Lecture 4: Mobile Computing By D. Najla Al-Nabhan 1.

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Presentation transcript:

Lecture 4: Mobile Computing By D. Najla Al-Nabhan 1

Overview  What is it?  Who needs it?  History  Future  2

A computer in 2014?  Advances in technology  – More computing power in smaller devices  – Flat, lightweight displays with low power consumption  – New user interfaces due to small dimensions  – More bandwidth (per second? per space?)  – Multiple wireless techniques  Technology in the background  – Device location awareness: computers adapt to their environment  – User location awareness: computers recognize the location of the user and react appropriately (call forwarding)  “Computers” evolve  – Small, cheap, portable, replaceable  – Integration or disintegration? 3

What is Mobile Computing?  Aspects of mobility  – User mobility: users communicate “anytime, anywhere, with anyone”  (example: read/write on web browser)  – Device portability: devices can be connected anytime, anywhere to the network  Wireless vs. mobile Examples  Stationary computer  √ Notebook in a hotel  √ Wireless LANs in historic buildings  √ √ Personal Digital Assistant (PDA) 4

What is Mobile Computing?  The demand for mobile communication creates the need for  integration of wireless networks and existing fixed networks  – Local area networks: standardization of IEEE or HIPERLAN  – Wide area networks: GSM and ISDN  – Internet: Mobile IP extension of the Internet protocol IP 5

Application Scenarios  Vehicles  Nomadic user  Smart mobile phone  Invisible computing  Wearable computing  Intelligent house or office  Meeting room/conference  Taxi/Police/Fire squad fleet  Service worker  Lonely wolf  Disaster relief and Disaster alarm  Games  Military / Security What is important? 6

Vehicles 7

Nomadic users  Nomadic user has laptop/palmtop  Connect to network infrequently  Interim period operate in disconnected mode  Access her or customer data  Consistent database for all agents  Print on local printer (or other service)  – How do we find it?  – Is it safe?  – Do we need wires?  Does nomadic user need her own hardware?  Read/write on web browser  Access data OK too 8

Smart mobile phone  Mobile phones get smarter  Converge with PDA?  Voice calls, video calls (really?)  or instant messaging  Play games  Up-to-date localized information  Map  Pull: Find the next Pizzeria  Push: “Hey, we have great Pizza!”  Stock/weather/sports info  Ticketing  Trade stock  etc. 9

Invisible/ubiquitous/pervasive and wearable computing  Tiny embedded “computers”  Everywhere  Example: Microsoft’s Doll 10

Intelligent Office and Intelligent House  Bluetooth replaces cables  Plug and play, without the “plug”  Again: Find the local printer  House recognizes inhabitant  House regulates temperature  according to person in a room  Trade Shows  Home without cables looks better  LAN in historic buildings 11

Meeting room or Conference  Share data instantly  Send a message to someone else in the room  Secretly vote on controversial issue  Find person with similar interests  Broadcast last minute changes  Ad-Hoc Network 12

Taxi / Police / Fire squad / Service fleet  Connect  Control  Communicate  Service Worker  Example: SBB service workers have PDA  – Map help finding broken signal  – PDA gives type of signal, so that service person can bring the right tools right away 13

Lonely wolf= Remote users  We really mean everywhere!  Cargo’s and yachts  Journalists  Scientists  Travelers Sometimes cheaper than infrastructure? 14

Disaster relief  After earthquake, tsunami,  volcano, etc:  You cannot rely on  infrastructure but you need to  orchestrate disaster relief  Early transmission of patient  data to hospital  Satellite  Ad-Hoc network 15

Disaster alarm  With sensors you might be  able to alarm early  Example: Tsunami  Example: Cooling room  Or simpler: Weather station  Satellite  Ad-Hoc network 16

Games  Nintendo Gameboy [Advance]: Industry standard mobile game station  Connectable to other Gameboys  Can be used as game pad for Nintendo Gamecube  Cybiko [Extreme] is a competitor that has radio capabilities built in  Second generation already  Also , chat, etc. 17

Military / Security  From a technology standpoint this is similar to disaster relief  Sensoria says “US army is the  best costumer”  Not (important) in this course 18

Application Scenarios: Discussion  Vehicles  Nomadic user  Smart mobile phone  Invisible computing  Wearable computing  Intelligent house or office  Meeting room/conference  Taxi/Police/Fire squad fleet  Service worker  Lonely wolf  Disaster relief and Disaster alarm  Games  Military / Security  Anything missing? What is important? 19

Mobile devices  20

Effect of Device Portability Energy consumption – there is no Moore’s law for batteries or solar cells – limited computing power, low quality displays, small disks – Limited memory (no moving parts) – Radio transmission has a high energy consumption – CPU: power consumption = CV 2 f C: total capacitance, reduced by integration V: supply voltage, can be reduced to a certain limit f: clock frequency, can be reduced temporally 21

Effect of Device Portability Limited user interfaces – compromise between size of fingers and portability – integration of character/voice recognition, abstract symbols Loss of data – higher probability (e.g., defects, theft) 22

Wireless networks in comparison to fixed networks Higher loss-rates due to interference – emissions of, e.g., engines, lightning Restrictive regulations of frequencies – frequencies have to be coordinated, useful frequencies are almost all occupied Low transmission rates – local some Mbit/s, regional currently, e.g., 9.6kbit/s with GSM 23

Wireless networks in comparison to fixed networks Higher delays, more jitter – connection setup time with GSM in the second range, several hundred milliseconds for other wireless systems, tens of seconds with Bluetooth Lower security, simpler active attacking – radio interface accessible for everyone, base station can be simulated, thus attracting calls from mobile phones Always shared medium – secure access mechanisms important 24

History of Wireless Technologies Development ( ?) 25

EXISTING CELLULAR NETWORK ARCHITECTURE  A cellular network consists of mobile units linked together to switching equipment, which interconnect the different parts of the network and allow access to the fixed Public Switched Telephone Network (PSTN).  It's incorporated in a number of transceivers called Base Stations (BS).  Every BS is located at a strategically selected place and covers a given area or cell - hence the name cellular communications.  A number of adjacent cells grouped together form an area and the corresponding BSs communicate through a so called Mobile Switching Centre (MSC). 26

EXISTING CELLULAR NETWORK ARCHITECTURE  The MSC is the heart of a cellular radio system.  MSC is responsible for  routing, or switching, calls from the originator to the destination.  managing the cell,  for set-up, routing control and termination of the call,  for management of inter-MSC hand over and supplementary services,  and for collecting charging and accounting information.  The MSC may be connected to other MSCs or to the PSTN. 27

Mobile communication overview  Each cell has a number of channels associated with it.  When a Mobile Station (MS) becomes 'active' it registers with the nearest BS.  The corresponding MSC stores the information about that MS and its position.  This information is used to direct incoming calls to the MS.  If during a call the MS moves to an adjacent cell then a change of frequency will necessarily occur - since adjacent cells never use the same channels. This procedure is called hand over and is the key to Mobile communications. 28

History of Wireless Technologies Development ( ?) 29

Simple Reference Model for mobile computing 30

Networking Approaches in mobile Computing 31

The Future  With the emphasis increasingly on compact, small mobile computers, it may also be possible to have all the practicality of a mobile computer in the size of a hand held organizer or even smaller.  With the rapid technological advancements in Artificial Intelligence, Integrated Circuitry and increases in Computer Processor speeds, the future of mobile computing looks increasingly exciting.  Use of Artificial Intelligence may allow mobile units to be the ultimate in personal secretaries,  which can receive s and paging messages, understand what they are about, and change the individuals personal schedule according to the message.  The working lifestyle will change, with the majority of people working from home, rather than commuting. This may be beneficial to the environment as less transportation will be utilized. 32

The Future  As shown in the figure, trends are very much towards ubiquitous or mobile computing.  Interactive television, Video Image Compression, mobility in the home, ie. home shopping etc.  this mobility may be pushed to extreme.  The future of Mobile Computing is very promising indeed, although technology may go too far, causing big changes to society. 33

Quiz  Next Lecture 34