Chap 3 Processes-Concept. Process Concept Process – a program in execution; process execution must progress in sequential fashion A process includes:

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Presentation transcript:

Chap 3 Processes-Concept

Process Concept Process – a program in execution; process execution must progress in sequential fashion A process includes: –program counter –stack –data section A program is a passive entity, whereas a process is an active entity. Although two processes may be associated with the same program, they are nevertheless considered two separate execution sequences.

Process in Memory

Diagram of Process State

Process Control Block (PCB) Information associated with each process Process state Program counter CPU registers CPU scheduling information Memory-management information Accounting information I/O status information

CPU Switch From Process to Process

Threads A process is a program that may performs a single thread of execution. This single thread of control allows the process to perform only one task at one time. The user cannot simultaneously type in characters and run the spell checker within the same process. Many modern operating systems have extended the process concept to allow a process to have multiple threads of execution and thus to perform more than one task at a time.

Process Scheduling Queues Job queue – set of all processes in the system Ready queue – set of all processes residing in main memory, ready and waiting to execute Device queues – set of processes waiting for an I/O device Processes migrate among the various queues

Ready Queue And Various I/O Device Queues

Representation of Process Scheduling

Schedulers Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU

Addition of Medium Term Scheduling A medium-term scheduler is that it can be advantageous to remove processes from memory and thus reduce the degree of multiprogramming. Later, the process can be reintroduced into memory and its execution can be continued where it left off.

Schedulers (Cont.) Short-term scheduler is invoked very frequently (milliseconds)  (must be fast) Long-term scheduler is invoked very infrequently (seconds, minutes)  (may be slow) The long-term scheduler controls the degree of multiprogramming Processes can be described as either: –I/O-bound process – spends more time doing I/O than computations, many short CPU bursts –CPU-bound process – spends more time doing computations; few very long CPU bursts

Context Switch When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process The context is represented in the PCB of the process Context-switch time is overhead; the system does no useful work while switching Time dependent on hardware support

Process Creation Parent process create children processes, which, in turn create other processes, forming a tree of processes Resource sharing –Parent and children share all resources –Children share subset of parent’s resources –Parent and child share no resources Execution –Parent and children execute concurrently –Parent waits until children terminate

Process Creation (Cont.) Address space of the new process –Child duplicate of parent –Child has a program loaded into it UNIX examples –fork system call creates new process –exec system call used after a fork to replace the process’ memory space with a new program

Process Creation

A tree of processes on a typical Solaris

Process Termination Process executes last statement and asks the operating system to delete it (exit) –Output data from child to parent (via wait) –Process’ resources are deallocated by operating system Parent may terminate execution of children processes (abort) –Child has exceeded allocated resources –Task assigned to child is no longer required –Parent is exiting, and the OS does not allow a child to continue. All children terminated - cascading termination

Cooperating Processes Independent process cannot affect or be affected by the execution of another process Cooperating process can affect or be affected by the execution of another process Advantages of process cooperation –Information sharing –Computation speed-up –Modularity –Convenience

Interprocess Communication (IPC) Mechanism for processes to communicate and to synchronize their actions Two fundamental models –Shared memory –Message passing (a) Message passing (b) shared memory

Interprocess Communication (IPC) Message passing –Useful for exchanging smaller amounts of data –Easier to implement Shared memory –Allow maximum speed and convenience of communication –Faster

Shared-Memory Systems Establish a region of shared memory Typically, a shared-memory region resides in the address space of the process creating the shared- memory segment. Other processes attach the shared memory to their address space. Normally, the operating system prevent one process from accessing another process’s memory. Shared memory requires that two or more processes agree to remove this restriction.

Producer-Consumer Problem producer process produces information that is consumed by a consumer process –unbounded-buffer places no practical limit on the size of the buffer –bounded-buffer assumes that there is a fixed buffer size

Bounded-Buffer – Shared-Memory Solution Shared data #define BUFFER_SIZE 10 Typedef struct {... } item; item buffer[BUFFER_SIZE]; int in = 0; int out = 0; Solution is correct, but can only use BUFFER_SIZE-1 elements

Producer -- Consumer process while (true) { /* Produce an item */ while (((in = (in + 1) % BUFFER SIZE count) == out) ; /* do nothing -- no free buffers */ buffer[in] = item; in = (in + 1) % BUFFER SIZE;} while (true) { while (in == out); // do nothing // remove an item from the buffer item = buffer[out]; out = (out + 1) % BUFFER SIZE; return item;}

Message-Passing Systems Allow processes to communicate without sharing the same address space. Particularly useful in a distributed environment A message-passing facility provides two operations: –send(message) – message size fixed or variable –receive(message) If P and Q wish to communicate, they need to: –establish a communication link between them –exchange messages via send/receive Implementation of communication link –Direct/indirect, synchronous/asynchronous, automatic/explicit buffering

Direct Communication Processes must name each other explicitly: –send (P, message) – send a message to process P –receive(Q, message) – receive a message from process Q Properties of communication link –Links are established automatically –A link is associated with exactly one pair of communicating processes –Between each pair there exists exactly one link –Another scheme : only the sender names the recipient; the recipient is not required to name the sender. (recipient receives a message from any process)

Indirect Communication Messages are directed and received from mailboxes (also referred to as ports) –Each mailbox has a unique id –Processes can communicate only if they share a mailbox Properties of communication link –Link established only if processes share a common mailbox –A link may be associated with many processes –Each pair of processes may share several communication links

Indirect Communication Operations –create a new mailbox –send and receive messages through mailbox –destroy a mailbox Primitives are defined as: send(A, message) – send a message to mailbox A receive(A, message) – receive a message from mailbox A

Indirect Communication Mailbox sharing –P 1, P 2, and P 3 share mailbox A –P 1, sends; P 2 and P 3 receive –Who gets the message? Solutions –Allow a link to be associated with at most two processes –Allow only one process at a time to execute a receive operation –Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.

Synchronization Message passing may be either blocking or non- blocking Blocking is considered synchronous –Blocking send has the sender block until the message is received –Blocking receive has the receiver block until a message is available Non-blocking is considered asynchronous –Non-blocking send has the sender send the message and continue –Non-blocking receive has the receiver receive a valid message or null

Buffering Queue of messages attached to the link; implemented in one of three ways 1.Zero capacity – 0 messages Sender must wait for receiver (rendezvous) 2.Bounded capacity – finite length of n messages Sender must wait if link full 3.Unbounded capacity – infinite length Sender never waits

Client-Server Communication--Sockets A socket is defined as an endpoint for communication A pair of processes communicating over a network employ a pair of sockets-one for each process Concatenation of IP address and port The socket :1625 refers to port 1625 on host

Client-Server Communication--Sockets The server waits for incoming client requests by listening to a specified port. Once a request is received, the server accepts a connection from the client socket to complete the connection.

Client-Server Communication– Remote Procedure Calls Remote procedure call (RPC) abstracts procedure calls between processes on networked systems. Stubs – client-side proxy for the actual procedure on the server. The client-side stub locates the server and marshalls the parameters. The server-side stub receives this message, unpacks the marshalled parameters, and peforms the procedure on the server.

Execution of RPC

Client-Server Communication-- Remote Method Invocation Remote Method Invocation (RMI) is a Java mechanism similar to RPCs. RMI allows a Java program on one machine to invoke a method on a remote object.