Chapter 12 Variables and Operators. Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. 12-2 Basic C Elements.

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Chapter 12 Variables and Operators

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Basic C Elements Variables named, typed data items Operators predefined actions performed on data items combined with variables to form expressions, statements Rules and usage Implementation using LC-3

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Data Types C has three basic data types int integer (at least 16 bits) double floating point (at least 32 bits) char character (at least 8 bits) Exact size can vary, depending on processor int is supposed to be "natural" integer size; for LC-3, that's 16 bits bits for most modern processors

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Variable Names Any combination of letters, numbers, and underscore (_) Case matters "sum" is different than "Sum" Cannot begin with a number usually, variables beginning with underscore are used only in special library routines Only first 31 characters are used

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Examples Legal i wordsPerSecond words_per_second _green aReally_longName_moreThan31chars aReally_longName_moreThan31characters Illegal 10sdigit ten'sdigit done? double reserved keyword same identifier

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Literals Integer 123 /* decimal */ x123 /* hexadecimal */ Floating point e23 /* x */ 5E12 /* 5.0 x */ Character 'c' '\n' /* newline */ '\xA' /* ASCII 10 (0xA) */

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Scope: Global and Local Where is the variable accessible? Global: accessed anywhere in program Local: only accessible in a particular region Compiler infers scope from where variable is declared programmer doesn't have to explicitly state Variable is local to the block in which it is declared block defined by open and closed braces { } can access variable declared in any "containing" block Global variable is declared outside all blocks

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Example #include int itsGlobal = 0; main() { int itsLocal = 1; /* local to main */ printf("Global %d Local %d\n", itsGlobal, itsLocal); { int itsLocal = 2; /* local to this block */ itsGlobal = 4; /* change global variable */ printf("Global %d Local %d\n", itsGlobal, itsLocal); } printf("Global %d Local %d\n", itsGlobal, itsLocal); } Output Global 0 Local 1 Global 4 Local 2 Global 4 Local 1

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Operators Programmers manipulate variables using the operators provided by the high-level language. Variables and operators combine to form expressions and statements which denote the work to be done by the program. Each operator may correspond to many machine instructions. Example: The multiply operator ( * ) typically requires multiple LC-3 ADD instructions.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Expression Any combination of variables, constants, operators, and function calls every expression has a type, derived from the types of its components (according to C typing rules) Examples: counter >= STOP x + sqrt(y) x & z + 3 || 9 - w-- % 6

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Statement Expresses a complete unit of work executed in sequential order Simple statement ends with semicolon z = x * y; /* assign product to z */ y = y + 1; /* after multiplication */ ; /* null statement */ Compound statement groups simple statements using braces. syntactically equivalent to a simple statement { z = x * y; y = y + 1; }

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Operators Three things to know about each operator (1) Function what does it do? (2) Precedence in which order are operators combined? Example: "a * b + c * d" is the same as "(a * b) + (c * d)" because multiply (*) has a higher precedence than addition (+) (3) Associativity in which order are operators of the same precedence combined? Example: "a - b - c" is the same as "(a - b) - c" because add/sub associate left-to-right

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Assignment Operator Changes the value of a variable. x = x + 4; 1. Evaluate right-hand side. 2. Set value of left-hand side variable to result.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Assignment Operator All expressions evaluate to a value, even ones with the assignment operator. For assignment, the result is the value assigned. usually (but not always) the value of the right-hand side  type conversion might make assigned value different than computed value Assignment associates right to left. y = x = 3; y gets the value 3, because (x = 3) evaluates to the value 3.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Arithmetic Operators SymbolOperationUsage PrecedenceAssoc * multiply x * y 6l-to-r / divide x / y 6l-to-r % modulo x % y 6l-to-r + addition x + y 7l-to-r - subtraction x - y 7l-to-r All associate left to right. * / % have higher precedence than + -.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Arithmetic Expressions If mixed types, smaller type is "promoted" to larger. x if x is int, converted to double and result is double Integer division -- fraction is dropped. x / 3 if x is int and x=5, result is 1 (not ) Modulo -- result is remainder. x % 3 if x is int and x=5, result is 2.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Bitwise Operators SymbolOperationUsage PrecedenceAssoc ~ bitwise NOT ~x 4r-to-l << left shift x << y 8l-to-r >> right shift x >> y 8l-to-r & bitwise AND x & y 11l-to-r ^ bitwise XOR x ^ y 12l-to-r | bitwise OR x | y 13l-to-r Operate on variables bit-by-bit. Like LC-3 AND and NOT instructions. Shift operations are logical (not arithmetic). Operate on values -- neither operand is changed.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Logical Operators SymbolOperationUsage PrecedenceAssoc ! logical NOT !x 4r-to-l && logical AND x && y 14l-to-r || logical OR x || y 15l-to-r Treats entire variable (or value) as TRUE (non-zero) or FALSE (zero). Result is 1 (TRUE) or 0 (FALSE).

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Relational Operators SymbolOperationUsage PrecedenceAssoc > greater than x > y 9l-to-r >= greater than or equal x >= y 9l-to-r < less than x < y 9l-to-r <= less than or equal x <= y 9l-to-r == equal x == y 10l-to-r != not equal x != y 10l-to-r Result is 1 (TRUE) or 0 (FALSE). Note: Don't confuse equality (==) with assignment (=).

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Special Operators: ++ and -- Changes value of variable before (or after) its value is used in an expression. SymbolOperationUsage PrecedenceAssoc ++ postincrement x++ 2r-to-l -- postdecrement x-- 2r-to-l ++ preincrement ++x 3r-to-l <= predecrement --x 3r-to-l Pre: Increment/decrement variable before using its value. Post: Increment/decrement variable after using its value.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Using ++ and -- x = 4; y = x++; Results: x = 5, y = 4 (because x is incremented after assignment) x = 4; y = ++x; Results: x = 5, y = 5 (because x is incremented before assignment)

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Practice with Precedence Assume a=1, b=2, c=3, d=4. x = a * b + c * d / 2; /* x = 8 */ same as: x = (a * b) + ((c * d) / 2); For long or confusing expressions, use parentheses, because reader might not have memorized precedence table. Note: Assignment operator has lowest precedence, so all the arithmetic operations on the right-hand side are evaluated first.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Symbol Table Like assembler, compiler needs to know information associated with identifiers in assembler, all identifiers were labels and information is address Compiler keeps more information Name (identifier) Type Location in memory Scope NameTypeOffset Scope amount hours minutes rate seconds time int main

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Local Variable Storage Local variables are stored in an activation record, also known as a stack frame. Symbol table “offset” gives the distance from the base of the frame. R5 is the frame pointer – holds address of the base of the current frame. A new frame is pushed on the run-time stack each time a block is entered. Because stack grows downward, base is the highest address of the frame, and variable offsets are <= 0. seconds minutes hours time rate amount R5

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Allocating Space for Variables Global data section All global variables stored here (actually all static variables) R4 points to beginning Run-time stack Used for local variables R6 points to top of stack R5 points to top frame on stack New frame for each block (goes away when block exited) Offset = distance from beginning of storage area Global: LDR R1, R4, #4 Local: LDR R2, R5, #-3 instructions global data run-time stack 0x0000 0xFFFF PC R4 R6 R5

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Variables and Memory Locations In our examples, a variable is always stored in memory. When assigning to a variable, must store to memory location. A real compiler would perform code optimizations that try to keep variables allocated in registers. Why?

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Example: Compiling to LC-3 #include int inGlobal; main() { int inLocal; /* local to main */ int outLocalA; int outLocalB; /* initialize */ inLocal = 5; inGlobal = 3; /* perform calculations */ outLocalA = inLocal++ & ~inGlobal; outLocalB = (inLocal + inGlobal) - (inLocal - inGlobal); /* print results */ printf("The results are: outLocalA = %d, outLocalB = %d\n", outLocalA, outLocalB); }

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Example: Symbol Table NameTypeOffsetScope inGlobalint0global inLocalint0main outLocalAintmain outLocalBint-2main

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Example: Code Generation ; main ; initialize variables AND R0, R0, #0 ADD R0, R0, #5 ; inLocal = 5 STR R0, R5, #0 ; (offset = 0) AND R0, R0, #0 ADD R0, R0, #3 ; inGlobal = 3 STR R0, R4, #0 ; (offset = 0)

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Example (continued) ; first statement: ; outLocalA = inLocal++ & ~inGlobal; LDR R0, R5, #0 ; get inLocal ADD R1, R0, #1 ; increment STR R1, R5, #0 ; store LDR R1, R4, #0 ; get inGlobal NOT R1, R1 ; ~inGlobal AND R2, R0, R1 ; inLocal & ~inGlobal STR R2, R5, #-1 ; store in outLocalA ; (offset = -1)

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Example (continued) ; next statement: ; outLocalB = (inLocal + inGlobal) ; - (inLocal - inGlobal); LDR R0, R5, #0 ; inLocal LDR R1, R4, #0 ; inGlobal ADD R0, R0, R1 ; R0 is sum LDR R2, R5, #0 ; inLocal LDR R3, R5, #0 ; inGlobal NOT R3, R3 ADD R3, R3, #1 ADD R2, R2, R3 ; R2 is difference NOT R2, R2 ; negate ADD R2, R2, #1 ADD R0, R0, R2 ; R0 = R0 - R2 STR R0, R5, #-2 ; outLocalB (offset = -2)

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Special Operators: +=, *=, etc. Arithmetic and bitwise operators can be combined with assignment operator. StatementEquivalent assignment x += y;x = x + y; x -= y;x = x - y; x *= y;x = x * y; x /= y;x = x / y; x %= y;x = x % y; x &= y;x = x & y; x |= y;x = x | y; x ^= y;x = x ^ y; x <<= y;x = x << y; x >>= y;x = x >> y; All have same precedence and associativity as = and associate right-to-left.

Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display Special Operator: Conditional SymbolOperationUsage PrecedenceAssoc ?: conditional x?y:z 16l-to-r If x is TRUE (non-zero), result is y; else, result is z. Like a MUX, with x as the select signal. x yz 10