T. Trimpe 2001 http://sciencespot.net/ Junk Box Wars Super Slingers T. Trimpe 2001 http://sciencespot.net/

Slides:



Advertisements
Similar presentations
Havana Junior High Science Club
Advertisements

Junk Box Wars Super Slingers T. Trimpe
+ Building a Robot Arm Moshe Kam Yvonne Pelham D.G. Gorham TISP: Shenzhen 7-8 July 2009.
Junk Box Objective: Build a device that will launch a ball to knock over bottles and earn the most points!
Bellwork A – 10/19/10 B – 10/20/10 Almost all inventions are taking something that has already been made and making it better. Think of something that.
EG1003: Introduction to Engineering and Design
THE GREAT EGG DROP LAB METC 106.
Naked Egg Drop, Division B
Junk Box Scrambled Eggs? Objective: Create a parachute that will help an egg land safely on a target! Junk Box
SCIENCE OLYMPIAD Wright Stuff – B
Trajeggtory. Teams of up to 2, will build in advance, a device constructed out of specified materials to protect a raw egg from breaking when tossed horizontally.
Soaring Straws Lab Question: How does the gravitational potential energy of a straw rocket depend on the elastic potential energy of the rubber band launcher?
Projectile Launcher Mini Project 10/22/13. Bellwork If you are only given time (t) and range (d x ) how can you find v y ?
Engineering Applications
Helicopters– C Matthew Chalker & CeAnn Chalker and
Build a catapult to launch a marshmallow at a target
SCIENCE OLYMPIAD SUMMER INSTITUTE CEANN CHALKER DENNIS PAPESH 1 Junkyard Challenge.
Trajectory ‘08 Dennis Papesh
Science Olympiad Summer Institute 1 Presented by Dennis Papesh
Junk Box Objective: Create an air-powered rocket that will travel the greatest distance.
Junk Box Objective: Create a machine that will sort gum balls in the shortest amount of time!
Trajectory 2010 Dennis Papesh
Virginia Science Olympiad: BUILDING EVENTS DIV B.
A team exercise in: Collaboration, Innovation and Creativity.
Junk Box Objective: Create a marble maze using the materials in a box of junk!
 At the beginning of the event, each team will receive an identical bag of materials.  They will have 40 minutes to build a structure/device that can.
Catapult: Any machine that hurls a projectile. “Kata” means downward. “Peltos” refers to a small circular shield carried in battle. “Katapultos” was taken.
What is the engineering design process and how does it help us?
MAXIMIZING LEARNING TEAM CHALLENGES
Trajectory New York State Coaches Clinic October th 2009 Fishkill, New York.
Junk Box Objective: Create a boat that will travel a specified distance in the shortest amount of time.
MESA USA Prosthetic Arm Challenge 2.0- Revisions
Operation Egg Drop Rhodes Science 8 Rhodes Science 8.
Junk Box Objective: Create a "zoom machine" that will travel a distance of 4 meters in the shortest amount of time.
 Key Learning ◦ Energy can be transferred through a mechanism to perform a given task.  Unit Essential Question ◦ How can energy be transferred from.
Catapult Project. Must have.. Base- can use a variety of items or set ups but all catapults must have a bottom base or support structure Base- can use.
Catapult Challenge. Investigate  What do you know about energy? Energy that is available for use is called stored energy. Examples of things with stored.
Oneone IN-1 Objective: To examine a catapult scenario in order to develop a plan for testing distances. Core Question: What factors are involved when developing.
Science Olympiad 2011 Coaches Clinic Division B Justine Cromer, Instructor.
MESA USA Prosthetic Arm Challenge - Proposed Revisions.
Marshmallow Launcher Project
TEAM TAPE CATAPULT ALEXANDER, CAROLINE, OWEN, AND GRACE.
 What is a catapult?  How can you use a catapult?  When was it created?
MOUSETRAP VEHICLE OUT AND BACK Mike Johnson. LAY PERSON’S EVENT DESCRIPTION: Teams will construct a mousetrap-powered vehicle that: moves as fast as humanly.
*GIRLS EXPLORE ENGINEERING G.E.E. 2015!. What is Engineering? en·gi·neer·ing ˌ enj ə ˈ niriNG/ noun noun: engineering the branch of science and technology.
Build Your Own Robot Arm
Protective Landing Device
What to do… Get a lab report from me Take out a pencil
MESA USA Prosthetic Arm Challenge 2.1- Revisions
CeAnn Chalker WRITE IT DO IT CeAnn Chalker
Marshmallow Launcher Project
Welcome to Inc! Week 1.
The Balloon Car Lab.
Bridge Challenge Hedrick Middle School 2017.
TURNING IDEAS INTO REALITY: ENGINEERING A BETTER WORLD
Catapult Challenge!.
Catapult Project.
By: Carolyn Chung, Sophia Hartwig, Gabby Pollack, Alexis Steffe
Mangonel: Beam, bucket/sling, axel. TENSION. Pivot point (fulcrum)
The Marble Run Engineering Challenge
Mousetrap Car Competition
Science Olympiad Summer Institute
Mystery Architecture Robert C Fisler Elemtary Science Olympiad All Grades Event March 16th, 2019.
Mousetrap Vehicle Competition
If you did not do so yet, join Google Classroom:
Team Members: Holly, Brad, Bella, and James
Team Members: Gabe D, Carter K, Megan A, Isabella S
Protective Landing Device
Lesson 3: EQOD: Build a marshmallow catapult to demonstrate how potential energy is transformed into kinetic energy.
The MESA Machine: Ball Launch
Presentation transcript:

T. Trimpe 2001 http://sciencespot.net/ Junk Box Wars Super Slingers T. Trimpe 2001 http://sciencespot.net/

What is a catapult? A catapult is a device which uses an arm to hurl a projectile a great distance and were often used in ancient times during battle. We will be using a mousetrap and other supplies to create a catapult that will launch a Peep to earn points.

Think About It ... How can we modify a mousetrap or add materials to it to create a good catapult? Build It! Step 1: Sketch your device. Step 2: Use your materials to build a catapult and then test it. Step 3: Analyze your results. How does it do? Step 4: What changes do you need to make to improve your catapult? Make modifications and test it again. Worried about getting “snapped”? Use a rubberband to hold down the “hammer” of the mousetrap while you are building your catapult or unwrap the small wires holding down the sides of the arm.

10 Craft sticks Masking tape Competition Rules Your team will be provided with a junk box filled with materials that could be used to create a catapult using a standard mousetrap. Each team will receive only one set of materials. Teams may use all or part of the materials in their junk box and are not allowed to share materials with other teams. All unused materials should be saved in case repairs are needed during competition. Teams will be allowed 45 minutes to build and test their device. Competitors are allowed to bring diagrams to help them build their device. After the time is up, all devices will be impounded and no changes will be allowed. Supply List 1 Mousetrap* 10 Straws 5 Rubber bands 3 Plastic spoons 5 Index cards 2 Sheets of paper 2 Plastic cups 10 Craft sticks Masking tape * Replacement mousetraps will be available to replace broken ones. Device Requirements: Your device must be powered by the energy stored in the device and may not be aided by a helping hand. The device must remain behind the launch area boundary during the launch and part of it must be touching the floor before, during, and after the launch. Devices may not be taped to the floor.

Testing Procedure: Each team will have a total of three trials to earn points in each category - distance, height, and accuracy. Teams will be also allowed a 5 minute break between the testing categories to make modifications and/or repairs using the remaining materials in their junk box. Teams are not allowed to trade or borrow items from other teams! Points will be awarded based on the landing location (where it comes to a stop) of the Peep for the distance and accuracy categories. Points for the height category will be based on the place where the marshmallow hits the point wall and will be determined by the event judges. The team with the most points overall (sum of all 9 trials) will be named the winner. Awards will also be given for the teams with the most points in each category. In the case of a tie for a testing category, teams involved will have one chance to earn points. The team with the most points on the tie breaker will be named the winner for that category. In the case of a tie for the overall winner, teams involved will have one chance to earn points in the accuracy category. The team with the most points on the tie breaker will be the winner.

Questions? Step 1: Get your materials! Step 2: Build your device! Step 3: Practice! Practice! Practice! Your team will have 45 minutes to build and practice launching your device. Online Stopwatch