Writing Classes (Chapter 4)

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Presentation transcript:

Writing Classes (Chapter 4) We've been using predefined classes. Now we will learn to write our own classes to define objects Chapter 4 focuses on: class definitions instance data constructors encapsulation and Java modifiers method declaration and parameter passing

Classes, Objects, & Methods Object-oriented programming uses classes, objects, and methods as basic programming components. These components help to organize a large program into small modules design and think about an intricate program find and remove errors (bugs)

predefined classes In Java, we have used predefined classes defined in the Java standard class library such as Scanner, Random, and String.

Writing Classes Now we will begin to design programs that rely on classes that we write ourselves True object-oriented programming is based on defining classes that represent objects with well-defined characteristics and functionality

Classes and Objects

Classes and Objects We can represent a bank account in software by designing a class called Account that models this state and behavior The class serves as the blueprint for a Account object We can then instantiate as many Account objects as we need for any particular program

Classes A class can contain data declarations and method declarations double balance; Data declarations Method declarations

Classes An object has state and behavior The values of the data define the state of an object created from the class The functionality of the methods define the behaviors of the object

Bank Account Example We’ll represent a bank account by a class named Account It’s state can include the account number, the current balance, and the name of the owner An account’s behaviors (or services) include deposits and withdrawals, and adding interest

Driver Programs A driver program drives the use of other, more interesting parts of a program Driver programs are often used to test other parts of the software The Transactions class contains a main method that drives the use of the Account class, exercising its services

Bank Account Example To compile and run Place Account.java and Transactions.java in the same folder compile Account.java compile Transactions.java run Transactions

Constructor A constructor is a special method that is used to set up an object when it is initially created A constructor has the same name as the class The programmer does not have to define a constructor for a class: Each class has a default constructor that accepts no parameters

Constructor Note that a constructor has no return type specified in the method header, not even void A common error is to put a return type on a constructor, which makes it a “regular” method that happens to have the same name as the class

Account acct1 = new Account Constructor Transactions.java Account.java Account acct1 = new Account ("Ted Murphy", 72354, 102.56); main public Account(…)

Instance Data: Bank Account Example The objects of a class share the method definitions, but each object has its own data space acct1 72354 acctNumber 102.56 balance name “Ted Murphy” acct2 69713 acctNumber 40.00 balance name “Jane Smith” Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Instance Data A class declares the type of the data, but it does not reserve any memory space for it Every time a Account object is created, a new name variable is created as well Instance variables, declared at the class level, exists as long as the object exists

UML(Unified Modeling Language) Diagrams UML(Unified Modeling Language) diagrams show relationships among classes and objects A UML class diagram consists of one or more classes, each with sections for the class name, attributes (data), and operations (methods) A dotted arrow shows that one class uses the other (calls its methods) Transactions Account name: String … main (args : String[]) : void deposit(double amount) : double …

Exercise Write a class called Dog. The Dog class assuming a Dog object is described by three pieces of instance data: name (a String), breed (a String), age(an int). Write a constructor that has three parameters—a String containing the name of the dog, a String containing the breed of the dog, and a int containing the age of the dog.

Method

Method Declarations A method declaration specifies the code that will be executed when the method is invoked (called) When a method is invoked, the flow of control jumps to the method and executes its code When complete, the flow returns to the place where the method was called and continues The invocation may or may not return a value, depending on how the method is defined

The called method is often part of another class or object Method Control Flow The called method is often part of another class or object Transactions.java Account.java acct1.deposit(25.85); main deposit

A method declaration begins with a method header int add(int num1, int num2) method name parameter list The parameter list specifies the type and name of each parameter The name of a parameter in the method declaration is called a formal parameter return type

Method Body The method header is followed by the method body int add(int num1, int num2) { int sum = num1 + num2; return sum; }

The return Statement The return type of a method indicates the type of value that the method sends back to the calling location A method that does not return a value has a void return type, for example, public static void main(String[] args)

The return Statement A return statement specifies the value that will be returned return expression; Its expression must conform to the return type int add(int num1, int num2) { int sum = num1 + num2; return sum; } The return expression must be consistent with the return type

Parameters Formal Parameters: the names of the parameters in the header of the method declaration. Actual Parameters: In an invocation, the values passed into a method.

Parameters When a method is called, the values of actual parameters in the invocation are copied into the formal parameters in the method header actual parameters int num = obj.add (24, 192); int add(int num1, int num2) { int sum = num1 + num2; return sum; } formal parameters Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Exercise Dog program continued Add a method: A method ageInPersonYears that takes no parameter. The method should compute and return the age of the dog in “person years” (seven times the dog’s age).

Encapsulation

Encapsulation We can take one of two views of an object: internal - the details of the variables and methods of the class that defines it external - the services that an object provides and how the object interacts with the rest of the system

Encapsulation From the external view, an object is an encapsulated entity, providing a set of specific services These services define the interface to the object The client invokes the interface methods of the object, which manages the instance data

Encapsulation An encapsulated object can be thought of as a black box -- its inner workings are hidden from the client Methods Data Client Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Encapsulation: Why? Take Bank Account as an example, The client of an object may request its services (call its methods) such as withdraw and deposit, but it should not have to be aware of how those services are accomplished Any changes to the object's state (its variables) such as balance should be made by that object's methods We should make it difficult, if not impossible, for a client to access an object’s variables directly

Visibility Modifiers In Java, we accomplish encapsulation through the appropriate use of visibility modifiers A modifier is a Java reserved word that specifies particular characteristics of a method or data Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Visibility Modifiers We've used the final modifier to define constants Java has three visibility modifiers: public, protected, and private The protected modifier involves inheritance, which we will discuss later. Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Visibility Modifiers Members of a class that are declared with public visibility can be referenced anywhere, for example, public double deposit() { … }

Visibility Modifiers Members of a class that are declared with private visibility can be referenced only within that class, for example, private double balance; Members declared without a visibility modifier have default visibility and can be referenced by any class in the same package (same directory)

Visibility Modifiers public private Violate encapsulation Enforce Variables Methods Violate encapsulation Enforce encapsulation Support other methods in the class Provide services to clients Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley

Visibility Modifiers Methods that provide the object's services are declared with public visibility so that they can be invoked by clients A method created simply to assist a service method is called a support method Since a support method is not intended to be called by a client, it should not be declared with public visibility

Exercise Dog program: Add visibility modifiers to the instance data and method.

Data Scope

Data Scope The scope of data is the area in a program in which that data can be referenced (used) Data declared at the class level can be referenced by all methods in that class, for example, private String name;

Local Data Data declared within a method is called local data the variable sum is declared inside the add method -- it is local to that method and cannot be referenced anywhere else int add(int num1, int num2) sum is local data It is created each time the method is called, and is destroyed when it finishes executing { int sum = num1 + num2; return sum; }

Local Data As we’ve seen, local variables can be declared inside a method The formal parameters of a method create automatic local variables when the method is invoked When the method finishes, all local variables are destroyed.

More on Methods: toString, getters and setters

The toString Method All classes that represent objects should define a toString method The toString method returns a character string that represents the object in some way It is called automatically when an object is concatenated to a string or when it is passed to the print/println method.

The toString Method For example, in Transactions.java System.out.println (acct1); toString method defined in Account.java public String toString () { NumberFormat fmt = NumberFormat.getCurrencyInstance(); return (acctNumber + "\t" + name + "\t" + fmt.format(balance)); }

Accessors and Mutators Because instance data is private, a class usually provides services to access and modify data values An accessor method returns the current value of a variable A mutator method changes the value of a variable

Accessors and Mutators The names of accessor and mutator methods take the form getX and setX, respectively, where X is the name of the value They are sometimes called “getters” and “setters”

Accessors and Mutators Examples: //Returns the current balance of the account public double getBalance () { return balance; } // Sets name of a student public void setName (String newName) { name = newName;

Exercise Dog program: Add a toString method that returns a string containing the name, breed, the age of the dog, and the age in person years in a format similar to the following: Name: yoyo Breed: shih tzu Age: 5 Age in person years: 35

Exercise Dog program: Complete the driver program that creates a dog object and then implicitly calls the toString() method.

Readings and Assignments Reading: Chapter 4.1-4.5 Lab Assignment: Java Lab 7 Exercises and Programming Projects: After Chapter Exercises EX 4.1, 4.5, 4.6, 4.7 Programming Projects PP 4.1, 4.4, 4.5, 4.6, 4.7, 4.8