Consumer Behavior, Eighth Edition SCHIFFMAN & KANUK

Slides:



Advertisements
Similar presentations
Learning & Consumer Behavior
Advertisements

Consumer Learning.
Class 6 Learning and Memory CA 2018 Consumer Insight A.Kwanta Sirivajjanangkul A.Panitta Kanchanavasita Albert Laurence School of Communication Arts Department.
Chapter 3 Learning and Memory
Chapter 3 Learning and Memory
Chapter 3 Learning and Memory
LEARNING, MEMORY, AND PRODUCT POSITIONING
Chapter 3 Learning and Memory
Chapter 3 Learning and Memory
Random Questions What is brand personification? What are the examples?
Chapter 5 Consumer Learning and Memory. Why Marketers are Concerned about How Consumers Learn Marketers want to “teach” consumers about their products.
© 2004 The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
Consumer Behavior Review
Learning and Memory. What is Learning? A change in Behaviour caused by experience. What is Consumer learning?
Learning and Memory. LearningLearning refers to a relatively permanent change in behaviour that is caused by experience. It’s an ongoing process. »Vicarious.
Professor S.J. Grant Spring 2007 Overview: Marketing and Consumers BUYER BEHAVIOR, MARKETING 3250.
3-1 Chapter 3 Learning and Memory. 3-2 The Learning Process Learning refers to a relatively permanent change in behavior that is caused by experience.
Chapter 6 Consumer Learning
5-1 The Communication Process 5 McGraw-Hill/Irwin © 2004 The McGraw-Hill Companies, Inc., All Rights Reserved.
Part 2: Planning and Strategy Chapter 4
MARKETING MANAGEMENT 14th edition
Chapter 3 Learning and Memory
Definitions Consumer buyer behavior refers to the buying behavior of final consumers – individuals and households who buy goods and services for personal.
PEMBELAJARAN KONSUMEN Pertemuan 06
Learning and Memory.
Consumer Attitude Formation and Change
Chapter 8 Consumer Attitude Formation and Change
Consumer Attitude Formation and Change
Learning and Memory 3-1 CONSUMER BEHAVIOR, 10e Michael R. Solomon.
Marketing 334 Consumer Behavior
Consumer Attitude Formation and Change
5 ConsumerLearning 5 Consumer Learning. Learning Is a Key to Consumer Behavior 9-1 Culture Subcultures Social class Family Friends Institutions Personal.
CHAPTER NINE Learning, Memory, and Product Positioning McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
3 Organizing for Advertising and Promotion: The Role of Ad Agencies and Other Marketing Communication Organizations McGraw-Hill/Irwin © 2004 The McGraw-Hill.
Ch. 9: Learning and Memory Learning – any change in the content or organization of long-term memory and/or behavior. Consumer Learning - A process by which.
McGraw-Hill/Irwin Copyright © 2012 McGraw-Hill Companies, Inc., All right reversed 5 The Communication Process.
FORMASI SIKAP KONSUMEN DAN PERUBAHANNYA Pertemuan 07 Matakuliah: Perilaku Konsumen Tahun : 2009.
Chapter 7 Consumer Learning.  Marketers must teach consumers:  where to buy  how to use  how to maintain  how to dispose of products Importance of.
The Consumer Audience Part 2: Planning and Strategy Chapter 5.
Chapter 4 & 5 Prospective on consumer behavior & The communication process By Emran Mohammad (Emd) Mkt 337 (sections 8 & 9)
Chapter 7 Consumer Learning. ©2000 Prentice Hall Cognitive Learning Theory A theory of learning based on mental information processing, often in response.
Consumer Attitude Formation and Change
Consumer Markets and Consumer Buyer Behavior Chapter 5.
Learning. n The process by which experience leads to changes in knowledge, attitudes, and/or behavior. n Learning is relatively permanent. n Learning.
Chapter 7 Consumer Learning.
Chapter 7 Consumer Learning.
Consumer Learning CHAPTER SEVEN. A Simple Model of Consumer Decision Making Chapter One Slide2 Copyright 2010 Pearson Education, Inc.
Consumer Learning It is the cognitive process of acquiring skill and knowledge; learning is the acquisition and development of memories & behaviors, including.
Buyer Behavior Chapter 7 Learning and Involvement.
Consumer and Business Buyer Behavior Consumer Buying Behavior Refers to the buying behavior of people who buy goods and services for personal use.
Consumer Learning CHAPTER SEVEN. Learning Objectives 1.To Understand the Process and Four Elements of Consumer Learning. 2.To Study Behavioral Learning.
The Consumer Audience Part 2: Planning and Strategy Chapter 5.
Copyright  2007 McGraw-Hill Australia Pty Ltd PPTs t/a Consumer Behaviour 5e by Quester, Neal, Pettigrew, Grimmer, Davis & Hawkins Slides prepared by.
Chapter 7 Consumer Learning
How Advertising Works Chapter 4. Basic Communication Model 4-2 Source/Sender (Advertiser) Coded Message (Agency) Decoded Message (Interpretation) Receiver.
CHAPTER NINE Learning, Memory, and Product Positioning McGraw-Hill/Irwin Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 7 Consumer Learning.
CHAPTER SEVEN Consumer Learning.
CHAPTER SEVEN Consumer Learning.
Consumer Markets and Consumer Buyer Behavior
Chapter No: 07 Chapter Name: Learning
ATTITUDE FORMATION AND CHANGE
Perspective on Consumer Behavior Chapter 4
Learning and Memory.
CONSUMER BEHAVIOR Building Marketing Strategy
Chapter 7 Attitudes and Attitude Change
Consumer Markets and Consumer Buyer Behavior
Consumer Markets and Consumer Buyer Behavior
Advertising and Consumer Behavior
Presentation transcript:

Consumer Behavior, Eighth Edition SCHIFFMAN & KANUK Chapter 7 Consumer Learning

The Importance of Consumer Learning to New Product Success Why did these products fail? Listerine Toothpaste Ben-Gay Aspirin Oreo Little Fudgies Why did PocketPaks succeed?

Importance of Learning Marketers must teach consumers: where to buy how to use how to maintain how to dispose of products

Learning Theories Behavioral Theories: Theories based on the premise that learning takes place as the result of observable responses to external stimuli. Also known as stimulus response theory. Cognitive Theories: A theory of learning based on mental information processing, often in response to problem solving.

future related behavior. Consumer Learning A process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behavior.

Learning Processes Intentional: learning acquired as a result of a careful search for information Incidental: learning acquired by accident or without much effort

Elements of Learning Theories Motivation Cues Response Reinforcement

Reinforcement A positive or negative outcome that influences the likelihood that a specific behavior will be repeated in the future in response to a particular cue or stimulus.

Figure 7.1 Product Usage Leads to Reinforcement

Behavioral Learning Theories Classical Conditioning Instrumental Conditioning Modeling or Observational Learning

Classical Conditioning A behavioral learning theory according to which a stimulus is paired with another stimulus that elicits a known response that serves to produce the same response when used alone.

Instrumental (Operant) Conditioning A behavioral theory of learning based on a trial-and-error process, with habits forced as the result of positive experiences (reinforcement) resulting from certain responses or behaviors.

Figure 7.2A Pavlovian Model of Classical Conditioning Unconditioned Stimulus Meat paste Unconditioned Response Salivation Conditioned Stimulus Bell AFTER REPEATED PAIRINGS Conditioned Stimulus Bell Conditioned Response Salivation

Figure 7.2B Analogous Model of Classical Conditioning Unconditioned Stimulus Dinner aroma Unconditioned Response Salivation Conditioned Stimulus 6 o’clock news AFTER REPEATED PAIRINGS Conditioned Stimulus 6 o’clock news Conditioned Response Salivation

Cognitive Associative Learning Classical conditioning is viewed as the learning of associations among events that allows the organism to anticipate and represent its environment. From this viewpoint, classical conditioning is not reflexive action, but rather the acquisition of new knowledge

Neo-Pavlovian Conditioning Forward Conditioning (CS Precedes US) Repeated Pairings of CS and US A CS and US that Logically Belong to Each Other A CS that is Novel and Unfamiliar A US that is Biologically or Symbolically Salient

Strategic Applications of Classical Conditioning Repetition Stimulus Generalization Stimulus Discrimination

Figure 7.3 Cosmetic Variations in Ads Repetition Repetition increases strength of associations and slows forgetting but over time may result in advertising wearout. Cosmetic variations reduce satiation. Figure 7.3 Cosmetic Variations in Ads

Figure 7.4 Substantive Variations

Three-Hit Theory Repetition is the basis for the idea that three exposures to an ad are necessary for the ad to be effective The number of actual repetitions to equal three exposures is in question.

Stimulus Generalization The inability to perceive differences between slightly dissimilar stimuli.

Stimulus Generalization and Marketing Product Line, Form and Category Extensions Family Branding Licensing Generalizing Usage Situations

Figure 7.5 Product Line Extension

Figure 7.6 Product Form Extensions

Figure 7.7 Product Category Extensions

Figure 7-8 Shoe Manufacturer Licenses Its Name

Stimulus Discrimination The ability to select a specific stimulus from among similar stimuli because of perceived differences. Positioning Differentiation

Figure 7.9 Stimulus Discrimination

Figure 7.10 A Model of Instrumental Conditioning Stimulus Situation (Need good-looking jeans) Try Brand D Brand C Brand B Brand A Unrewarded Legs too tight Tight in seat Baggy in seat Reward Perfect fit Repeat Behavior

Instrumental Conditioning Consumers learn by means of trial and error process in which some purchase behaviors result in more favorable outcomes (rewards) than other purchase behaviors. A favorable experience is instrumental in teaching the individual to repeat a specific behavior.

Instrumental Conditioning and Marketing Customer Satisfaction (Reinforcement) Reinforcement Schedules Shaping Massed versus Distributed Learning

Reinforcement Negative Reinforcement: Unpleasant or negative outcomes that serve to encourage a specific behavior Example: Ad showing wrinkled skin as reinforcement to buy skin cream Positive Reinforcement: Positive outcomes that strengthen the likelihood of a specific response Example: Ad showing beautiful hair as a reinforcement to buy shampoo

Other Concepts in Reinforcement Punishment Choose reinforcement rather than punishment Extinction Combat with consumer satisfaction Forgetting Combat with repetition

Observational Learning A process by which individuals observe the behavior of others, and consequences of such behavior. Also known as modeling or vicarious learning.

Figure 7.11 Consumers Learn by Modeling

Cognitive Learning Theory Holds that the kind of learning most characteristic of human beings is problem solving, which enables individuals to gain some control over their environment.

Figure 7.12 Appeal to Cognitive Processing

Information Processing A cognitive theory of human learning patterned after computer information processing that focuses on how information is stored in human memory and how it is retrieved.

Figure 7.13 Information Processing and Memory Stores Sensory Store Working Memory (Short-term Store) Long-term Store Sensory Input Rehearsal Encoding Retrieval Forgotten; lost Forgotten; lost Forgotten; unavailable

Retention Information is stored in long-term memory Episodically: by the order in which it is acquired Semantically: according to significant concepts

Table 7.1 Models of Cognitive Learning Promotional Model Tricompetent Model Decision-Making Model Innovation Adoption Model Innovation Decision Process Sequential Stages of Processing Attention Cognitive Awareness Knowledge Awareness Knowledge Interest Desire Affective Evaluation Interest Evaluation Persuasion Action Conative Purchase Postpurchase Evaluation Trial Adoption Decision Confirmation

Involvement Theory A theory of consumer learning which postulates that consumers engage in a range of information processing activity from extensive to limited problem solving, depending on the relevance of the purchase.

Figure 7.14 Split Brain Theory Right/ Left Brain Hemispheres specialize in certain functions

Figure 7.15 Encouraging Right and Left Brain Processing

Issues in Involvement Theory Involvement Theory and Media Strategy Involvement Theory and Consumer Relevance Central and Peripheral Routes to Persuasion Measures of Involvement

Central and Peripheral Routes to Persuasion A theory that proposes that highly involved consumers are best reached through ads that focus on the specific attributes of the product (the central route) while uninvolved consumers can be attracted through peripheral advertising cues such as the model or the setting (the peripheral route).

Elaboration Likelihood Model (ELM) A theory that suggests that a person’s level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective.

Figure 7.16 Peripheral Route to Persuasion

Figure 7.17 Unexpected Headline Metaphor Increases Impact

The Elaboration Likelihood Model Involvement HIGH LOW Central Route Peripheral Route Message Arguments Influence Attitudes Peripheral Cues Influence Attitudes

Measures of Consumer Learning Recognition and Recall Measures Aided and Unaided Recall Cognitive Responses to Advertising Copytesting Measures Attitudinal and Behavioral Measures of Brand Loyalty

Figure 7.18 Starch Readership Scores Measure Learning

Phases of Brand Loyalty Cognitive Affective Conative Action

Brand Loyalty As A Function of Figure 7.19 Brand Loyalty As A Function of Relative Attitude and Patronage Behavior Repeat Patronage High Low Relative Attitude High Loyalty Latent Loyalty Low Spurious Loyalty No Loyalty