CISC4/681 Introduction to Artificial Intelligence1 Introduction – Artificial Intelligence a Modern Approach Russell and Norvig: 1.

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CISC4/681 Introduction to Artificial Intelligence1 Introduction – Artificial Intelligence a Modern Approach Russell and Norvig: 1

CISC4/681 Introduction to Artificial Intelligence2

What is AI? Views of AI fall into four categories: The textbook advocates "acting rationally" Thought Processes Like Humans Rational Thought Processes Act Like Humans Act Rationally

Thinking humanly: cognitive modeling Cognitive Science – must figure out how human’s think –[introspection – experimental investigation] Requires scientific theories of internal activities of the brain –Express these theories as computer programs How to validate? Requires 1.Predicting and testing behavior of human subjects (top-down) 2.Direct identification from neurological data (bottom- up)

Acting humanly: Turing Test Turing (1950) "Computing machinery and intelligence": Operational test for intelligent behavior: the Imitation Game Interrogator asks questions of two “people” who are out of sight 30 minutes to ask whatever he or she wants Task: to determine only through the questions and answers which is which Computer deemed intelligent if interrogator can’t distinguish between person and computer. Artificial intelligence is the enterprise of constructing an artificat that can pass the Turing text

Acting humanly: Turing Test (cont) What major components were important –Natural language processing –Knowledge representation –Automated reasoning –Machine learning What additional for total Turing Test –Computer vision –Robotics Note: looking at I/O behavior only

Thinking rationally: "laws of thought" Aristotle: what are correct arguments/thought processes? Several Greek schools developed various forms of logic: notation and rules of derivation for thoughts; may or may not have proceeded to the idea of mechanization Direct line through mathematics and philosophy to modern AI Problems: 1.Not all intelligent behavior is mediated by logical deliberation 2.Some knowledge is very hard to encode – informal, uncertain 3.In practice, computationally intractable

Acting rationally: rational agent Correct thinking is good but: –Sometimes you must do something and there is no provably correct thing to do –Sometimes you must react quicker without time for reasoning Rational behavior: doing the right thing The right thing: that which is expected to maximize goal achievement, given the available information Doesn't necessarily involve thinking – e.g., blinking reflex – but thinking should be in the service of rational action

Acting rationally: rational agent (cont) Rational behavior: doing the right thing The right thing: that which is expected to maximize goal achievement, given the available information Doesn't necessarily involve thinking – e.g., blinking reflex – but thinking should be in the service of rational action This is the view taken by the book

Rational agents An agent is an entity that perceives and acts This course is about designing rational agents Abstractly, an agent is a function from percept histories to actions: [f: P*  A ] For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance Caveat: computational limitations make perfect rationality unachievable  design best program for given machine resources

AI prehistory PhilosophyLogic, methods of reasoning, mind as physical system foundations of learning, language, rationality MathematicsFormal representation and proof algorithms, computation, (un)decidability, (in)tractability, probability Economicsutility, decision theory Neurosciencephysical substrate for mental activity Psychology phenomena of perception and motor control, experimental techniques Computer building fast computers engineering Control theorydesign systems that maximize an objective function over time Linguisticsknowledge representation, grammar

Abridged history of AI 1943 McCulloch & Pitts: Boolean circuit model of brain 1950 Turing's "Computing Machinery and Intelligence" 1956Dartmouth meeting: "Artificial Intelligence" adopted 1952—69Look, Ma, no hands! 1950sEarly AI programs, including Samuel's checkers program, Newell & Simon's Logic Theorist, Gelernter's Geometry Engine 1965Robinson's complete algorithm for logical reasoning 1966—73AI discovers computational complexity Neural network research almost disappears 1969—79Early development of knowledge-based systems AI becomes an industry Neural networks return to popularity AI becomes a science The emergence of intelligent agents

State of the art Deep Blue defeated the reigning world chess champion Garry Kasparov in 1997 Proved a mathematical conjecture (Robbins conjecture) unsolved for decades No hands across America (driving autonomously 98% of the time from Pittsburgh to San Diego) During the 1991 Gulf War, US forces deployed an AI logistics planning and scheduling program that involved up to 50,000 vehicles, cargo, and people NASA's on-board autonomous planning program controlled the scheduling of operations for a spacecraft Proverb solves crossword puzzles better than most humans