Marketing Mix, SWOT Analysis and Stages of Developing an Idea Margarita Antonova Volunteer Telerik Academy academy.telerik.com Business System.

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Presentation transcript:

Marketing Mix, SWOT Analysis and Stages of Developing an Idea Margarita Antonova Volunteer Telerik Academy academy.telerik.com Business System Analyst Telerik Corporation

2  Product Development Stages  Marketing Mix  SWOT  Workshop: What’s your product?  HW: SWOT Analysis

The road an idea takes to start bringing in value

5  Product Development – definition: The complete process of bringing a new product to market

6  Stages – flexible, combine when needed: 1.Idea Generation 2.Idea Screening 3.Idea Development into Concept 4.Business Analysis 5.Concept Testing 6.Tech Implementation 7.Commercialization

 Idea Gathering 7

 Idea Screening  Cost-benefit analysis   Will the customer benefit from the product?   What is the size and growth forecasts of the market segment / target market?   What is the current or expected competitive pressure for the product idea?   What are the industry sales and market trends the product idea is based on?   Is it technically feasible to manufacture the product?   Will the product be profitable when manufactured and delivered to the customer at the target price? 8

 Idea Testing   Are there any intellectual property rights or patent we need to be aware of?   Who is the target market and who is the decision maker in the purchasing process?   What product features must the product incorporate?   What benefits will the product provide?   How will consumers react to the product?   How will the product be produced most cost effectively?   Is the idea feasible? – computer aided rendering and rapid prototyping   What will it cost to produce it? 9

 Business Analysis 10   Estimate costs   Estimate prices   Estimate sales volume   Estimate profitability and break-even point   Have a business model   Produce a business plan

 Beta Testing – the product and the market   Have a [beta] testable version – MVP?   Test the product and its essential services and accessories in typical usage situations   Consult with the market – focus groups, customer interviews or trade shows   Make adjustments where necessary   Produce an initial run of the product and sell it in a test market area to determine customer acceptance – early adopters, loyal market, etc. 11

 Technical implementation – the product is shippable and the distribution channels are set  Commercialization:  Launch  Promotion  Fill distribution channels 12

13  Usage – to understand your product and your circumstances in order to carve an appropriate niche

4Ps or 7Ps, 1 P is for Product

15  Borden’s “mixer of ingredients” – 1964  Definition:  Mix of controllable elements  Combined to address the needs of the target market  Goal of combination – to generate the highest return

16  Traditional Marketing Mix – 4Ps

17  Traditional Marketing Mix – 4Ps:  Product – tangible, physical product, as well as services  Price – amount paid by customer  Placement – distribution of product to the customer  Promotion – communication of information aiming to generate a positive response

18  The Product Decisions:  Brand name  Functionality  Styling  Quality  Safety  Packaging  Support  Warranty  Accessories and other services

19  The Price Decisions:  Pricing strategy  Retail price  Volume discounts  Cash and early payment discounts  Seasonal pricing  Bundling  SaaS, support and other services price addition  Price flexibility –  Price flexibility – open to negotiations

20  Pricing strategy  Cost-plus – cost of production + % for profit  Skimming – sell high to break-even fast, limited timing  Penetration – sell low to grab market share  At-a-loss – sell at cost or lower to stimulate profitable sales  Market-oriented – based on competition  Value-based – what the target would pay  Discrimination –  Discrimination – charge the same differently to different consumers   Premium – expensive means good   Predatory – drive competitors out with low prices   Pay what you want – up to the customer   Freemium – charge for advanced features and services  Retail price  Volume discount and retail price  Cash and early payment discounts  Seasonal pricing  Bundling  SaaS, support and other services price addition  Price flexibility –  Price flexibility – open to negotiations  Price

21  The Placement Decisions:  Distribution channels – consider their number, reach and mix  Channel intermediaries – outside organizations that bring the product or service to the client – consider their number  Coverage:  Mass – distribute product in all possible locations  Selective – limit locations to target market  Exclusive – high-end or distribution exclusivity  Warehouse, inventory, logistic and transportation

22  The Promotion Decisions:  Promotion Strategy  Inform  Create desire  Differentiate  Advertising  Sales force  Sales promotions  Public Relations  Marketing budget

23  Recent Marketing Mix – 7Ps:

24 In the software industry all the Ps can be tightly connected to the product defining its properties:  Placement – web vs. desktop  Price – can it/do we want it to work in the Cloud and be sold on a subscription base?  Promotion – can we provide a test environment for the product without giving the product away?  People – Steve Jobs vs. who makes Dell?

25  What it is – being in a good market with a product that can satisfy that market  What it isn’t – a product where the customers aren't quite getting value out of it, word of mouth isn't spreading, usage isn't growing that fast, press reviews are kind of "blah", the sales cycle takes too long, and lots of deals never close

26  Rubik’s Cube  Units sold/sales: 350 million units  iPhone  Units sold/sales: 250 million units  Harry Potter  Units sold/sales: 450 million units  Michael Jackson Thriller  Units sold/sales: 110 million units  Mario Franchise  Units sold/sales: 262 million units Source:

27   Coca-cola – Promotion: relate to your audience   Google – Physical Evidence: employees are excited, so they excite me to buy  easy to use, simple, and high quality  Apple – Product: easy to use, simple, and high quality  make your product or service an experience, not just an expenditure  JetBlue – Process: make your product or service an experience, not just an expenditure  allow your customers to reach and engage with you and show them that you care  Comcast – Process: allow your customers to reach and engage with you and show them that you care

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  Write out a SWOT analysis for your product.   After describing the Weaknesses & Threads, give ideas of how you will overcome them 29

30 Can you answer the questions in Idea Testing and Idea Screening?

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