TCP/IP Sockets in Java: Practical Guide for Programmers Kenneth L. Calvert Michael J. Donahoo.

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Presentation transcript:

TCP/IP Sockets in Java: Practical Guide for Programmers Kenneth L. Calvert Michael J. Donahoo

Computer Chat How do we make computers talk? How are they interconnected? Internet Protocol (IP)

Datagram (packet) protocol Best-effort service Loss Reordering Duplication Delay Host-to-host delivery

IP Address 32-bit identifier Dotted-quad: > Identifies a host interface (not a host)

Transport Protocols Best-effort not sufficient! Add services on top of IP User Datagram Protocol (UDP) Data checksum Best-effort Transmission Control Protocol (TCP) Data checksum Reliable byte-stream delivery Flow and congestion control

Ports Identifying the ultimate destination IP addresses identify hosts Host has many applications Ports (16-bit identifier) Port Application WWW Telnet

Sockets Identified by protocol and local/remote address/port Applications may refer to many sockets

Client: Initiates the connection Server: Passively waits to respond Clients and Servers Client: Bob “Hi. I’m Bob.” “Nice to meet you, Jane.” Server: Jane “Hi, Bob. I’m Jane”

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection Server starts by getting ready to receive client connections…

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection ServerSocket servSock = new ServerSocket(servPort);

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection for (;;) { Socket clntSock = servSock.accept();

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection Server is now blocked waiting for connection from a client

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection Later, a client decides to talk to the server…

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection Socket socket = new Socket(server, servPort);

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection OutputStream out = socket.getOutputStream(); out.write(byteBuffer);

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection Socket clntSock = servSock.accept();

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Communicate 3. Close the connection Server 1. Create a TCP socket 2. Repeatedly: a. Accept new connection b. Communicate c. Close the connection InputStream in = clntSock.getInputStream(); recvMsgSize = in.read(byteBuffer);

TCP Client/Server Interaction Client 1. Create a TCP socket 2. Establish connection 3. Communicate 4. Close the connection Server 1. Create a TCP socket 2. Bind socket to a port 3. Set socket to listen 4. Repeatedly: a. Accept new connection b. Communicate c. Close the connection close(sock); close(clntSocket)

TCP Tidbits Client out.write(“Hello Bob”) in.read() -> “Hi Jane” Server in.read() -> “Hello ” in.read() -> “Bob” out.write(“Hi ”) out.write(“Jane”) Client knows server address and port No correlation between send() and recv()

Closing a Connection close() used to delimit communication Analogous to EOF Client out.write(string) while (not received entire string) in.read(buffer) out.write(buffer) close(socket) Server in.read(buffer) while(client has not closed connection) out.write(buffer) in.read(buffer) close(client socket)

Constructing Messages …beyond simple strings

TCP/IP Byte Transport TCP/IP protocols transports bytes Application protocol provides semantics Application TCP/IP byte stream Application TCP/IP byte stream Here are some bytes. I don’t know what they mean. I’ll pass these to the app. It knows what to do.

Application Protocol Encode information in bytes Sender and receiver must agree on semantics Data encoding Primitive types: strings, integers, and etc. Composed types: message with fields

Primitive Types String Character encoding: ASCII, Unicode, UTF Delimit: length vs. termination character Mom\n

Integer Strings of character encoded decimal digits Advantage:1. Human readable 2. Arbitrary size Disadvantage:1. Inefficient 2. Arithmetic manipulation Primitive Types ‘1’‘7’‘9’‘9’‘8’‘7’‘0’\n

Primitive Types Integer Native representation Network byte order (Big-Endian) Use for multi-byte, binary data exchange htonl(), htons(), ntohl(), ntohs() byte two’s-complement integer 23, Big-Endian Little-Endian

Message Composition Message composed of fields Fixed-length fields Variable-length fields integershort Mike12\n