Software Engineering (Chapter 15 in text). Science vs. Engineering The difference between science and engineering:  Science seeks to explain phenomena.

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Presentation transcript:

Software Engineering (Chapter 15 in text)

Science vs. Engineering The difference between science and engineering:  Science seeks to explain phenomena through theory, hypothesis, and experiment, in an effort to ascertain natural laws  For example, chemistry investigates the structure of chemicals and their interactions  Engineering seeks to apply natural laws to the solution of practical problems  For example, chemical engineering might use the results of chemistry to come up with a better way of refining gasoline

Computer Science as a Science  Theory:  Computability, automata, discrete computational structures  Algorithm analysis  Hypothesis:  That a certain algorithm will solve a problem  Experiment:  Run a program implementing the algorithm

Computer Science as a Science (cont'd) Computer Science Theory of Computation Algorithms & Data Structures Programmin g Languages... TheoryHypothesis Experiment

Adding a Customer Computer Science Theory of Computation Algorithms & Data Structures Programmin g Languages... Customer Problem Requirements

The Difference Between Computer Science and Software Engineering Computer Science Theory of Computation Algorithms & Data Structures Programmin g Languages... Customer Software Engineering Problem Tools and Techniques to Solve Problem

History of the Role of Software  In the 1950's software development was de- emphasized, because it only contributed to about 20% of overall system cost  Programmers moved from machine language, to assembly language, to high-level language  In 1968, a NATO report coined the term "software engineering"  Hardware became faster and cheaper, outpacing the ability of software to keep up  By the 1980's the software cost of a system had risen to 80%, and many experts pronounced the field "in crisis"

Elements of the Continuing Software Crisis  Software is not delivered on time  Software is over budget (usually by a factor of 2 or more) Dramatic example: in the early 1980's the IRS hired Sperry to automate tax form processing for $103 million. By 1985 the cost had tripled, the system could not handle the workload, and it had to be replaced.  Software is too complex. Complexity does not scale linearly: a 1000 line program is more than 10 times as complex as a 100 line program

Elements of the Software Crisis (cont'd)  Software is unmaintainable due to:  poor design  poor documentation (most software can be understood only by its author, and then only within a few months of writing it)  Software is inefficient (new versions of complex software require machine upgrades)  Software is unreliable due to:  poor design (Therac-25 disaster)  inadequate testing (market pressures, beta releases)  impossible testing (SDI)

Key Factors Altering Software Engineering Practice Since 1970's 1 Time-to-market criticality: competition for market share 2 Shifts in economics: cheaper to add disk or memory than spend time optimizing code 3 Desktop computing: puts power in hands of users who demand more sophisticated tools 4 GUIs: make complex programs easier to use 5 Local and wide-area networks 6 OOD and OOP: enhance module reusability 7 Demise of the waterfall process model (see later)

The Goal of Software Engineering: Software Quality Five perspectives on software quality: 1 Transcendental view: quality is recognizable but undefinable and unattainable, like a Platonic form 2 Manufacturing view: does product conform to a good process, and does it meet specs? (externally measured) 3 User view: product characteristics measured by fitness for purpose, e.g., correctness, reliability, maintainability (externally measured)

Views of Software Quality (cont'd) 1 Product view: quality measured by internal characteristics (software "metrics") thought to be indicators of good external characteristics 2 Value-based view: quality depends upon the amount the customer is willing to pay (can manage conflicts among the other 4 views)

User Views Correctness Reliability Efficiency Integrity Usability Maintainability Testability Flexibility Portability Reusability Interoperability

Product Views Completeness Consistency Accuracy Error tolerance Execution efficiency Storage efficiency Access control Operability Training Communicativeness Simplicity Conciseness Instrumentation Self-descriptiveness Expandability Generality Modularity Software system independence Machine independence Communications commonality Data commonality

Relating the User and Product Views Correctness Reliability Efficiency Integrity Usability Maintainability Testability Flexibility Portability Reusability Interoperability Completeness Consistency Accuracy Error tolerance Execution efficiency Storage efficiency Access control Operability Training Communicativeness Simplicity Conciseness Instrumentation Self-descriptiveness Expandability Generality Modularity Software system independence Machine independence Communications commonality Data commonality

Elements of a Software Engineering Discipline 1 Abstraction: Identifying hierarchical classes of objects to reason about, ignoring detail 2 Analysis and Design Methods and Notations: For example, use of design patterns and UML 3 User Interface Prototyping: To help user and developer agree on requirements and software functions 4 Software Architecture: striving for independence of parts through modularity

Elements of a Software Engineering Discipline (cont'd) 1 Software Process (see later) 2 Reuse: Not just of software, but also sets of requirements, parts of designs, or groups of test scripts 3 Measurement: Trying to quantify project goals to evaluate progress (for example, number of bugs per 100 lines of code) 4 Tools and Integrated Environments: For example, CASE (computer-aided software engineering) tools

Software Development Steps Requirements Analy- sis and Definition System Design Program Design Program Implementation Unit Testing Integration Testing System Testing System Delivery Maintenance

Software Developer Roles Requirements Analy- sis and Definition System Design Program Design Program Implementation Unit Testing Integration Testing System Testing System Delivery Maintenance Analyst Designer Programmer Tester Trainer

Programming Team Organization Chief Programmer Assist. Chief Programmer Administra- tion Librarian Senior Programmer s Test Team Junior Programmers

Other Software Personnel  Librarians: Prepare and store documents used during the life of the system:  Requirements specifications  Design descriptions  Program documentation  Training manuals  Test data and schedules, etc.  Configuration Managers:  Maintain cross references among requirements, design, implementation, and tests  Coordinate different versions of software across platforms, and from one release to another

Software Process Models A process is a series of steps involving activities, constraints, and resources that produce an intended output of some kind. Two approaches to software process models: 1 Prescribe the way that software development should progress 2 Describe the way that software development is done in actuality In theory, these two kinds of models should be similar or the same. In practice, they are not. Every software development model has requirements as input and a delivered product as output.

Waterfall Model Requirements Analysis System Design Program Design Coding Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance

Elements of the Waterfall Model  Proposed around 1970  Assumes that one development stage completes before the next begins  Has been used to prescribe software development activity  For example, Department of Defense Standard 2167-A  Useful for explaining steps to customers who are not familiar with software development

Drawbacks of the Waterfall Model  Incorrectly treats software as a manufacturing process  Manufacturing produces a particular item and reproduces it many times  Software is not like this, incorporating both problem solving and creativity  Creativity involves trying alternative solutions, contrasting designs, and learning from failure  Except for well understood problems, the software process is characterized by iteration

The Uncontrolled Software Process Requirements Analysis System Design System Design Program Design Coding Unit & Integra- tion Testing System Testing Acceptance Testing Mainenance

Prototyping  In practice, neither users nor developers know in advance all the factors that affect desired outcome  Thus considerable "thrashing" between one activity and back may take place in order to gain knowledge about the problem  One way to control such thrashing: develop a partial product and allow customers and developers to examine it for feasibility  Advantage: revisions made at requirements stage rather than the more costly testing stage  The partially developed product is a prototype

Waterfall Model With Prototyping Requirements Analysis System Design Program Design Coding Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance Prototyping

Validation and Verification  Prototyping attempts to minimize surprises encountered during system testing  Goals of system testing: 1 Validation: ensuring that the system has implemented all of the requirements (coverage) 2 Verification: ensuring that each function works correctly (quality)

Validation and Verification (cont'd) Requirements Analysis System Design Program Design Coding Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance Prototyping Validate Verify

Software Development Focus Two Views:  The Waterfall Model is a product-oriented focus, regarding software as a product on its own, consisting of a set of programs and defining texts  This approach "does not permit us to treat systematically questions pertaining to the relationship between software and the living human world" (C. Floyd)  The process-oriented approach "views software in connection with human learning, work, and communication" (C. Floyd)  The V Model is an example of a process-oriented model

The V Model Requirements Analysis Unit & Integration Testing System Testing Acceptance Testing Operation & Maintenance System Design Program Design Coding Analysis and Design Testing Validate Requirements Verify Design

The Prototype as a Central Element List of Revisions Prototype Requirements Prototype Design Prototype System Test List of Revisions List of Revisions User/ Customer review revise prototype System Requirements (sometimes informal or incomplete) Delivered System If a prototype is used in the Waterfall Model, it is usually thrown away. In the Prototyping Model, the prototype becomes the product:

Reducing "Cycle" Time: Phased Development Build Release 1 Build Release 2 Build Release 3 Use Release 1 Use Release 2 Use Release 3 Time DEVELOPERS USERS

Two Approaches to Phased Development Incremental Development Iterative Development

The Transformational Model: "Automatic" Programming Formal Specification Transform 2Test Transform 1 Transform N Compare with requirements; update as needed System Requirements (sometimes informal or incomplete) Delivered System This transformation has automated support

System Requirements Formal Specification Translator UML Design Model Translator Platform Specific Model Translator Executable Code