Standard Flow Abstractions as Mechanisms for Reducing ATC Complexity Jonathan Histon May 11, 2004 M I T I n t e r n a t i o n a l C e n t e r f o r A i.

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Standard Flow Abstractions as Mechanisms for Reducing ATC Complexity Jonathan Histon May 11, 2004 M I T I n t e r n a t i o n a l C e n t e r f o r A i r T r a n s p o r t a t i o n

2 Introduction Research goal: Improve our understanding of complexity in the ATC domain. Complexity represents a limiting factor in ATC operations: Limit sector and system capacity to prevent controller overload. ATC environment is extremely structured: Standardized procedures Division of airspace into sectors ATC preferred routes Structure is believed to be an important influence on cognitive complexity. Not considered in current metrics. Research Question: What is the relationship between this structure and cognitive complexity? Not quite right -I need to iterate on this more.... Picture From Flight Explorer Software

3 Previous Work: Structure-Based Abstractions Standard Flows Aircraft classified into standard and non- standard classes based on relationship to established flow patterns. Groupings Common, shared property, property can define non- interacting groups of aircraf to E.g. non- interacting flight levels Critical Points Sector Hot Spots Reduce problem from 4D to 1D time-of-arrival. Standard flow Non-standard aircraft Grouping Critical point Sector boundary Standard flow Non-standard aircraft

4 Example Basis for Standard Flow Abstraction Density Map, Utica Sector (ZBW), October 19, 2001

5 Mechanisms of Structure Hypothesis: structure-based abstractions reduce cognitive / situation complexity through reducing order of problem space Where order is a measure of the dimensionality of the problem Example: 1 D Problem Space ( T ) 2 D Problem Space ( X, T ) 3 D Problem Space (X, Y, T ) Point Scenario Line Scenario Area Scenario

6 Experiment Task Observe ~ 4 minutes of traffic flow through sector Monitor for potential conflicts When suspect conflict, pause simulation and identify aircraft involved

7 Experiment Design Independent Variable 3 Levels of problem dimensionality Area Line Point Dependent Variables Time-to-Conflict when detected Detection accuracy Subjective questionnaires Within Subjects design 6 conflicts (trials) per level of independent variable Scenario for each level of independent variable All conflicts for each level occurred within the scenario Order of scenarios counterbalanced

8 Equivalency of Levels of Independent Variable In order to evaluate hypothesis, scenarios should be as similar as possible Scenario design established general similarity: Same aircraft rate (~ 6.5 aircraft / minute / flow) Same range of # of aircraft on screen (6-12 aircraft) Similar range of # of aircraft on screen when conflict occurred Point: 9 +/-1 Area: 9 +/-2 Line: 9 +/-2

9 19 Participants Predominantly students 2 Air Traffic Control Trainees from France Predominantly male (80%) Age ranged from 23 –42 Few participants regularly play computer games (27%) Most never played ATC simulations (71%)

10 Primary Dependent Variable: Time-to-Conflict Both Aircraft Visible User Identifies Conflict Occurs Time-to- Conflict Time

11 Conflicts are Identified Earlier in Point and Line Scenarios Computed average Time-to- conflict per scenario for each subject ANOVA is significant at p < Follow-up two-tailed t- tests indicate all differences statistically significant at p < Time-to-Conflict (sec) Point Line Area

12 Time-to-Conflict Distributions Peak in Line condition clearly earlier than for Area Point condition much flatter Sharp drop indicative of attention capture? Point Line Area Time-to-Conflict (sec) % of Conflicts Missed

13 More Errors Occurred in Area Scenario Missed detections occurred primarily in the Area Scenario Incorrect identifications occurred primarily in the Area Scenario % of Conflicts Missed Incorrect Conflicts (per Scenario) Point Line Area

14 Subjects are Least Comfortable Identifying Conflicts in Area Scenario Did you feel you were able to comfortably identify all conflicts in the scenario? Point Line Area Very Comfortable Not Very Comfortable Average Comfort Level

15 Most Subjects Identified Point Scenario as Easiest Which scenario did you find it easiest to identify conflicts in? % of Subjects Point Line Area All Same

16 Subject Comments Think aloud protocol Pair-wise comparisons Grouping / Standard flow indicators gap, between them, through here What made the hardest scenario difficult? Lack of predetermined routes … Lack of intersection points between possible routes Multiple horizontal streams -gives multiple intersection venues. Hard to memorize them and monitor them continuously What made the easiest scenario easier? The intersecting stream structure made it simpler to do. …Simultaneous near collisions were not possible, so I could pay more attention to the aircraft with near-term possible conflicts.

17 Two Issues Probed Further Possible Learning Effect Due to Design of Training Characteristics of Individual Conflicts

18 Training Issue Previous results encompass entire population of subjects Initial group of 6 showed some possible learning effects: Easiest scenario usually identified as last scenario Average comfort level slightly higher in last scenario User comments strongly suggesting easiest scenario was easier because of experience % of Responses Position Average Comfort First Middle Last All Same Position of Easiest Scenario First Middle Last Scenario Position

19 Modifications to Training Created new training scenarios: Subjects trained on 14 conflicts (increase from 4) Subjects completed 2 complete practice scenarios (increase from 0) Exposed to subjects to all conditions (vs. only point condition) New training appears to have changed perceived training effect: % of Responses Position Average Comfort First Middle LastAll Same Position of Easiest Scenario First Middle Last Scenario Position Training 1 Training 2

20 Effect on Performance Little change on Time-to- Conflict performance: Exposure to Line and Area in training appears to have decreased performance Time-to-Conflict (sec) Training 1 Training 2 First Middle Last Point Line Area

21 Characteristics of Conflicts: Conflict Exposure Time Time-to-Conflict Both Aircraft VisibleUser Identifies ConflictConflict Occurs Conflict Exposure Time

22 Conflict Exposure Times POINT LINE AREA Conflict Exposure Time (sec)

23 Comparison of Quick Conflicts ( < 7 sec) Time-to-Conflict (sec) Line Area

24 POINT LINE AREA Differences Between Quick Line and Area Reflected in Error Data % of Conflicts Missed

25 Variance of Conflict Exposure Time Does Not Change Fundamental Result Selected only those conflicts with Conflict Exposure Times of 20 +/-5 sec ANOVA still significant at p < POINT LINE AREA Point Line Area Conflict Exposure Time (sec)

26 Challenges and Insights Display design issues: Overlapping data tags Effect of choice of separation standard Experiment design issues: Importance of pilot testing through statistical analysis Scenario design is difficult! Establishing equivalency of scenarios provides insight into characterizing complexity Categorizing aircraft based on point of closest approach

27 Summary Results support hypothesis that problem spaces of fewer dimensions reduce complexity Performance Subjective assessments User comments Identified and addressed potential learning effect

Backup Slides M I T I n t e r n a t i o n a l C e n t e r f o r A i r T r a n s p o r t a t i o n

29 15 Participants % of Subjects Gender Male Female Age How Often Do You Play Computer Games? Have You Ever Played any ATC Simulation Games? Yes No NeverFrom Time-to- Time Monthly At Least once a week Several time a week Daily

30 ATC Experience? # of Subjects How Familiar with ATC Concepts and Typical Operating Procedures Are You? None Slight Fairly Very Familiar Controller

31 Differences Clearer in Cumulative Distributions How many conflicts were identified by at least this much time prior to the conflict? Point Line Area Time-to-Conflict (sec) % of Conflicts Missed

32 In Line, Quick Conflict is Unremarkable Quick Conflict Shorter Conflict Time-to-Conflict (sec) % of Conflicts Missed

33 Point Conflicts Very Consistent Time-to-Conflict (sec) % of Conflicts Missed (No Quick / Long Possible)

34 In Area, Both Quick and Long Conflicts Were Among Worst Performance Time-to-Conflict (sec) % of Conflicts Missed

35 Total Time Paused Indicates Less Confidence in Selections in Area Scenario Time Spent Paused (sec) Not Statistically Significant at p < 0.10 Point Line Area

36 Time-to-Conflict Data was Inconclusive Time-to-Conflict (sec) First Middle Last Scenario Position