Logical Agents Chapter 7.

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Presentation transcript:

Logical Agents Chapter 7

Outline Knowledge-based agents (Mon) Wumpus world (Mon) Logic in general - models and entailment (Mon) Propositional (Boolean) logic (Mon) Equivalence, validity, satisfiability (Mon) Inference rules and theorem proving (Wed?) forward chaining backward chaining resolution

Knowledge bases Knowledge base = set of sentences in a formal language Declarative approach to building an agent (or other system): Tell it what it needs to know Then it can Ask itself what to do - answers should follow from the KB Agents can be viewed at the knowledge level i.e., what they know, regardless of how implemented Or at the implementation level i.e., data structures in KB and algorithms that manipulate them

A simple knowledge-based agent The agent must be able to: Represent states, actions, etc. Incorporate new percepts Update internal representations of the world Deduce hidden properties of the world Deduce appropriate actions

Wumpus World PEAS description Performance measure gold +1000, death -1000 -1 per step, -10 for using the arrow Environment Squares adjacent to wumpus are smelly Squares adjacent to pit are breezy Glitter iff gold is in the same square Shooting kills wumpus if you are facing it Shooting uses up the only arrow Grabbing picks up gold if in same square Releasing drops the gold in same square Sensors: Stench, Breeze, Glitter, Bump, Scream Actuators: Left turn, Right turn, Forward, Grab, Release, Shoot

Wumpus world characterization Fully Observable No – only local perception Deterministic Yes – outcomes exactly specified Episodic No – sequential at the level of actions Static Yes – Wumpus and Pits do not move Discrete Yes Single-agent? Yes – Wumpus is essentially a natural feature

Exploring a wumpus world

Exploring a wumpus world

Exploring a wumpus world

Exploring a wumpus world

Exploring a wumpus world

Exploring a wumpus world

Exploring a wumpus world

Exploring a wumpus world

Logic in general Logics are formal languages for representing information such that conclusions can be drawn Syntax defines the sentences in the language Semantics define the "meaning" of sentences; i.e., define truth of a sentence in a world E.g., the language of arithmetic x+2 ≥ y is a sentence; x2+y > {} is not a sentence x+2 ≥ y is true iff the number x+2 is no less than the number y x+2 ≥ y is true in a world where x = 7, y = 1 x+2 ≥ y is false in a world where x = 0, y = 6

Entailment Entailment means that one thing follows from another: KB ╞ α Knowledge base KB entails sentence α if and only if α is true in all worlds where KB is true E.g., x+y = 4 entails 4 = x+y x+y = 4 entails (x > 0 OR y > 0) Entailment is a relationship between sentences (i.e., syntax) that is based on semantics Informally: if KB is true then α must be true

Models Logicians typically think in terms of models, which are formally structured worlds with respect to which truth can be evaluated We say m is a model of a sentence α if α is true in m M(α) is the set of all models of α Then KB ╞ α iff M(KB)  M(α) E.g. KB = Giants won and Reds won α = Giants won

Entailment in the wumpus world Situation after detecting nothing in [1,1], moving right, breeze in [2,1] Consider possible models for KB assuming only pits 3 Boolean choices  23 = 8 possible models

Wumpus models

Wumpus models (2) KB = wumpus-world rules + observations

Wumpus models (3) KB = wumpus-world rules + observations α1 = "[1,2] is safe", KB ╞ α1, proved by model checking

Wumpus models (4) KB = wumpus-world rules + observations

Wumpus models (5) KB = wumpus-world rules + observations α2 = "[2,2] is safe", KB ╞ α2

Inference (i is an algorithm that derives α from KB ) Soundness: i is sound if whenever KB ├i α, it is also true that KB╞ α Completeness: i is complete if whenever KB╞ α, it is also true that KB ├i α Preview: we will define a logic (first-order logic) which is expressive enough to say almost anything of interest, and for which there exists a sound and complete inference procedure. That is, the procedure will answer any question whose answer follows from what is known by the KB.

Propositional logic: Syntax Propositional logic is the simplest logic – illustrates basic ideas The proposition symbols P1, P2 etc are sentences If S is a sentence, S is a sentence (negation) If S1 and S2 are sentences, S1  S2 is a sentence (conjunction) If S1 and S2 are sentences, S1  S2 is a sentence (disjunction) If S1 and S2 are sentences, S1  S2 is a sentence (implication) If S1 and S2 are sentences, S1  S2 is a sentence (biconditional)

Propositional logic: Semantics Each model specifies true/false for each proposition symbol E.g. P1,2 P2,2 P3,1 false true false With these symbols, 8 possible models, can be enumerated automatically. Rules for evaluating truth with respect to a model m: S is true iff S is false Negation S1  S2 is true iff S1 is true and S2 is true Conjunction S1  S2 is true iff S1is true or S2 is true Disjunction S1  S2 is true iff S1 is false or S2 is true Implication i.e., is false iff S1 is true and S2 is false S1  S2 is true iff S1S2 is true andS2S1 is true Bicond. Simple recursive process evaluates an arbitrary sentence, e.g., P1,2  (P2,2  P3,1) = true  (true  false) = true  true = true

Truth tables for connectives

Wumpus world sentences Let Pi,j be true if there is a pit in [i, j]. Let Bi,j be true if there is a breeze in [i, j]. R1:  P1,1 R4: B1,1 R5: B2,1 "Pits cause breezes in adjacent squares" R2: B1,1  (P1,2  P2,1) R3: B2,1  (P1,1  P2,2  P3,1) ( R1 ^ R2 ^ R3 ^ R4 ^ R5 ) is the State of the Wumpus World

Truth tables for inference

Inference by enumeration Depth-first enumeration of all models is sound and complete For n symbols, time complexity is O(2n), space complexity is O(n) PL-True = Evaluate a propositional logical sentence in a model TT-Entails = Say if a statement is entailed by a KB Extend = Copy the s and extend it by setting var to val; return copy

Logical equivalence Two sentences are logically equivalent} iff true in same models: α ≡ ß iff α╞ β and β╞ α

Validity & Satisfiability A sentence is valid if it is true in all models, e.g., True, A A, A  A, (A  (A  B))  B Tautologies are necessarily true statements Validity is connected to inference via the Deduction Theorem: KB ╞ α if and only if (KB  α) is valid A sentence is satisfiable if it is true in some model e.g., A B, C A sentence is unsatisfiable if it is true in no models e.g., AA Satisfiability is connected to inference via the following: KB ╞ α if and only if (KB α) is unsatisfiable Look back at Wumpus World KB ( R1 ^ R2 ^ R3 ^ R4 ^ R5 ) How can it be valid? What about KB ╞ P2,1?

Proof methods Proof methods divide into (roughly) two kinds: Application of inference rules Legitimate (sound) generation of new sentences from old Proof = a sequence of inference rule applications Can use inference rules as operators in a standard search algorithm (TT-Entails) Typically (in algorithms) require transformation of sentences into a normal form Model checking truth table enumeration (always exponential in n) backtracking & improved backtracking, heuristic search in model space (sound but incomplete) e.g., min-conflicts-like hill-climbing algorithms

Reasoning Modus Ponens And Elimination A ^ B means A, B If A => B & A Then B B if((!A || B) && A)) if (B == TRUE) print “World Ends”; //Can Never Happen else print “Logic Broken - World Ends”; //Can Never Happen And Elimination A ^ B means A, B

Back to Wumpus World Apply Bi-conditional Elim KB = ( R1 ^ R2 ^ R3 ^ R4 ^ R5 ) Prove P2,1 Apply Bi-conditional Elim R6: (B1,1 => (P1,2 V P2,1 )) ^ ( (P1,2 V P2,1 ) => B1,1 ) Apply And Elim R7: ( (P1,2 V P2,1 ) => B1,1 ) Contrapositive R8: ( B1,1 => (P1,2 V P2,1 )) Apply Modus Ponens with R4 ( B1,1 ) R9: (P1,2 V P2,1 ) Apply De Morgans R10: P1,2 ^  P2,1 Note: Inference in propositional logic is NP-Complete Searching for proofs is worst-case no better than enumerating models. Monotonicity of Logic: Set of entailed/derived sentences can only increase.

li  …  li-1  li+1  …  lk  m1  …  mj-1  mj+1 ...  mn Resolution Conjunctive Normal Form (CNF) conjunction of disjunctions of literals clauses E.g., (A  B)  (B  C  D) Resolution inference rule (for CNF): li …  lk, m1  …  mn li  …  li-1  li+1  …  lk  m1  …  mj-1  mj+1 ...  mn where li and mj are complementary literals. E.g., P1,3  P2,2, P2,2 P1,3 Resolution is sound and complete for propositional logic

Resolution Example Add R11:  B1,2 R12: B1,2  (P1,1  P2,2  P1,3) From Logic Rules we can derive: R13:  P2,,2 R14:  P1,3 R15: P1,1  P2,2  P3,1 Apply Resolution Rule using R13 and R15 R16: P1,1  P3,1 Apply Resolution Rule using R1 and R16 R17: P3,1

Conversion to CNF B1,1  (P1,2  P2,1)β Eliminate , replacing α  β with (α  β)(β  α). (B1,1  (P1,2  P2,1))  ((P1,2  P2,1)  B1,1) 2. Eliminate , replacing α  β with α β. (B1,1  P1,2  P2,1)  ((P1,2  P2,1)  B1,1) 3. Move  inwards using de Morgan's rules and double-negation: (B1,1  P1,2  P2,1)  ((P1,2  P2,1)  B1,1) 4. Apply distributivity law ( over ) and flatten: (B1,1  P1,2  P2,1)  (P1,2  B1,1)  (P2,1  B1,1)

Resolution algorithm Proof by contradiction, i.e., show KBα unsatisfiable

Resolution example KB = (B1,1  (P1,2 P2,1))  B1,1 α = P1,2 Note This graphic has been corrected. The Book’s Figure 7.13 is wrong.

Forward and backward chaining Horn Form (restricted) KB = conjunction of Horn clauses Horn clause = single positive literal in sentence proposition symbol; or (conjunction of symbols)  symbol E.g.,  A V  B V C or (A  B  C) Modus Ponens (for Horn Form): complete for Horn KBs α1, … ,αn, α1  …  αn  β β Can be used with forward chaining or backward chaining. These algorithms are very natural and run in linear time

Forward chaining Idea: fire any rule whose premises are satisfied in the KB, add its conclusion to the KB, until query is found

Forward chaining algorithm Forward chaining is sound and complete for Horn KB

Forward chaining example

Forward chaining example

Forward chaining example

Forward chaining example

Forward chaining example

Forward chaining example

Forward chaining example

Forward chaining example

Backward chaining Idea: work backwards from the query q: to prove q by BC, check if q is known already, or prove by BC all premises of some rule concluding q Avoid loops: check if new subgoal is already on the goal stack Avoid repeated work: check if new subgoal has already been proved true, or has already failed

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Backward chaining example

Forward vs. backward chaining FC is data-driven, automatic, unconscious processing, e.g., object recognition, routine decisions May do lots of work that is irrelevant to the goal BC is goal-driven, appropriate for problem-solving, e.g., Where are my keys? How do I get into a PhD program? Complexity of BC can be much less than linear in size of KB

Efficient propositional inference Two families of efficient algorithms for propositional inference: Complete backtracking search algorithms DPLL algorithm (Davis, Putnam, Logemann, Loveland) Incomplete local search algorithms WalkSAT algorithm

The DPLL algorithm Determine if an input propositional logic sentence (in CNF) is satisfiable. Improvements over truth table enumeration: Early termination A clause is true if any literal is true. A sentence is false if any clause is false. Pure symbol heuristic Pure symbol: always appears with the same "sign" in all clauses. e.g., In the three clauses (A  B), (B  C), (C  A), A and B are pure, C is impure. Make a pure symbol literal true. Unit clause heuristic Unit clause: only one literal in the clause The only literal in a unit clause must be true.

The DPLL algorithm

The WalkSAT algorithm Incomplete, local search algorithm Evaluation function: The min-conflict heuristic of minimizing the number of unsatisfied clauses Balance between greediness and randomness

The WalkSAT algorithm

Hard satisfiability problems Consider random 3-CNF sentences. e.g., (D  B  C)  (B  A  C)  (C  B  E)  (E  D  B)  (B  E  C) m = number of clauses n = number of symbols Hard problems seem to cluster near m/n = 4.3 (critical point)

Hard satisfiability problems

Hard satisfiability problems Median runtime for 100 satisfiable random 3-CNF sentences, n = 50

Inference-based agents in the wumpus world A 4x4 wumpus-world agent using propositional logic: P1,1 W1,1 Bx,y  (Px,y+1  Px,y-1  Px+1,y  Px-1,y) Sx,y  (Wx,y+1  Wx,y-1  Wx+1,y  Wx-1,y) W1,1  W1,2  …  W4,4 W1,1  W1,2 W1,1  W1,3 …  64 distinct proposition symbols, 155 sentences

Maint. Location & Orientation KB contains "physics" sentences for every single square PL-Wumpus cheats – it keeps x,y & direction variables outside the KB. To keep them in the KB we would need propositional statement for every location. Also need to add time denotation to symbols Ltx,y  FacingRight t  Forward t  Ltx+1,y FacingRight t  TurnLeft t  FacingRight t+1 We need these statements in the initial KB for every location and for every time. This is tens of thousands of statements for time steps of [0,100]

Circuit-based Agents Reflex agent with State. Formed of logical gates and registers (stores a value) Inputs are registers holding current percepts Outputs are registers giving the action to take At each time step, inputs are set and signals propagate through the circuit. Handles time ‘more satisfactorily’ than previous agent. No need for a hundreds of rules encoding states.

Example Circuit

Location Circuit Need a similar circuit for each location register.

Unknown Information in Circuits Propositions Alive and Ltx+1,y are always known What about B1,2 ? Unknown at the beginning of Wumpus world simulation. This is OK in a propositional KB, but not OK in a circuit. Use two bits K(B1,2) and K(B1,2) If both are false we know nothing! One of them is set by visiting the square. K(B1,2)t  K(B1,2)t-1 V (Lt1,2 ^ Breeze t) Pit in 4,4? K( P4,4)t  K( B3,4)t V K( B4,3)t K( P4,4)t  ( K(B3,4)t ^ K( P2,4)t ^ K( P3,3)t ) V ( K(B4,3)t ^ K( P4,2)t ^ K( P3,3)t ) Hairy Circuits, but still only a constant number of gates Note: Assume that Pits cannot be close enough together such that you can build a counter example to K(B1,2)t above.

Example of 2-bit K(x) usage

Avoid cyclic circuits So far all ‘feedback’ loops have a delay. Why? Otherwise the circuit would go from being acyclic to cyclic. Physical cyclic circuits do not work and/or are unstable. K(B4,4)t  K(B4,4)t-1 V (Lt4,4 ^ Breeze t) V K(P3,4) t V K(P4,3) t K(P3,4) t and K(P4,3) t depend on breeziness in adjacent pits, and pits depend on more adjacent breeziness. The circuit would contain cycles These statements are not wrong, just not representable in a boolean curcuit Thus the corrected acyclic (using direct observation) version is incomplete. The Circuit-based agent might know less than the corresponding inference based agent at that time. Example: B1,1 => B2,2. This is OK for IBA, but not for CBA. A complete circuit can be built, but it would be much more complex.

IBA vs CBA Conciseness: Neither deals with time very well. Both are very verbose in their own way. Adding more complex objects will swmp both types. Both are poorly suited to path-finding between safe squares (PL-Wumpus uses A* search to get around this) Computational Efficiency: Inference can take exponential time in the number of symbols. Evaluating a circuit is linear in size/depth of circuit. However in practice good inference algorithms are very quick. Completeness: The incompleteness of CBA is deeper than acyclicity. For some environments a complete circuit must be exponentially larger than the IBA’s KB to execute in linear time. CBAs also forgets knowledge learned in previous times. Ease: Both agents can require lots and lots of work to build. Many seemingly redundant statements or very large and ugly circuits. Hybrid???

Summary Logical agents apply inference to a knowledge base to derive new information and make decisions Basic concepts of logic: syntax: formal structure of sentences semantics: truth of sentences wrt models entailment: necessary truth of one sentence given another inference: deriving sentences from other sentences soundness: derivations produce only entailed sentences completeness: derivations can produce all entailed sentences Wumpus world requires the ability to represent partial and negated information, reason by cases, etc. Resolution is complete for propositional logic Forward, backward chaining are linear-time, complete for Horn clauses Propositional logic lacks expressive power