CS 480/680 Computer Graphics Programming with Open GL Part 8: Working with Callbacks Dr. Frederick C Harris, Jr. Fall 2011.

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Presentation transcript:

CS 480/680 Computer Graphics Programming with Open GL Part 8: Working with Callbacks Dr. Frederick C Harris, Jr. Fall 2011

Objectives Learn to build interactive programs using GLUT callbacks –Mouse –Keyboard –Reshape Introduce menus in GLUT

The mouse callback glutMouseFunc(mymouse) void mymouse(GLint button, GLint state, GLint x, GLint y) Returns –which button ( GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON ) caused event –state of that button ( GLUT_UP, GLUT_DOWN ) –Position in window

Positioning The position in the screen window is usually measured in pixels with the origin at the top-left corner Consequence of refresh done from top to bottom OpenGL uses a world coordinate system with origin at the bottom left Must invert y coordinate returned by callback by height of window y = h – y; (0,0) h w

Obtaining the window size To invert the y position we need the window height –Height can change during program execution –Track with a global variable –New height returned to reshape callback that we will look at in detail soon –Can also use query functions glGetIntv glGetFloatv to obtain any value that is part of the state

Terminating a program In our original programs, there was no way to terminate them through OpenGL We can use the simple mouse callback void mouse(int btn, int state, int x, int y) { if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) exit(0); }

Using the mouse position In the next example, we draw a small square at the location of the mouse each time the left mouse button is clicked This example does not use the display callback but one is required by GLUT; We can use the empty display callback function mydisplay(){}

Drawing squares at cursor location void mymouse(int btn, int state, int x, int y) { if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) exit(0); if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN) drawSquare(x, y); } void drawSquare(int x, int y) { y=w-y; /* invert y position */ points[i] = point2(x+size, y+size); points[i+1] = point2(x-size, y+size); points[i+2] = point2(x-size, y-size); points[i+3] = point2 x+size, y-size); i+=4 }

Using the motion callback We can draw squares (or anything else) continuously as long as a mouse button is depressed by using the motion callback –glutMotionFunc(drawSquare) We can draw squares without depressing a button using the passive motion callback –glutPassiveMotionFunc(drawSquare)

Using the keyboard glutKeyboardFunc(mykey) –Returns ASCII code of key depressed and mouse location void mykey(unsigned char key, int x, int y) { if(key == ‘Q’ | key == ‘q’) exit(0); }

Special and Modifier Keys GLUT defines the special keys in glut.h –Function key 1: GLUT_KEY_F1 –Up arrow key: GLUT_KEY_UP if(key == GLUT_KEY_F1 …… Can also check of one of the modifiers –GLUT_ACTIVE_SHIFT –GLUT_ACTIVE_CTRL –GLUT_ACTIVE_ALT is depressed by glutGetModifiers() –Allows emulation of three-button mouse with one- or two-button mice

Reshaping the window We can reshape and resize the OpenGL display window by pulling the corner of the window What happens to the display? –Must redraw from application –Two possibilities Display part of world Display whole world but force to fit in new window –Can alter aspect ratio

Reshape possiblities original reshaped

The Reshape callback glutReshapeFunc(myreshape) void myreshape( int w, int h) –Returns width and height of new window (in pixels) –A redisplay is posted automatically at end of execution of the callback –GLUT has a default reshape callback but you probably want to define your own The reshape callback is good place to put viewing functions because it is invoked when the window is first opened

Toolkits and Widgets Most window systems provide a toolkit or library of functions for building user interfaces that use special types of windows called widgets Widget sets include tools such as –Menus –Slidebars –Dials –Input boxes But toolkits tend to be platform dependent GLUT provides a few widgets including menus

Menus GLUT supports pop-up menus –A menu can have submenus Three steps –Define entries for the menu –Define action for each menu item Action carried out if entry selected –Attach menu to a mouse button

Defining a simple menu In main.c menu_id = glutCreateMenu(mymenu); glutAddmenuEntry(“clear Screen”, 1); gluAddMenuEntry(“exit”, 2); glutAttachMenu(GLUT_RIGHT_BUTTON); entries that appear when right button depressed identifiers clear screen exit

Menu actions –Menu callback –Note each menu has an id that is returned when it is created –Add submenus by glutAddSubMenu(char *submenu_name, submenu id) void mymenu(int id) { if(id == 1) glClear(); if(id == 2) exit(0); } entry in parent menu

Other functions in GLUT Dynamic Windows –Create and destroy during execution Subwindows Multiple Windows Changing callbacks during execution Timers Portable fonts (deprecated)