Graphing Your Motion Using Vernier Lab Quests. Objectives In this experiment you will Use a Motion Detector to measure position, velocity and acceleration.

Slides:



Advertisements
Similar presentations
TWO STEP EQUATIONS 1. SOLVE FOR X 2. DO THE ADDITION STEP FIRST
Advertisements

Bellwork If you roll a die, what is the probability that you roll a 2 or an odd number? P(2 or odd) 2. Is this an example of mutually exclusive, overlapping,
1 Copyright © 2010, Elsevier Inc. All rights Reserved Fig 2.1 Chapter 2.
By D. Fisher Geometric Transformations. Reflection, Rotation, or Translation 1.
Lesson 8 Data Toss.
Jeopardy Q 1 Q 6 Q 11 Q 16 Q 21 Q 2 Q 7 Q 12 Q 17 Q 22 Q 3 Q 8 Q 13
Jeopardy Q 1 Q 6 Q 11 Q 16 Q 21 Q 2 Q 7 Q 12 Q 17 Q 22 Q 3 Q 8 Q 13
Title Subtitle.
Multiplying binomials You will have 20 seconds to answer each of the following multiplication problems. If you get hung up, go to the next problem when.
Speed vs. Velocity.
Motion Graphs Distance Time.
Coordinate Plane Practice The following presentation provides practice in two skillsThe following presentation provides practice in two skills –Graphing.
0 - 0.
Unit 5 - Grade 2 - Nonfiction
ALGEBRAIC EXPRESSIONS
DIVIDING INTEGERS 1. IF THE SIGNS ARE THE SAME THE ANSWER IS POSITIVE 2. IF THE SIGNS ARE DIFFERENT THE ANSWER IS NEGATIVE.
MULTIPLYING MONOMIALS TIMES POLYNOMIALS (DISTRIBUTIVE PROPERTY)
ADDING INTEGERS 1. POS. + POS. = POS. 2. NEG. + NEG. = NEG. 3. POS. + NEG. OR NEG. + POS. SUBTRACT TAKE SIGN OF BIGGER ABSOLUTE VALUE.
MULTIPLICATION EQUATIONS 1. SOLVE FOR X 3. WHAT EVER YOU DO TO ONE SIDE YOU HAVE TO DO TO THE OTHER 2. DIVIDE BY THE NUMBER IN FRONT OF THE VARIABLE.
SUBTRACTING INTEGERS 1. CHANGE THE SUBTRACTION SIGN TO ADDITION
MULT. INTEGERS 1. IF THE SIGNS ARE THE SAME THE ANSWER IS POSITIVE 2. IF THE SIGNS ARE DIFFERENT THE ANSWER IS NEGATIVE.
FACTORING Think Distributive property backwards Work down, Show all steps ax + ay = a(x + y)
Addition Facts
August 15 Physics. Homework quiz A race horse runs with an average velocity of 12 m/s for 35 seconds. What is its displacement? If it crosses the finish.
ALGEBRAIC EXPRESSIONS
ZMQS ZMQS
Creating an online advent calendar Nairn Computing Science Department Happy Holidays.
Telecommunications & Networking
Bridging the Gap Problem-Solving Pupils Version. Note to Pupils Do you know the difference between Area and Perimeter? Do you have problems knowing how.
How To Use Google Forms to Create A Test Quick Easy Self-Graded!! Instant Reports.
TV Show Trivia Princeton Puzzle Hunt Do NOT flip over your answer sheet!
Community Café Purpose 1 Creating our vision for a hunger-free community.
Physics 12 - Kinematics.
O X Click on Number next to person for a question.
© S Haughton more than 3?
5.9 + = 10 a)3.6 b)4.1 c)5.3 Question 1: Good Answer!! Well Done!! = 10 Question 1:
HOW TO COMPARE FRACTIONS
Twenty Questions Subject: Twenty Questions
Linking Verb? Action Verb or. Question 1 Define the term: action verb.
Squares and Square Root WALK. Solve each problem REVIEW:
The x- and y-Intercepts
Absolute-Value Equations and Inequalities
The Truly Interactive Whiteboard Slinger Elementary School 1 Setting up the SMART Board.
Past Tense Probe. Past Tense Probe Past Tense Probe – Practice 1.
This, that, these, those Number your paper from 1-10.
Why Take EXPLORE? EXPLORE shows your strengths and weaknesses in English, mathematics, reading, and science. EXPLORE helps you search for careers and.
Event 4: Mental Math 7th/8th grade Math Meet ‘11.
Addition 1’s to 20.
25 seconds left…...
Graphical Analysis of Motion
Test B, 100 Subtraction Facts
11 = This is the fact family. You say: 8+3=11 and 3+8=11
Solving the eValue Rubik’s cube
Week 1.
We will resume in: 25 Minutes.
Bottoms Up Factoring. Start with the X-box 3-9 Product Sum
1 Unit 1 Kinematics Chapter 1 Day
O X Click on Number next to person for a question.
20 is the magic number! There are 20 phone preparation steps.
Zoll Monitor Upload Required for all ALS calls where an EKG/12 lead are performed.
2009 Quinín Freire 1 THE MAGIC OF LEARNING Where do animals live?
Newton’s 2nd Law How does a cart change its motion when you push and pull on it? You might think that the harder you push on a cart, the faster it goes.
Introduction to the Calculator Based Ranger (CBR).
Acceleration lab Goals: – What does a distance vs. time graph look like for an accelerating object? – How do we find the instantaneous velocity of an object.
Preliminary In the function p(t) = p0 + vt does the product vt mean
Motion II. Accelerated Motion Finger tool Position Time Position and Time Speed Speed and Time How would you describe the motion of the cart?
Vernier Science: Falling Object Shaw STEM Lab 2015.
Time-Distance Relationships Explore time-distance relationship Write walking instructions or act out walks for a given graph Sketch graphs based on given.
Motion Graphs. Interpret The Graph Below: The graph shows an object which is not moving (at rest). The distance stays the same as time goes by because.
Vernier Science: Falling Object
Presentation transcript:

Graphing Your Motion Using Vernier Lab Quests

Objectives In this experiment you will Use a Motion Detector to measure position, velocity and acceleration Use a computer to produce graphs of you motion Analyze the graphs you produce Match position vs. time and velocity vs. time graphs

Materials You will use: Computer Vernier Lab Quest Motion Detector Masking tape Meter stick

About Your Motion Detector It emits ultra sound.

About Your Motion Detector Ultrasound is emitted in a 30 o cone. Anything within the 30 o cone will be measured. A common problem in using Motion Detectors is getting reflections from a desk, chair or other object in the room.

About Your Motion Detector Keep the area clear in a zone in front of the Motion Detector.

About Your Motion Detector Unintended reflections can be minimized by tilting the motion detector slightly.

About Your Motion Detector If you get a confusing velocity or acceleration graph, switch back to the position graph and see if it makes sense. If not, the motion detector may not be properly hitting the target.

About Your Motion Detector Maximum range is about 6 meters or about 20 feet.

Exploring the LabQuest 1.Connect the Motion Detector to DIG 1. 2.Turn the LabQuest on. Give it a minute to detect the Motion Detector and to display a distance.

Exploring the LabQuest 3.Place a book about m away from the Motion Detector.

Exploring the LabQuest 4.Move the Motion Detector away from the book and see how it changes.

Lab Procedure - Part A: Position Part A: Position 1.If you have not done so already, connect the Motion Detector to DIG 1. 2.Find a location that is at least 4m wide (13 feet). 3.Notice the strips of masking tape on the floor at 1m, 2m, 3m, and 4m positions.

Part A: Position 4.Choose New from the File menu.

Part A: Position 5.Open the hinge on the Motion Detector. 6.Hold the Motion Detector so the round, metal detector is always pointed directly at the wall. Sometimes you will have to walk backwards.

Part A: Position (continued) 7.Monitor the position readings. 8.Move back and forth and confirm that the values make sense. 9.For example, when you move away from the wall does the number get larger? Wall

Part A: Graph Your Position 10.Make a graph of your motion when you walk away from the wall with constant velocity. 11.To do this, stand about 1 m from the wall and walk backwards.

Part A: Graph Your Position 12.Start data collection by pressing the Data Collection key. 13.Walk backward, slowly away from the wall after data collection begins.

Part A: Graph Your Position 14.Check your graph and make sure it makes sense. 15.Repeat walking away from the wall until you get a graph that looks the best. 16.Sketch the graph that looks the best. This is GRAPH 1. Then go to the next step.

Part A: Graph Your Position (continued) 17.Sketch what the graph will look like if you walk faster. This is GRAPH Check your prediction with the Motion Detector by walking away from the wall quickly. 19.To take more data, press the Data Collection key when you are ready to begin walking.

Part A: Graph Your Position (continued) 20.Sketch your results. This is GRAPH 3. Answer the question below the graph before moving on to the next step.

Motion Matching 1.During this activity you will analyze a graph provided by the Lab Quest and try to reproduce it.

Motion Matching (continued) 2.Choose Motion Match from the Analyze menu. 3.Choose New Position Match from the Motion Match menu. 4.A target graph will be displayed for you to match.

Motion Matching (continued) 5.Sketch the graph. This is GRAPH 4. 6.Analyze the graph. How would you walk to reproduce the graph? 7.Describe how you would walk on your lab sheet. This is your prediction.

Motion Matching (continued) 8.To test your prediction, choose a starting position and stand at that point. 9.Start data collection. Wait a moment and then walk in such a way that the graph of your motion matches the target graph on the screen.

Motion Matching (continued) 10.If you were not successful, repeat this process until your motion closely matches the graph on the screen. 11.Sketch the graph with your best attempt.

Motion Matching (continued) 12.Perform a second distance graph match (Steps 8–10) by choosing Motion Match New Position Match again. This will generate a new target distance graph for you to match.

Title Blah, blah, blah…..

Title Blah, blah, blah…..

Title Blah, blah, blah…..

Title Blah, blah, blah…..

Title Blah, blah, blah…..