Action( Move( b, x, y ), Precond: On(b,x)  Clear(b)  Clear(y)  Block(b)  (b ≠ x)  (b≠y)  (x ≠ y) Effect: On(b, y)  Clear(x)  ¬ On(b,x)  ¬ Clear(y)) Action( MoveToTable(b, x ), Precond: On(b, x)  Clear(b)  Block(b)  (b ≠ x) Effect: On(b, Table)  Clear(x)  ¬ On(b, x))

April 3, 2006AI: Chapter 11: Planning29 Example: The Blocks World A plan for building a three block tower [Move(B, Table, C), Move(A, Table, B)]

April 3, 2006AI: Chapter 11: Planning30 Partially Ordered Plans Partially Ordered Plan –A partially ordered collection of steps Start step has the initial state description and its effect Finish step has the goal description as its precondition Causal links from outcome of one step to precondition of another step Temporal ordering between pairs of steps

April 3, 2006AI: Chapter 11: Planning31 Partial Ordered Plans An open condition is a precondition of a step not yet causally linked A plan is complete iff every precondition is achieved A precondition is achieved iff it is the effect if an earlier step and no possibly intervening step undoes it

April 3, 2006AI: Chapter 11: Planning32 Partially Ordered Plans Start Finish Right Sock Right Shoe Left Sock Left Shoe

April 3, 2006AI: Chapter 11: Planning33 Partially Ordered Plans

April 3, 2006AI: Chapter 11: Planning34 Partially Ordered Plans

April 3, 2006AI: Chapter 11: Planning35 Partially Ordered Plans

April 3, 2006AI: Chapter 11: Planning36 POP Algorithm

April 3, 2006AI: Chapter 11: Planning37 POP Algorithm

April 3, 2006AI: Chapter 11: Planning38 Clobbering A clobberer is a potentially intervening step that destroys the condition achieved by a causal link –Example Go(Home) clobbers At(Supermarket) Demotion –Put before Go(Supermarket) Promotion –Put after Buy(Milk)

April 3, 2006AI: Chapter 11: Planning39 Example: Blocks World

April 3, 2006AI: Chapter 11: Planning40 Example: Blocks World

April 3, 2006AI: Chapter 11: Planning41 Example: Blocks World

April 3, 2006AI: Chapter 11: Planning42 Example: Blocks World

April 3, 2006AI: Chapter 11: Planning43 Example: Blocks World