CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

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Presentation transcript:

CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert

You are a Leutnant zur See in the German army Hitler is at war with the world Ally sympathizers storm the party; you are in attendance Captured, brainwashed, suffer amnesia, and return behind German lines Codename: Feathers Mission: Kill Hitler Weapon of Choice: Feathers

Appearance Similar to side scrolling games like Mario and Castle Crashers Feathers will be free to move about the bottom third of the screen Bold colors that blend well together are used. Creating similar visuals to South Park. All of the visuals in this game are custom made. Player Roles and Actions You will have a Nazi-thumping good time while you wade through the German frontlines to close-in on your primary target: Adolf Hitler Your weapon of choice: feathers

Strategies and Motivati0ns Maintain enough health and ammunition (feathers) to defeat the boss at the end. A German bunker housing Adolf Hitler. Motivation This game is 100% goofy and is meant for every aspect to be funny. The idea is that the player will want to keep playing just to see what happens next. Level Summary / Story Progression Story progression The introduction plays across several screens where Feathers relives his past as he travels through his life’s story. When the introduction ends Feathers is placed behind the German front-lines. Level Summary There are many different objects in the game Feathers can interact with. If you want to win the game you must follow the rules. Houses hold pillows that hold feathers for Feathers to collect. Nazis will be running across the levels and you will be forced to deal with them. In the final level you must use a cannon to take out Hitler’s bunker.

Controls are kept simple W A S D moves the player around the screen SPACE to shoot/hit E select or open items

Hardware GPU: average by today’s standards Dev: Nvidia 8800gts 128mb CPU: average by today’s standards Dev: 2.6 GHz Intel Core 2 duo Sound: normal computer speakers that will run off a sound card, or the direct emulator. Dev: Creative FX Sound-blaster soundcard Sufficient free hard-disk space for temporary files LaMothe t3dlib libraries Direct X August 2007 SDK Visual Studio 2008 C++ Paint GIMP Minimum System Requirements Direct X 8.0 or higher runtime Windows® 98*/ME/2000/XP 800 x 600** or higher resolution Software

Game Runtime Environment Map Scrolling Detects when the player reaches the level’s border Collision Detection Weapons Player/NPC movement AI NPC movement NPC combat Sound

Kill Hitler