Overview of System Development. Overview Selecting a Windows Embedded Operating System The Windows CE Platform Development Cycle The Application Development.

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Presentation transcript:

Overview of System Development

Overview Selecting a Windows Embedded Operating System The Windows CE Platform Development Cycle The Application Development Options

Selecting a Windows Embedded Operating System Battery Powered? CPU Architecture? OS RAM Footprint? Use Existing Applications? <16~MB No Any CE Supported Yes >~16 MB+ X86 PC No

Selecting a Windows Embedded Operating System ( continued ) FeatureWindows CEWindows XPE Disk Space5MB - 56MB500 k – 16MB Image Size200KB – 14MB+5 MB – 35 MB+ ConfigurabilityExtremely modularModular API SupportBest of Win32 plus Windows CE-specific enhancements Complete Win32, same as XP CPU Supportx86, MIPS, SHx, ARMPentium class x86 Device DriverFine-tuned for sizeSame as XP SecurityImproved over 3.0Same as XP Development Environment Windows 2000/XP Platform Builder Windows 2000/XP Target Designer

 The Windows CE Platform Development Cycle Getting Started Quickly With Platform Builder Taking Advantage of Parallel Development Typical Project Timeline Moving from SDB to Custom Hardware The Iterative Development Process

Getting Started Quickly with Platform Builder New Platform Wizard: provides a start Select a base configuration for your platform Click initial features Click preconfigured BSP Basic configurations Starting point for the creation of an operating system Select from New Platform Wizard

Getting Started Quickly with Platform Builder ( continued ) CEPC Emulator A virtual target hardware platform on the workstation Allows system development to begin without any target hardware attached, including applications and debugging SDBs and BSPs in Platform Builder Choose the board closest to your own architecture Sample board support packages are provided Develop for the board until your hardware is ready

Taking Advantage of Parallel Development Port H/WCustomize OSDevelop Apps Linear Development Model Parallel Development Model Port H/W Customize OS Develop Apps

Typical Project Timeline Boot loader OAL Time Driver A Driver B Driver N App Development on SDB OS Optimization on H/W Final Validation Porting Complete OS Customization on SDB Early Testing App Dev on H/W Project Complete Hardware Stable Porting OS Apps QA % Complete

Moving from SDB to Custom Hardware On a Standard Development Board (SDB) and/or Emulation Configure the operating system Build the operating system image Debug the operating system image Generate a Platform SDK Develop your applications Integrate and test On your custom hardware when it is available Create the Board Support Package (BSP) Bootloader OAL Device Drivers Rebuild the system using your new BSP Debug and test on hardware Produce and deploy

The Iterative Development Process

Windows CE.NET Operating System  The Application Development Options eMbedded Visual Tools Visual Studio.NET with Device Extensions C or C++C# or VB.NET Win32 Applications Applications for.NET Compact Framework Native Application ModelManaged Application Model CompiledRuntime

The Embedded Visual Tools (Native) Application Model Based on Win32 API Windows CE subset familiar to Win32 programmers Some APIs specific to Windows CE: Database and Thread handling Visible and non-visible windows with message processors WndProc WndMain When developing a program for Windows CE, you must first determine the hardware platform and processor on which your program is going to run

What is eMbedded Visual C/C++? Similar to Microsoft Visual C++ Special features specific to Windows CE Built in compilers and linkers for supported processors Debug tools, remote tools, and platform manager Emulation environment to develop without device API differences between CE and Desktop All redundant WIN32 API functions are removed If the function is part of an API that is not supported by Windows CE, you will have to find another solution If Windows CE supports the feature, you must find functions in Windows CE that can be combined to support this feature

The eVC Application Development Environment C Run-time Library Retail and Debug versions Subset of the full C library Active Template Library Provides a range of ActiveX controls and COM features Componentized to be smaller than MFC Component Object Model Is a fundamental object model on which ActiveX controls and OLE are built ActiveX Is a dynamic-link library (DLL) or executable (.exe) that contains one or more COM components Microsoft Foundation Class Library (MFC) Complete object-oriented application framework

The Managed Application Model Smart Device Extensions for Visual Studio.NET (SDE) Is a Visual Studio integration package which plugs into Visual Studio.NET Includes a set of pre-built device profiles Allows you to create applications for Windows CE devices using WinForms, ADO.NET, and XML Web services Languages all Compile to Intermediate Language format C# application development Visual Basic.NET application development

The Managed Application Model ( continued ).NET Compact Framework (CF) Device-side runtime support package for.NET application Common Language Runtime (CLR) Execution engine to manage.NET applications Just-In-Time compiler for intermediate language format Class Library Form-related classes, Data and XML classes, and GDI support True subset of.NET Framework classes

Comparing Native and Managed Applications Native Applications Must be rebuilt for each new CPU or Platform Developer manages system resources Can run without extra support files Can access all operating system services and APIs Must be ported to run on desktop systems Support COM, ActiveX programming Managed Applications Built once for all devices Runtime engine manages system resources Require runtime support files (.NET CF) Applications access only the services exposed by the CF Run directly on desktop CF without porting Legacy interoperability not supported

Review Selecting a Windows Embedded Operating System The Windows CE Platform Development Cycle The Application Development Options