Chapter 4 – 2D and 3D Motion Definitions Projectile motion

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Presentation transcript:

Chapter 4 – 2D and 3D Motion Definitions Projectile motion Uniform circular motion Relative motion

Motion in Two Dimensions Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used to more fully describe motion Still interested in displacement, velocity, and acceleration Will serve as the basis of multiple types of motion in future chapters

Position and Displacement The position of an object is described by its position vector, r The displacement of the object is defined as the change in its position Δr = rf - ri

General Motion Ideas In two- or three-dimensional kinematics, everything is the same as in one-dimensional motion except that we must now use full vector notation Positive and negative signs are no longer sufficient to determine the direction

Definitions Position vector: extends from the origin of a coordinate system to the particle. Displacement vector: represents a particle’s position change during a certain time interval.

Average Velocity The average velocity is the ratio of the displacement to the time interval for the displacement The direction of the average velocity is the direction of the displacement vector, Δr

Average Velocity The average velocity between points is independent of the path taken This is because it is dependent on the displacement, also independent of the path

Definitions Average velocity:

Instantaneous Velocity The instantaneous velocity is the limit of the average velocity as Δt approaches zero The direction of the instantaneous velocity is along a line that is tangent to the path of the particle’s direction of motion

Instantaneous velocity: The direction of the instantaneous velocity of a particle is always tangent to the particle’s path at the particle’s position

Average Acceleration The average acceleration of a particle as it moves is defined as the change in the instantaneous velocity vector divided by the time interval during which that change occurs.

Average Acceleration As a particle moves, Δv can be found in different ways The average acceleration is a vector quantity directed along Δv

Instantaneous Acceleration The instantaneous acceleration is the limit of the average acceleration as Δt approaches zero

Instantaneous acceleration:

Producing An Acceleration Various changes in a particle’s motion may produce an acceleration The magnitude of the velocity vector may change The direction of the velocity vector may change Even if the magnitude remains constant Both may change simultaneously

Kinematic Equations for Two-Dimensional Motion When the two-dimensional motion has a constant acceleration, a series of equations can be developed that describe the motion These equations will be similar to those of one-dimensional kinematics

Kinematic Equations Position vector Velocity vf = vi + at Since acceleration is constant, we can also find an expression for the velocity as a function of time: vf = vi + at

Kinematic Equations The velocity vector can be represented by its components vf is generally not along the direction of either vi or at

Kinematic Equations The position vector can also be expressed as a function of time: rf = ri + vit + ½ at2 This indicates that the position vector is the sum of three other vectors: The initial position vector The displacement resulting from vi t The displacement resulting from ½ at2

Kinematic Equations The vector representation of the position vector rf is generally not in the same direction as vi or as ai rf and vf are generally not in the same direction

Kinematic Equations, Components The equations for final velocity and final position are vector equations, therefore they may also be written in component form This shows that two-dimensional motion at constant acceleration is equivalent to two independent motions One motion in the x-direction and the other in the y-direction

Kinematic Equations, Component Equations vf = vi + at becomes vxf = vxi + axt vyf = vyi + ayt rf = ri + vi t + ½ at2 becomes xf = xi + vxi t + ½ axt2 yf = yi + vyi t + ½ ayt2

At t = 0, a particle moving in the xy plane with constant acceleration has a velocity of and is at the origin. At t = 3.00 s, the particle's velocity is . Find (a) the acceleration of the particle and (b) its coordinates at any time t.

Projectile Motion An object may move in both the x and y directions simultaneously The form of two-dimensional motion we will deal with is called projectile motion

Assumptions of Projectile Motion The free-fall acceleration g is constant over the range of motion And is directed downward The effect of air friction is negligible With these assumptions, an object in projectile motion will follow a parabolic path This path is called the trajectory

Verifying the Parabolic Trajectory Reference frame chosen y is vertical with upward positive Acceleration components ay = -g and ax = 0 Initial velocity components vxi = vi cos q and vyi = vi sin q

II. Projectile motion Horizontal motion: ax=0  vx=v0x Motion of a particle launched with initial velocity, v0, and free fall acceleration g. The horizontal and vertical motions are independent from each other. Horizontal motion: ax=0  vx=v0x

II. Projectile motion Range (R): horizontal distance traveled by a projectile before returning to launch height.

II. Projectile motion Vertical motion: ay= -g

Trajectory: projectile’s path. We can find y as a function of x by eliminating time

(Maximum for a launch angle of 45º ) Horizontal range: R = x-x0; Vertical displacement: y-y0=0. (Maximum for a launch angle of 45º )

Projectile Motion – Problem Solving Hints Select a coordinate system Resolve the initial velocity into x and y components Analyze the horizontal motion using constant velocity techniques Analyze the vertical motion using constant acceleration techniques Remember that both directions share the same time

A rock is thrown upward from the level ground in such a way that the maximum height of its flight is equal to its horizontal range R. (a) At what angle is the rock thrown? (b) Would your answer to part (a) be different on a different planet? (c) What is the range Rmax the rock can attain if it is launched at the same speed but at the optimal angle for maximum range?

A third baseman wishes to throw to first base, 127 feet distant A third baseman wishes to throw to first base, 127 feet distant. His best throwing speed is 85 mi/h. (a) If he throws the ball horizontally 3 ft above the ground, how far from first base will it hit the ground? (b) From the same initial height, at what upward angle must the third baseman throw the ball if the first baseman is to catch it 3 ft above the ground? (c) What will be the time of flight in that case? y v0 h=3ft B1 B3 x xmax xB1=38.7m

y v0 x θ=45º x=R=R’? N7: In Galileo’s Two New Sciences, the author states that “for elevations (angles of projection) which exceed or fall short of 45º by equal amounts, the ranges are equal…” Prove this statement.

A ball is tossed from an upper-story window of a building A ball is tossed from an upper-story window of a building. The ball is given an initial velocity of 8.00 m/s at an angle of 20.0° below the horizontal. It strikes the ground 3.00 s later. (a) How far horizontally from the base of the building does the ball strike the ground? (b) Find the height from which the ball was thrown. (c) How long does it take the ball to reach a point 10.0 m below the level of launching?

A ball is tossed from an upper-story window of a building A ball is tossed from an upper-story window of a building. The ball is given an initial velocity of 8.00 m/s at an angle of 20.0° below the horizontal. It strikes the ground 3.00 s later. (a) How far horizontally from the base of the building does the ball strike the ground? (b) Find the height from which the ball was thrown. (c) How long does it take the ball to reach a point 10.0 m below the level of launching? )

Uniform Circular Motion Uniform circular motion occurs when an object moves in a circular path with a constant speed

Uniform Circular Motion Uniform circular motion occurs when an object moves in a circular path with a constant speed An acceleration exists since the direction of the motion is changing This change in velocity is related to an acceleration The velocity vector is always tangent to the path of the object

Changing Velocity in Uniform Circular Motion The change in the velocity vector is due to the change in direction The vector diagram shows Dv = vf - vi

Changing Velocity in Uniform Circular Motion Two triangles are similar, so we can write: Dividing both parts by t and using the definitions of acceleration and velocity:

Centripetal Acceleration The acceleration is always perpendicular to the path of the motion The acceleration always points toward the center of the circle of motion This acceleration is called the centripetal acceleration

Centripetal Acceleration The magnitude of the centripetal acceleration vector is given by The direction of the centripetal acceleration vector is always changing, to stay directed toward the center of the circle of motion

Period The period, T, is the time required for one complete revolution The speed of the particle would be the circumference of the circle of motion divided by the period Therefore, the period is

Tangential Acceleration The magnitude of the velocity could also be changing In this case, there would be a tangential acceleration

Total Acceleration The tangential acceleration causes the change in the speed of the particle The radial acceleration comes from a change in the direction of the velocity vector

Total Acceleration, equations The tangential acceleration: The radial acceleration: The total acceleration: Magnitude

Total Acceleration, In Terms of Unit Vectors Define the following unit vectors r lies along the radius vector q is tangent to the circle The total acceleration is

Uniform circular motion. Summary Motion around a circle at constant speed. Magnitude of velocity and acceleration constant. Direction varies continuously. Velocity: tangent to circle in the direction of motion. Acceleration: centripetal Period of revolution:

54. A cat rides a merry-go-round while turning with uniform circular motion. At time t1= 2s, the cat’s velocity is: v1= (3m/s)i+(4m/s)j, measured on an horizontal xy coordinate system. At time t=5s its velocity is: v2= (-3m/s)i+(-4m/s)j. What is (a) the magnitude of the cat’s centripetal acceleration? v2 x v1 y

Figure represents the total acceleration of a particle moving clockwise in a circle of radius 2.50 m at a certain of time. At this instant, find (a) the radial acceleration, (b) the speed of the particle, and (c) its tangential acceleration.

A ball swings in a vertical circle at the end of a rope 1. 50 m long A ball swings in a vertical circle at the end of a rope 1.50 m long. When the ball is 36.9 past the lowest point on its way up, its total acceleration is . At that instant, (a) sketch a vector diagram showing the components of its acceleration, (b) determine the magnitude of its radial acceleration, and (c) determine the speed and velocity of the ball.

Relative Velocity Two observers moving relative to each other generally do not agree on the outcome of an experiment For example, observers A and B below see different paths for the ball

Galilean Relativity The observer in the truck throws a ball straight up It appears to move in a vertical path The law of gravity and equations of motion under uniform acceleration are obeyed

Galilean Relativity There is a stationary observer on the ground Views the path of the ball thrown to be a parabola The ball has a velocity to the right equal to the velocity of the truck

Galilean Relativity – conclusion The two observers disagree on the shape of the ball’s path Both agree that the motion obeys the law of gravity and Newton’s laws of motion Both agree on how long the ball was in the air Conclusion: There is no preferred frame of reference for describing the laws of mechanics

Relative Velocity Reference frame S is stationary Reference frame S’ is moving at vo This also means that S moves at –vo relative to S’ Define time t = 0 as that time when the origins coincide

The coordinates of some event in frame S are (x,y,z,t). Now what are the coordinates of the event (x,y,z,t) in S'? It's easy to see t' = t - we synchronized the clocks when O‘ passed O. Also, evidently, y' = y and z' = z, from the figure. We can also see that x = x' +vt. Thus (x,y,z,t) in S corresponds to (x',y',z', t' ) in S', where That's how positions transform - these are known as the Galilean transformations.

What about velocities ? The velocity in S' in the x' direction This is just the addition of velocities formula

How does acceleration transform?

Since v is constant we have the acceleration is the same in both frames. This again is obvious - the acceleration is the rate of change of velocity, and the velocities of the same particle measured in the two frames differ by a constant factor - the relative velocity of the two frames.

Relative motion Particle’s velocity depends on reference frame 1D Frame moves at constant velocity Observers on different frames of reference measure the same acceleration for a moving particle if their relative velocity is constant.

75. A sled moves in the negative x direction at speed vs while a ball of ice is shot from the sled with a velocity v0= v0xi+ v0yj relative to the sled. When the ball lands, its horizontal displacement Δxbg relative to the ground (from its launch position to its landing position) is measured. The figure gives Δxbg as a function of vs. Assume it lands at approximately its launch height. What are the values of (a) v0x and (b) v0y? The ball’s displacement Δxbs relative to the sled can also be measured. Assume that the sled’s velocity is not changed when the ball is shot. What is Δxbs when vs is (c) 5m/s and (d) 15m/s?

120. A hang glider is 7.5 m above ground level with a velocity of 8m/s at an angle of 30º below the horizontal and a constant acceleration of 1m/s2, up. (a) Assume t=0 at the instant just described and write an equation for the elevation y of the hang glider as a function of t, with y=0 at ground level. (b) Use the equation to determine the value of t when y=0. (c) Explain why there are two solutions to part (b). Which one represents the time it takes the hang glider to reach ground level? (d) how far does the hang glider travel horizontally during the interval between t=0 and the time it reaches the ground? For the same initial position and velocity, what constant acceleration will cause the hang glider to reach ground level with zero velocity? Express your answer in terms of unit vectors. y 30º v0= 8m/s h=7.5m x

40. A ball is to be shot from level ground with certain speed 40. A ball is to be shot from level ground with certain speed. The figure below shows the range R it will have versus the launch angle θ0 at which it can be launched. The choice of θ0 determines the flight time; let tmax represent the maximum flight time. What is the least speed the ball will have during its flight if θ0 is chosen such as that the flight time is 0.5tmax? R(m) 240 200 100 θ0