Sect. 2-5: Motion at Constant Acceleration

Slides:



Advertisements
Similar presentations
Motion in One Dimension – PART 2.
Advertisements

Physics: Principles with Applications, 6th edition
Kinematics Examples A world class sprinter can burst out of the blocks to essentially top speed(of about 11.5 m/s) in the first 15 m of the race. What.
Describing Motion: Kinematics in One Dimension
PS112: Physics By Somchai Thangsathityangkul Lecture 4: One dimension motion (Continue)
Describing Motion: Kinematics in One Dimension
Chapter 2 Motion in One Dimension (Kinematics). 2.1 Displacement and Velocity Distance is a measure of the total motion of an object (how far it has traveled)
Copyright © 2009 Pearson Education, Inc. PHY093 – Lecture 2a Motion with Constant Acceleration 1 Dimension 1.
Copyright © 2009 Pearson Education, Inc. PHY430 Lecture 3a – Kinematics in 1- Dimension.
Free Fall Lecture 3.
Derivation of Kinematic Equations. Aim: How do we solve word problems of motion? 2-5 Due Wednesday: Read textbook pages On page 111 answer questions.
Physics Montwood High School R. Casao
Motion in One DimensionSection 2 What do you think? Which of the following cars is accelerating? –A car shortly after a stoplight turns green –A car approaching.
Motion in One Dimension Unit 1. Lesson 1 : Position, Velocity, and Speed Position : location of a particle with respect to a chosen reference point Displacement.
Chapter 2: Motion in One Dimension
© 2014 Pearson Education, Inc. This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Units of Chapter 2 Reference Frames and Displacement (2-1) Average Velocity (2-2) Instantaneous Velocity (2-3) Acceleration (2-4) Motion at Constant Acceleration.
Sect. 2-5: Motion at Constant Acceleration. Motion with Constant Acceleration Many practical situations: –The magnitude of the acceleration is uniform.
Objectives 1.Define and calculate acceleration 2.describe how the physics definition of acceleration differs from the everyday definition of acceleration.
Describing Motion: Kinematics in One Dimension
Ch 2 1 Chapter 2 Kinematics in One Dimension Giancoli, PHYSICS,6/E © Electronically reproduced by permission of Pearson Education, Inc., Upper Saddle.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Uniform Acceleration.
Mechanics Unit 5: Motion and Forces 5.6 Motion in one Dimension - Speed and Velocity, Acceleration...
© 2014 Pearson Education, Inc. This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Motion In One Dimension by: Heather Britton. Motion In One Dimension Kinematics - the study of how objects move Frame of reference - what you are comparing.
Chapter 2 Describing Motion: Kinematics in One Dimension.
Unit 1.2 Describing Motion: Kinematics in One Dimension 1.
Accelerated Motion Merrill Physics Principles and Problems.
Chapter 2: Kinematics in one Dimension Displacement Velocity Acceleration HW2: Chap. 2: pb.3,pb.8,pb.12,pb.22,pb.27,pb.29,pb.46 DUE on Wednesday, Sept.
Motion with Constant Acceleration. Constant Acceleration In many practical situations: –The magnitude of the acceleration is uniform (constant) –The motion.
Motion Equations. Derived Equations Some useful equations can be derived from the definitions of velocity and acceleration.
Copyright Sautter General Problem Solving Steps (1) Read the problem more than once (three of four times is preferable) (2) Decide what is to be.
Estimating Speed According to a rule-of-thumb, every five seconds between a lightning flash and the following thunder gives the distance of the storm in.
Ch 2 1 Chapter 2 Kinematics in One Dimension Giancoli, PHYSICS,6/E © Electronically reproduced by permission of Pearson Education, Inc., Upper Saddle.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Chapter 2 Describing Motion: Kinematics in One Dimension © 2014 Pearson Education, Inc.
Kinematics in One Dimension
Chapter 2 Homework #1 Questions: 2,3,4,5,6,9,16, 17 Problems: 1,2,5,6,9,8,13, 17, 20,22,23,26, 27,28 Due Sept 29 Quiz on Section 1-6 on Sept 29.
Motion in One Dimension Physics 2053 Lecture Notes 02a dx dt x t Kinematics in One Dimension (Phy 2053) vittitoe.
Chapter 2: Describing Motion – Kinematics in One Dimension.
Chapter 3 Accelerated Motion. Introduction In this chapter we will examine acceleration and define it in terms of velocity. We will also solve problems.
Kinematic Equations with Constant Acceleration If an object moves with constant acceleration, we can use four kinematic equations Some Assumptions and.
Motion with Constant Acceleration. Constant Acceleration In many practical situations: –The magnitude of the acceleration is uniform (constant) –The motion.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Acceleration Physics Montwood High School R. Casao.
Ying Yi PhD Chapter 2 Motion in One Dimension 1 PHYS HCC.
Chapter 2 Homework #1 Questions: 4,6,7,9,10,13,18, 19 Problems: 1,2,3,6-9,13,14,19, 20,22,23,24 Due Sept 22 Quiz on Section 1-6 on Sept 22.
The average velocity of an object during a time interval t is The acceleration, assumed constant, is 2-5 Motion at Constant Acceleration.
KINEMATICS Equations … The BIG FOUR. Competency Goal 2: Build an understanding of linear motion. Objectives – Be able to: 2.03 Analyze acceleration as.
Chapter 3 Describing Motion: Kinematics in One Dimension.
Grade 9 Review Kinematics (motion) – Velocity and Acceleration Reference Frames and Displacement Average Velocity Instantaneous Velocity Acceleration Motion.
Mechanics: Motion in One Dimension x dx Notes by: Ted Vittitoe
Physics Montwood High School R. Casao
Chap. 2: Kinematics in one Dimension
Chapter 2 Describing Motion: Kinematics in One Dimension
Physics: Principles with Applications, 6th edition
Motion with Constant Acceleration
Physics: Principles with Applications, 6th edition
Chapter 2 Describing Motion: Kinematics in One Dimension
Describing Motion: Kinematics in One Dimension
Chapter 2 Describing Motion: Kinematics in One Dimension
Physics: Principles with Applications, 6th edition
Describing Motion: Kinematics in One Dimension
Physics: Principles with Applications, 6th edition
Straight Line Motion (continued)
Physics: Principles with Applications, 6th edition
Describing Motion: Kinematics in One Dimension
Presentation transcript:

Sect. 2-5: Motion at Constant Acceleration

Constant Acceleration In many practical situations: The magnitude of the acceleration is uniform (constant) The motion is in a straight line It’s useful to derive some equations which apply in this special case ONLY!!! The kinematic equations for constant (uniform) acceleration in one dimension.

Constant Acceleration Derivation is in the text. Also partially on the next slide! Read on your own! In the derivation, its useful to change notation slightly t1  0 = time when the problem begins x1  x0 = initial position (at t1 = 0, often x0 = 0) v1  v0 = initial velocity (at t1 = 0) t2  t = time when we wish to know other quantities x2  x = position at time t v2  v = velocity at time t a  acceleration = constant (average & instantaneous accelerations are equal)

By definition we have: Average velocity: v = (x - x0)/t (1) Acceleration (average = instantaneous): a = (v - v0)/t (2) Average velocity (another form): v = (½)(v + v0) (3)

Constant Acceleration Equations Results (one-dimensional motion only!): v = v0 + at (1) x = x0 + v0 t + (½)a t2 (2) v2 = (v0)2 + 2a (x - x0) (3) v = (½) (v + v0) (4) NOT VALID UNLESS a = CONSTANT!!! Often, x0 = 0. Sometimes v0 = 0

Physics and Equations IMPORTANT!!! Even though these equations & their applications are important, Physics is not a collection of formulas to memorize & blindly apply! Physics is a set of PHYSICAL PRINCIPLES. Blindly searching for the “equation which will work for this problem” is DANGEROUS!!!! On exams, you get to have an 8.5´´  11´´ piece of paper, with anything written on it (both sides) you wish. On quizzes, I will give you relevant formulas.

NOT VALID UNLESS a = CONSTANT!!! All we need for 1-dimensional constant-acceleration problems: NOT VALID UNLESS a = CONSTANT!!!

Problem Solving Strategies Read the whole problem. Make sure you understand it. Read it again. Decide on the objects under study & what the time interval is. Draw a diagram & choose coordinate axes. Write down the known (given) quantities, & the unknown ones needed. What physics applies? Plan an approach to a solution. Which equations relate known & unknown quantities? Are they valid in this situation? Solve algebraically for the unknown quantities, & check that your result is sensible (correct dimensions). Calculate the solution, round it to appropriate number of significant figures. Look at the result - is it reasonable? Does it agree with a rough estimate? Check the units again.

Bottom Line: THINK! DO NOT BLINDLY APPLY FORMULAS!!!!

Example 2-9: Runway Design You’re designing an airport. A plane that will use this airport must reach a speed of vmin = 100 km/h (27.8 m/s). It can accelerate at a = 2 m/s2. (a) If the runway is x = 150 m long, can this plane reach the speed of before it runs off the end of the runway? (b) If not, what is the minimum length required for the runway? Table of Knowns & Unknowns (1) (2) (3) (4)

Example 2-9: Runway Design You’re designing an airport. A plane that will use this airport must reach a speed of vmin = 100 km/h (27.8 m/s). It can accelerate at a = 2 m/s2. (a) If the runway is x = 150 m long, can this plane reach the speed of before it runs off the end of the runway? (b) If not, what is the minimum length required for the runway? Solutions (a) Use Eq. (3): v2 = (v0)2 + 2a(x – x0) v2 = 0 + 2(2.0)(150 – 0) = 600 m/s2 So v = (600)½ = 24.5 m/s Note that this  means take the square root! That obviously matters! Table of Knowns & Unknowns (1) (2) (3) (4)

Example 2-9: Runway Design You’re designing an airport. A plane that will use this airport must reach a speed of vmin = 100 km/h (27.8 m/s). It can accelerate at a = 2 m/s2. (a) If the runway is x = 150 m long, can this plane reach the speed of before it runs off the end of the runway? (b) If not, what is the minimum length required for the runway? Solutions (a) Use Eq. (3): v2 = (v0)2 + 2a(x – x0) v2 = 0 + 2(2.0)(150 – 0) = 600 m/s2 So v = (600)½ = 24.5 m/s Note that this  means take the square root! That obviously matters! (b) Use Eq. (3) again with v = vmin = 27.8 m/s. Solve for x – x0 = [v2 – (v0)2]/(2a) x = [(27.8)2 – 0]/[2(2.0)] So x = 193 m. To be safe, make the runway 200 m long! Table of Knowns & Unknowns (1) (2) (3) (4)

Example 2-10: Acceleration of a Car How long does it take a car to cross a 30 m wide intersection after the light turns green if it accelerates at a constant 2.0 m/s2? Known: x0 = 0, x = 30 m, v0 = 0, a = 2.0 m/s2 Wanted: t. Obviously, it  starts from rest!!

Example 2-10: Acceleration of a Car How long does it take a car to cross a 30 m wide intersection after the light turns green if it accelerates at a constant 2.0 m/s2? Known: x0 = 0, x = 30 m, v0 = 0, a = 2.0 m/s2 Wanted: t. Use: x = x0 + v0t + (½)at2 = 0 + 0 + (½)at2  t = (2x/a)½ = 5.48 s NOTE! The square root obviously matters! Obviously, it  starts from rest!!

Example 2-11: Air Bags Known: x0 = v0 = 28 m/s v = 0 You need to design an air bag system that can protect the driver at a speed of 100 km/h = 28 m/s (60 mph) if the car hits a brick wall. Estimate how fast the air bag must inflate to effectively protect the driver. How does the use of a seat belt help the driver? Known: x0 = v0 = 28 m/s v = 0 The car obviously stops when the crash ends!  Wanted unknown: t. But we don’t know acceleration a or distance x either! Estimate x = 1.0 m. This has to be a 2 step problem! Figure 2-21. Caption: Example 2-11. An air bag deploying on impact. Solution: Assume the acceleration is constant; the car goes from 100 km/h to zero in a distance of about 1 m (the crumple zone). This takes a time t = 0.07 s, so the air bag has to inflate faster than this. The seat belt keeps the driver in position, and also assures that the driver decelerates with the car, rather than by hitting the dashboard. (1) (2) (3) (4)

Example 2-11: Air Bags Known: x0 = v0 = 28 m/s v = 0 You need to design an air bag system that can protect the driver at a speed of 100 km/h = 28 m/s (60 mph) if the car hits a brick wall. Estimate how fast the air bag must inflate to effectively protect the driver. How does the use of a seat belt help the driver? Known: x0 = v0 = 28 m/s v = 0 Car obviously stops when crash ends!  Wanted unknown: t. But we don’t know acceleration a or distance x either! Estimate x = 1.0 m This has to be a 2 step problem! First, use (2) to solve for a: 0 = (v0)2 + 2a(x – 0) so a = - (v0)2∕(2x) = - (28)2 ∕(2) = - 390 m/s2 This is a HUGE acceleration!! Figure 2-21. Caption: Example 2-11. An air bag deploying on impact. Solution: Assume the acceleration is constant; the car goes from 100 km/h to zero in a distance of about 1 m (the crumple zone). This takes a time t = 0.07 s, so the air bag has to inflate faster than this. The seat belt keeps the driver in position, and also assures that the driver decelerates with the car, rather than by hitting the dashboard. (1) (2) (3) (4)

Example 2-11: Air Bags Known: x0 = v0 = 28 m/s v = 0 You need to design an air bag system that can protect the driver at a speed of 100 km/h = 28 m/s (60 mph) if the car hits a brick wall. Estimate how fast the air bag must inflate to effectively protect the driver. How does the use of a seat belt help the driver? Known: x0 = v0 = 28 m/s v = 0 Car obviously stops when crash ends!  Wanted unknown: t. But we don’t know acceleration a or distance x either! Estimate x = 1.0 m This has to be a 2 step problem! First, use (2) to solve for a: 0 = (v0)2 + 2a(x – 0) so a = - (v0)2∕(2x) = - (28)2 ∕(2) = - 390 m/s2 This is a HUGE acceleration!! Now, use (1) to solve for t: 0 = v0 + at so t = - (v0) ∕a = 0.07 s !!! Figure 2-21. Caption: Example 2-11. An air bag deploying on impact. Solution: Assume the acceleration is constant; the car goes from 100 km/h to zero in a distance of about 1 m (the crumple zone). This takes a time t = 0.07 s, so the air bag has to inflate faster than this. The seat belt keeps the driver in position, and also assures that the driver decelerates with the car, rather than by hitting the dashboard. (1) (2) (3) (4)

Example 2-12: Estimate Breaking Distances   v = v0 = constant = 14 m/s t = 0.50 s, a = 0 a = - 6.0 m/s2 v decreases from 14 m/s to zero Note: The 2nd time interval is the actual braking period when the car slows down & comes to a stop. Stopping distance depends on 1) the driver’s reaction time, 2) the car’s initial speed, 3) the car’s acceleration.

Example 2-12: Estimate Breaking Distances   v = v0 = constant = 14 m/s t = 0.50 s, a = 0, x = v0t = 7 m a = - 6.0 m/s2 v decreases from 14 m/s to zero Note: The 2nd time interval is the actual braking period when the car slows down & comes to a stop. Stopping distance depends on 1) the driver’s reaction time, 2) the car’s initial speed, 3) the car’s acceleration.

Example 2-12: Estimate Breaking Distances   v = v0 = constant = 14 m/s t = 0.50 s, a = 0, x = v0t = 7 m a = - 6.0 m/s2, x0 = 7 m v decreases from 14 m/s to zero v0 = 14 m/s, v = 0 v2 = (v0)2 + 2a(x – x0)  x = x0 + [v2 - (v0)2]/(2a) x = 7 m + 16 m = 23 m Note: The 2nd time interval is the actual braking period when the car slows down & comes to a stop. Stopping distance depends on 1) the driver’s reaction time, 2) the car’s initial speed, 3) the car’s acceleration.

Plots for this case: Velocity vs time v(t) Position vs time x(t) Example 2-12: Braking distances continued v = const.  Plots for this case: Velocity vs time v(t) Position vs time x(t) v = v0 + at  v(t) Figure 2-23. Caption: Example 2–12. Graphs of (a) v vs. t and (b) x vs. t. Solution: We are given the initial and final speeds and the acceleration, and are asked for the distance. Substituting in the appropriate equation gives 16.0 m; adding the 7.0 m the car traveled before the driver hit the brakes gives a total distance of 23.0 m. x = x0 + v0t + (½)at2 x(t) x = v0t

Example: Fastball Known: x0 = 0, x = 3.5 m, v0 = 0, v = 44 m/s Wanted: a

Example: Fastball Known: x0 = 0, x = 3.5 m, v0 = 0, v = 44 m/s Wanted: a Use: v2 = (v0)2 + 2a (x - x0)  a = (½)[v2 - (v0)2]/(x - x0) = 280 m/s2 !

Example 2-13: 2 Moving Objects: Police & Speeder A car, speeding at v0S = 150 km/h (42 m/s) passes a still police car (v0P = 0) which immediately takes off (accelerates!) in hot pursuit. Using simple assumptions, such as that the speeder continues at constant speed v0S = 42 m/s (& also for the acceleration aP of the police car!), ESTIMATE how long it takes the police car to overtake the speeder. Then ESTIMATE the police car’s speed at that moment & decide if the assumptions were reasonable. Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down.

Example 2-13: 2 Moving Objects: Police & Speeder A car, speeding at v0S = 150 km/h (42 m/s) passes a still police car (v0P = 0) which immediately takes off (accelerates!) in hot pursuit. Using simple assumptions, such as that the speeder continues at constant speed v0S = 42 m/s (& also for the acceleration aP of the police car!), ESTIMATE how long it takes the police car to overtake the speeder. Then ESTIMATE the police car’s speed at that moment & decide if the assumptions were reasonable. Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down. Note! Before working this problem, we need to work another problem, which will give us an ESTIMATE of the acceleration aP of the police car. In order to do this, we take numbers from ads for the type of car the police drive. These claim that this car can accelerate from rest to 100 km/h (28 m/s) in 5.0 s. Using v = v0 + aPt with these numbers gives 28 = 0 + aP(5) or aP = 5.6 m/s2. So, to solve this problem of the police car catching up to the speeder, we use this ESTIMATE for the acceleration aP

Problem now restated is: A car, speeding at v0S = 150 km/h (42 m/s) passes a still police car (v0P = 0) which immediately takes off (accelerates!) in hot pursuit. Assume that the speeder continues at constant speed v0S = 42 m/s & that aP = 5.6 m/s2. ESTIMATE how long it takes the police car to overtake the speeder. Then ESTIMATE the police car’s speed at that time & decide if the assumptions were reasonable. Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down.

Problem now restated is: A car, speeding at v0S = 150 km/h (42 m/s) passes a still police car (v0P = 0) which immediately takes off (accelerates!) in hot pursuit. Assume that the speeder continues at constant speed v0S = 42 m/s & that aP = 5.6 m/s2. ESTIMATE how long it takes the police car to overtake the speeder. Then ESTIMATE the police car’s speed at that time & decide if the assumptions were reasonable. Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down. Solution: The speeder moves at constant speed v0S = 42 m/s so, at some time t later it has moved a distance xS = v0St In that same time t the police car has moved a distance xP = (½)aPt2 When the police car catches the speeder, the two distances must be the same. So, we equate them and solve for t: xS = v0St = xP = (½)aPt2. This is a quadratic equation for t, which has solutions; t = 0 & t = 15 s.

The Problem also asks: ESTIMATE the police car’s speed at that time (t = 15 s) & decide if the assumptions were reasonable. Use : vP = v0P + aPt Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down.

Gives: vP = 84 m/s (300 km/h ≈ 190 mph!) The Problem also asks: ESTIMATE the police car’s speed at that time (t = 15 s) & decide if the assumptions were reasonable. Use : vP = v0P + aPt Gives: vP = 84 m/s (300 km/h ≈ 190 mph!) Not only unreasonable, but also very dangerous! For the assumptions we’ve made, the x versus t & v versus t curves are:  Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down.

Gives: vP = 84 m/s (300 km/h ≈ 190 mph!) The Problem also asks: ESTIMATE the police car’s speed at that time (t = 15 s) & decide if the assumptions were reasonable. Use : vP = v0P + aPt Gives: vP = 84 m/s (300 km/h ≈ 190 mph!) Not only unreasonable, but also very dangerous! For the assumptions we’ve made, the x versus t & v versus t curves are:  More reasonable v versus t curves are:  Figure 2-24. Solution: First, assume the speeder continues at a constant speed, and that the police car’s acceleration is constant. If a car can go from 0 to 100 km/h in 5 sec, this is an acceleration of 5.6 m/s2. Using this, we find that the police car’s speed when it catches up to the speeder is 84 m/s, about 300 km/h. Not a good idea. Probably the acceleration of the police car is not constant, and maybe the speeder slows down.

Example: Carrier Landing A jet lands on an aircraft carrier at velocity v0 = 140 km/h (63 m/s). a) Calculate the acceleration (assumed constant) if it stops in t = 2.0 s due to the arresting cable that snags the airplane & stops it. b) If it touches down at position x0 = 0, calculate it’s final position.

So, use v = v0 + at = 0, which gives Example: Carrier Landing A jet lands on an aircraft carrier at velocity v0 = 140 km/h (63 m/s). a) Calculate the acceleration (assumed constant) if it stops in t = 2.0 s due to the arresting cable that snags the airplane & stops it. b) If it touches down at position x0 = 0, calculate it’s final position. Solutions a) v0 = 63 m/s, t = 2.0 s = time to stop. When it is stopped, v = 0. So, use v = v0 + at = 0, which gives a = - (v0/t) = - (63/2) = -31.5 m/s2

x = x0 + v0t + (½)at2 = 0 + (63)(2) + (½)(-31.5)(2)2 Example: Carrier Landing A jet lands on an aircraft carrier at velocity v0 = 140 km/h (63 m/s). a) Calculate the acceleration (assumed constant) if it stops in t = 2.0 s due to the arresting cable that snags the airplane & stops it. b) If it touches down at position x0 = 0, calculate it’s final position. Solutions a) v0 = 63 m/s, t = 2.0 s = time to stop. When it is stopped, v = 0. So, use v = v0 + at = 0, which gives a = - (v0/t) = - (63/2) = -31.5 m/s2 b) Use x = x0 + v0t + (½)at2 , which gives x = x0 + v0t + (½)at2 = 0 + (63)(2) + (½)(-31.5)(2)2 x = 63 m

Watch Out for the Speed Limit! Problem: A car traveling at a constant velocity of magnitude 41.4 m/s passes a trooper hidden behind a billboard. One second after the speeding car passes the billboard, the trooper sets out from the billboard to catch it, accelerating at a constant rate of 3.90 m/s2. How long does it take her to overtake the speeding car?