Chapter 4 Motion in Two Dimensions. Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used.

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Presentation transcript:

Chapter 4 Motion in Two Dimensions

Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used to more fully describe motion Will look at vector nature of quantities in more detail Still interested in displacement, velocity, and acceleration Will serve as the basis of multiple types of motion in future chapters

Position and Displacement The position of an object is described by its position vector, The displacement of the object is defined as the change in its position

General Motion Ideas In two- or three-dimensional kinematics, everything is the same as as in one- dimensional motion except that we must now use full vector notation Positive and negative signs are no longer sufficient to determine the direction

Average Velocity The average velocity is the ratio of the displacement to the time interval for the displacement The direction of the average velocity is the direction of the displacement vector The average velocity between points is independent of the path taken This is because it is dependent on the displacement, also independent of the path

Instantaneous Velocity The instantaneous velocity is the limit of the average velocity as Δt approaches zero As the time interval becomes smaller, the direction of the displacement approaches that of the line tangent to the curve

Instantaneous Velocity, cont The direction of the instantaneous velocity vector at any point in a particle’s path is along a line tangent to the path at that point and in the direction of motion The magnitude of the instantaneous velocity vector is the speed The speed is a scalar quantity

Average Acceleration The average acceleration of a particle as it moves is defined as the change in the instantaneous velocity vector divided by the time interval during which that change occurs.

Average Acceleration, cont As a particle moves, the direction of the change in velocity is found by vector subtraction The average acceleration is a vector quantity directed along

Instantaneous Acceleration The instantaneous acceleration is the limiting value of the ratio as Δt approaches zero The instantaneous equals the derivative of the velocity vector with respect to time

Producing An Acceleration Various changes in a particle’s motion may produce an acceleration The magnitude of the velocity vector may change The direction of the velocity vector may change Even if the magnitude remains constant Both may change simultaneously

Kinematic Equations for Two- Dimensional Motion When the two-dimensional motion has a constant acceleration, a series of equations can be developed that describe the motion These equations will be similar to those of one- dimensional kinematics Motion in two dimensions can be modeled as two independent motions in each of the two perpendicular directions associated with the x and y axes Any influence in the y direction does not affect the motion in the x direction

Kinematic Equations, 2 Position vector for a particle moving in the xy plane The velocity vector can be found from the position vector Since acceleration is constant, we can also find an expression for the velocity as a function of time:

Kinematic Equations, 3 The position vector can also be expressed as a function of time: This indicates that the position vector is the sum of three other vectors: The initial position vector The displacement resulting from the initial velocity The displacement resulting from the acceleration

Kinematic Equations, Graphical Representation of Final Velocity The velocity vector can be represented by its components is generally not along the direction of either or

Kinematic Equations, Graphical Representation of Final Position The vector representation of the position vector is generally not along the same direction as or as and are generally not in the same direction

Graphical Representation Summary Various starting positions and initial velocities can be chosen Note the relationships between changes made in either the position or velocity and the resulting effect on the other

Projectile Motion An object may move in both the x and y directions simultaneously The form of two-dimensional motion we will deal with is called projectile motion

Assumptions of Projectile Motion The free-fall acceleration is constant over the range of motion It is directed downward This is the same as assuming a flat Earth over the range of the motion It is reasonable as long as the range is small compared to the radius of the Earth The effect of air friction is negligible With these assumptions, an object in projectile motion will follow a parabolic path This path is called the trajectory

Projectile Motion Diagram

Analyzing Projectile Motion Consider the motion as the superposition of the motions in the x- and y-directions The actual position at any time is given by: The initial velocity can be expressed in terms of its components v xi = v i cos  and v yi = v i sin  The x-direction has constant velocity a x = 0 The y-direction is free fall a y = -g

Effects of Changing Initial Conditions The velocity vector components depend on the value of the initial velocity Change the angle and note the effect Change the magnitude and note the effect

Analysis Model The analysis model is the superposition of two motions Motion of a particle under constant velocity in the horizontal direction Motion of a particle under constant acceleration in the vertical direction Specifically, free fall

Projectile Motion Vectors The final position is the vector sum of the initial position, the position resulting from the initial velocity and the position resulting from the acceleration

Projectile Motion – Implications The y-component of the velocity is zero at the maximum height of the trajectory The acceleration stays the same throughout the trajectory

Range and Maximum Height of a Projectile When analyzing projectile motion, two characteristics are of special interest The range, R, is the horizontal distance of the projectile The maximum height the projectile reaches is h

Height of a Projectile, equation The maximum height of the projectile can be found in terms of the initial velocity vector: This equation is valid only for symmetric motion

Range of a Projectile, equation The range of a projectile can be expressed in terms of the initial velocity vector: This is valid only for symmetric trajectory

More About the Range of a Projectile

Range of a Projectile, final The maximum range occurs at  i = 45 o Complementary angles will produce the same range The maximum height will be different for the two angles The times of the flight will be different for the two angles

Projectile Motion – Problem Solving Hints Conceptualize Establish the mental representation of the projectile moving along its trajectory Categorize Confirm air resistance is neglected Select a coordinate system with x in the horizontal and y in the vertical direction Analyze If the initial velocity is given, resolve it into x and y components Treat the horizontal and vertical motions independently

Projectile Motion – Problem Solving Hints, cont. Analysis, cont Analyze the horizontal motion using constant velocity techniques Analyze the vertical motion using constant acceleration techniques Remember that both directions share the same time Finalize Check to see if your answers are consistent with the mental and pictorial representations Check to see if your results are realistic

Non-Symmetric Projectile Motion Follow the general rules for projectile motion Break the y-direction into parts up and down or symmetrical back to initial height and then the rest of the height Apply the problem solving process to determine and solve the necessary equations May be non-symmetric in other ways

Relative Velocity, generalized Reference frame S A is stationary Reference frame S B is moving to the right relative to S A at This also means that S A moves at – relative to S B Define time t = 0 as that time when the origins coincide

Notation The first subscript represents what is being observed The second subscript represents who is doing the observing Example The velocity of A as measured by observer B

Relative Velocity, equations The positions as seen from the two reference frames are related through the velocity The derivative of the position equation will give the velocity equation is the velocity of the particle P measured by observer A is the velocity of the particle P measured by observer B These are called the Galilean transformation equations

Acceleration in Different Frames of Reference The derivative of the velocity equation will give the acceleration equation The acceleration of the particle measured by an observer in one frame of reference is the same as that measured by any other observer moving at a constant velocity relative to the first frame.